This arcade shoot 'em up has no shooting and you can only turn right. Avoid waves of enemies and get points as they crash into each other. Pick up power-ups, such as a large laser or a force field to destroy the enemies. Die, get a score and repeat to get a higher score the next run.

Avoid and outsmart enemies by figuring out their moving patterns and make them crash into walls or each other.

The game is controlled with a single button because you move forward with no option to brake and you can only turn right.

Pick up power-ups to make it easier to destroy enemies.

Kill enough enemies with a power-up to trigger a combo and be rewarded with an additional power-up.
Features
✅ Endless gameplay
✅ Infinite Ramping difficulty
✅ Power-ups (Missiles, Giant Laser, Shield)
✅ Enemies with unique moving patterns
✅ Steam achievements
✅ Steam leaderboards
✅ Keyboard, mouse or gamepad controls

Avoid and outsmart enemies by figuring out their moving patterns and make them crash into walls or each other.

The game is controlled with a single button because you move forward with no option to brake and you can only turn right.

Pick up power-ups to make it easier to destroy enemies.

Kill enough enemies with a power-up to trigger a combo and be rewarded with an additional power-up.
Features
✅ Endless gameplay
✅ Infinite Ramping difficulty
✅ Power-ups (Missiles, Giant Laser, Shield)
✅ Enemies with unique moving patterns
✅ Steam achievements
✅ Steam leaderboards
✅ Keyboard, mouse or gamepad controls
Bug fixes and small performance improvements
* It still stutters sometimes most likely due to garbage collection of allocations I have no practical control over. Tip to aspiring game developers: Don't use Java or C# or any other garbage collected language, it comes with false promises and does not make making games easier.
Fixes:
- Fixed music not playing on some machines, this fix required going back to an older window backend resulting in your screen setting being reset. Sorry for that
- Fixed so enemies does not try to spawn outside game area in waves mode
- Fixed issue where line enemies spawned bottom formation when they should spawn in top formation
- Fixed bug where the light from the enemies would blink sometimes
- Hopefully reduced stuttering a bit*
* It still stutters sometimes most likely due to garbage collection of allocations I have no practical control over. Tip to aspiring game developers: Don't use Java or C# or any other garbage collected language, it comes with false promises and does not make making games easier.
[ 2021-11-18 20:16:26 CET ] [Original Post]
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