Greetings Pioneers! This update implements the top 3 of the requested QoL features you've voted for in the last Discord poll. I hope you enjoy them! Added option to show an indicator for available trade offers New island names are now editable in the discovery menu upfront You can now order multiple ships in a shipyard to be build sequentially Internal storage of training buildings doubled Discovery duration now capped to 2.5 days Updated to Unity 2022.3.45f Have a nice day and happy building!
[ 2024-09-16 07:38:14 CET ] [ Original post ]
Total displayed mana consumption rate count Portal II correctly Renamed Portals to reflect their differences ? on Portals shows Portal help Opening build menu after selected high sea tab doesn't crash anymore Apprentice damage randomness is now a gaussian curve Apprentices hit revived enemies Add-on goods won't show up in Kontor trade anymore Ships will disappear on max zoom on isle of magicians Blue Pearl teleports with Arch Mage research Open Marble deposit can't spawn unusable anymore Lobsterer doesn't spawn water walking inhabitants
[ 2024-07-09 15:17:05 CET ] [ Original post ]
Changes NEW content add-on: Isle of Magicians, introducing the portal network, a special island and region, 3 new units, 50 new buildings and 5 new custodians Bugfixes Reduced memory consumption and thereby crashes of devices with little RAM Building fishermen with weirs had shown wrong cost Trade route maximum now takes partial cargo queue on arrival into account Dead warchief special abilities won't be triggered anymore Battle preview numbers now have more contrast to make them easier readable in bright environments Ground decoration option now persist after a restart Trading creativity didn't show proper orc icons Orc Blaster retargets Cavalry to itself properly
[ 2024-06-28 07:41:42 CET ] [ Original post ]
Portal network storage sum now only counts each island once Harbor Tavern doesn't offer add-on units anymore Add-on goods are only shown in island storage if the add-on is active
[ 2024-06-28 06:39:54 CET ] [ Original post ]
Changes NEW: Ironman-Challenges will give you extra reputation depending on your difficulty level by completing challenges without any custodians Challenges are now only counted as completed, after opening all palaces Challenge rewards are now a per palace bonus instead of an overall bonus Upgraded Unity version to 2022.3.30f1 Bugfixes Improved saving code to prevent crashes with large savegames Orc Blaster now are behind melee bosses Landscape palace animation was missing the flash Leather now shows also in intermediate tab Balancing Aparies are now boosted by nearby apple trees Battle drum research now gives 20 instead of 15 min for merchants and workers, 30 instead of 20 for Paragons and 20 instead of 10 for in-depth research Orc Blaster now have Defender Islands greater than 26 will have slightly larger sectors
[ 2024-05-29 15:57:31 CET ] [ Original post ]
Changes NEW: Added 5 new warchiefs for islands larger than size 24 NEW: Added 4 new orc units for islands larger than size 26 NEW: Added palace opening animation Added graphics option to simplify ground rendering Added graphics option to disable ground decoration Bugfixes Fixed savegame bug creating new savegames, when former save process was interrupted Show fallback savegames in list, when former save process was interrupted Fixed stuck inhabitants after island handover Fixed wrong Vineyard cooldown Mountain deposit warning now shows when probability drops below 90% and shows a new text on too many deposits for that island size overall Ship unload all button now only shows if ship has cargo Fixed interface scaling for portrait on tablets Statistics export sometimes won't hide normal ui Statistics export sometimes broke layout for lots of units Island storage help texts Professional photography now researched by default when picking independence challenge Balancing Vineyard cost reduced from 150 to 60 coins
[ 2024-05-23 06:49:45 CET ] [ Original post ]
Changes NEW: Challenges NEW: Savegame Management (Multiple Slots and Backup Access) NEW: Custodian Prince NEW: Cosmetic Add-Ons Custodian screen now shows short overall run statistics Size 12 islands can have a river Bribe panel shows current coin balance Shows a shortcut if a camp can be bribed completely Added new difficulty option to adjust palace upgrade cost Pipette is now an option, building help is shown instead by default Improved Berserker, Navigator and Mercenary custodian Map generator prevents mountains spawning on bottom coastline to make missing Kontor less probable and better marble deposit spawning Palace shows hint how to improve upgrade speed Added tab icon explanation to Island Storage help dialog Added filter to routes to show only cross region routes and broken routes Disable tap option deactivates itself on restart to prevent confusion Updated Unity version to 2022.3.26f Bugfixes In-Depth research tree was shown unlocked too early Slinger mercenaries unlock with the first farmer house instead of tropical region Build preview of houses show correct numbers Houses show proper moving state Whaler can only be placed on islands with swarm Northern region storage show needs producable there Show higher creativity when higher population hasn't been reached yet, but you obtained creativity of them Researcher's Guild is boosted by Inventor custodian Prevented visiting undiscovered island by handing over another island Whale swarms won't spawn on unreachable spots anymore Miner Training now needs Clearing to be researched Improved Lucky Fellow mountain generation Research dialog now always centered on open Potential bugfix for opening folders on MacOS and Linux Text fixes Balancing Farmers require 10% less tea
[ 2024-05-06 10:30:00 CET ] [ Original post ]
Changes Improved English texts by native proofreader Bugfixes Battle duration calculation had jumps due to rounding issue Landscape population menu layout sometimes broken Bribe slider had missing buttons with option Research duration could jump on low creativity rate and clean restart Paddock didn't highlight boost
