




Story
As a Resistance leader on Zalax, you fight for freedom against the oppressive Dominion. Your tower is your only weapon and refuge in this alien civil war. Can you hold out against the enemy's overwhelming forces?Gameplay

Your objective for each non-endless run is to defend your only tower from hordes of aggressive enemies till the end. A non-endless run is divided into 20 waves, and you can take a break after beating each wave to shop for items.

About the combat, you have the only tower at the center of view, enemies come to you from all directions. Your tower can automatically shoot bullets at the enemies, and you can also have other passive support units, too, but the best part of the game though, in most builds, comes from your manual skills. They are the major sources of damage and the triggers of powerful synergies. When and how you use your manual skills in combat matter!

To get better at the game, there are two domains you must try to master: using your skills effectively in the combats and choosing the items so they work best together (a.k.a crafting your best builds).
Features
- Roguelike/roguelite experience: this game has a run structure with permanent death, auto-generated levels, and randomized item offers so no run is the same. The roguelite part, in a sense of progression outside runs, is very mild. You don’t have any permanent upgrades outside runs, but you can permanently unlock more contents of the game (be it difficulties, towers, skills, or items) by achieving certain requirements in a run.
- Towers: there are many towers you can choose from to start a run. Each tower has a unique set of buffs and debuffs that can significantly affect the strategic feel of the run.
- Skills: there are many skills you can choose from to equip your tower with. You can equip up to 4 skills simultaneously. Each skill can be upgraded up to 2 times, has a unique enhancement, and has at least 3 traits. Skills can be acquired in the prep phase of each run, and throughout the run. The first skill you pick each run has additional benefits.
- Combat: to win a wave, you simply have to survive a fixed time duration. Each wave lasts from 20 to 90 seconds.
- Items and shop: most items have both negative and positive effects, and are offered randomly within certain rules. Improvise to craft your best builds. Shop, even though is relatively simple, has its own set of features that you should consider to optimize your strategy.
- Difficulties: the game comes with 5 difficulties, whether you're new to the genre or a veteran, you will find the right challenge for you. The different difficulties modify enemies' health, damage, and spawning rate, and add new enemies, including elite, regular, and boss enemies.
- Endless mode: you only have to survive 20 waves to be considered as having beaten a difficulty. But you can opt into Endless mode to test how long you can hold it!

Hey everyone! FVS, the solo dev of Towerful Defense: A Rogue TD, here. And The First Expansion is LIVE!
After months of development, I'm very excited to finally share this major update with you all.
If you already owned the game, just hit update and enjoy!
And if you haven't picked it up yet, now's the perfect time as It's 30% off.
Check out the trailer below for a sneak peek, and then take a look at the full list of major content and features. Let me know what you think!
NEW GAME MODE: Manual Skill, you can not use Auto Skill
NEW GAME MODE: Turret Control, manually control the towers turret
NEW TOWER: HOTR, hold fire button to shoot tower bullets, the tower can be overheated
NEW TOWER: LCK
NEW CARD: Luck Crafter
NEW CARD: Fate Defiance
NEW CARD: Second Chance
NEW ENEMIES: Explosive
NEW: Talent Point spending screen
NEW: combat music, menu music
NEW: enemys health bar
NEW: home screens effect
NEW: different spawn point for Meteor enemies
NEW: display the amount of money you get after destroying an enemy
NEW: effects for projectiles
NEW: lighting effect and animation for Land Mines and Timer Bombs
NEW: lighting effect for Air Blade
NEW: lighting effect for support units
REBALANCED: Bosses and elite enemies cant be frozen while touching the tower
REBALANCED: destroying bigger enemies now gets more money
REBALANCED: destroying Bosses and elite enemies in endless waves wont guarantee rare supply boxes
REBALANCED: LBBB card
REBALANCED: new initial Critical Bonus is 2x (previous rate was 1.5x)
FIXED: controller button prompts on Steam Deck
IMPROVED: Auto Skill screen
IMPROVED: change Critical Factor to Critical Bonus
IMPROVED: the towers short range is now clearer
OPTIMIZED: small enemies rendering
Get Towerful Defense: A Rogue TD now!
https://store.steampowered.com/app/2453610/Towerful_Defense_A_Rogue_TD/
Minimum Setup
- Processor: Dual Core 2.0 GHZStorage: 200 MB available spaceSound Card: Not required
- Storage: 200 MB available space
[ 6404 ]
[ 1916 ]
[ 4299 ]