[ 2024-04-08 07:57:13 CET ] [ Original post ]
Battle duration calculation had jumps due to rounding issue Landscape population menu layout sometimes broken Bribe slider had missing buttons with option Battle duration sometimes jumped unexpectetly Research duration could jump on low creativity rate and clean restart
[ 2024-04-07 11:07:36 CET ] [ Original post ]
Changes NEW: Multi-selection of equal buildings with ability to sleep/upgrade/destroy them all NEW: Added option to show maximum input/m and output/m on selected buildings Improved statistics landscape dialog layout Statistics by type show total count Discovered islands statistics now split by island size Ship list and island storage show text on empty pages Landscape population menu is more compact Bugfixes Island discovery stat showed strange values Marble tap harvesting didn't work Total duration stat was wrong Pending old notifications on importing a savegame are now cleared Cacao Plantations shouldn't be boosted by Buffalo Pasture Storage/garrison research bonus was applied to research bonus only after restart when boosted by custodian Restart by changing custodians should reset the statistics and not save a run for the statistics Mahogany Arboretum icons were swapped Fixed some layout issues of statistics Fixed a lot of texts Esc now also close demolish and relocate
[ 2024-04-05 09:39:28 CET ] [ Original post ]
Changes NEW FEATURE: Game Statistics Stacking research now shows current bonus Whim House research shows hint to unlock water buffalos Reverted last shipyard interface change as it lead to confusion Bugfixes Fixed purple textures on low end devices Deposit highlighting ignored fog Custodian checkbox was grey when selected Quick selection now allows buildings not being able to build to be selected Infinite tax bonus and build cost reduction was twice as effective as intended
[ 2024-03-21 09:58:42 CET ] [ Original post ]
Greetings Pioneers! It's about time, I just pushed the button and Paragon Pioneers 2 has been released now! I'm 110% excited and hope you'll enjoy it! It has been busy 1.5 years since I've started the development, but I'm glad how it worked out and hope to produced a worthy successor to Paragon Pioneers. Thanks to the vigilant eyes of my awesome Alpha Testers the game is in the best bug-free state it possibly can be to launch and await you to dive deep into weeks of building and optimizing your island empire. As a last point I have a request for you all: It is not so easy as a solo-indie-developer to get attention to a game, therefore I'd be greatly happy if you could help me out a bit! [olist]
[ 2024-03-11 09:20:46 CET ] [ Original post ]
Greetings Pioneers! The official release date is set, it will be the 11th March around 12:00 CEST :) I'm so excited for pushing the button at this moment. Together with the Discord community I gave my best to make a worthy sequel to my passion project and hope you'll like my new game. Don't miss to put it on your wishlist, so you get notified once it is live! If you want to play it on your mobile phone, you can also wishlist it already in the App Store and Play Store. It will of course be released together with a free demo, so you can check it out before considering the purchase! App Store: https://apps.apple.com/app/paragon-pioneers-2/id6449643673 App Store (Demo): https://apps.apple.com/app/paragon-pioneers-2-lite/id6475304322 Google Play: https://play.google.com/store/apps/details?id=com.GniGames.ParagonPioneers2 Google Play (Demo): https://play.google.com/store/apps/details?id=com.GniGames.ParagonPioneers2Demo Thank you for taking part in this journey with me and supporting a small indie developer! Happy building soon! - Tobias
[ 2024-02-28 09:56:02 CET ] [ Original post ]
Hey Pioneers, I'm happy to announce that the alpha of Paragon Pioneers 2 has started :D I'll gradually invite more people to help me testing and squashing the countless bugs probably lurking everywhere. It is a really early alpha phase, so please only take part of it if you got enough patience for a constantly crashing and imbalanced game! There will be a beta phase later on with a much more stable and enjoyable state :) Please head to the Discord to take part in the alpha discussions: https://discord.gg/pRuGbCDWCP Thank you for your help! Tobias
[ 2023-06-05 14:20:09 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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» What can I expect? «
BUILD your empire stone by stone: construct over 100 different buildings to meet all the needs of your inhabitants.PRODUCE more than 70 goods with complex production chains.
RESEARCH over 100 unique perks, which will have a big impact on your play style.
DISCOVER more islands in different regions for your ever-growing empire: build a big fleet, send it across the sea and widen your realm step by step.
CONQUER newly discovered islands from the orcs with an intuitive and multifaceted combat system.
RELAX as your empire stays active even when you're not playing.
IMMERSE yourself in a stylized and cute medieval/fantasy setting without the bother of ads, in-app purchases or even the need to be online.
SHAPE every island in the game with a unique island generator to suit your needs.
ENJOY this game again and again by selecting a special custodian at the end that offers powerful skills for your next empires.
» Thank you for playing Paragon Pioneers 2! « ❤️
With the sequel of my passion project Paragon Pioneers I’m continuing my dream of being a game developer. It makes me really happy when it brings joy to other people. So please feel free to get in touch and tell me how you experienced my game :)👋 Tobias
- OS: Ubuntu 12.04 / Fedora 21 / Debian 8Graphics: Hardware Accelerated GraphicsStorage: 350 MB available space
- Graphics: Hardware Accelerated Graphics
- Storage: 350 MB available space
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