
» What can I expect? «
BUILD your empire stone by stone: construct over 100 different buildings to meet all the needs of your inhabitants.PRODUCE more than 70 goods with complex production chains.
RESEARCH over 100 unique perks, which will have a big impact on your play style.
DISCOVER more islands in different regions for your ever-growing empire: build a big fleet, send it across the sea and widen your realm step by step.
CONQUER newly discovered islands from the orcs with an intuitive and multifaceted combat system.
RELAX as your empire stays active even when you're not playing.
IMMERSE yourself in a stylized and cute medieval/fantasy setting without the bother of ads, in-app purchases or even the need to be online.
SHAPE every island in the game with a unique island generator to suit your needs.
ENJOY this game again and again by selecting a special custodian at the end that offers powerful skills for your next empires.
» Thank you for playing Paragon Pioneers 2! « ❤️
With the sequel of my passion project Paragon Pioneers I’m continuing my dream of being a game developer. It makes me really happy when it brings joy to other people. So please feel free to get in touch and tell me how you experienced my game :)👋 Tobias
Greetings Pioneers!
This update implements the top 3 of the requested QoL features you've voted for in the last Discord poll. I hope you enjoy them!
Added option to show an indicator for available trade offers
New island names are now editable in the discovery menu upfront
You can now order multiple ships in a shipyard to be build sequentially
Internal storage of training buildings doubled
Discovery duration now capped to 2.5 days
Updated to Unity 2022.3.45f
Have a nice day and happy building!
Total displayed mana consumption rate count Portal II correctly
Renamed Portals to reflect their differences
? on Portals shows Portal help
Opening build menu after selected high sea tab doesn't crash anymore
Apprentice damage randomness is now a gaussian curve
Apprentices hit revived enemies
Add-on goods won't show up in Kontor trade anymore
Ships will disappear on max zoom on isle of magicians
Blue Pearl teleports with Arch Mage research
Open Marble deposit can't spawn unusable anymore
Lobsterer doesn't spawn water walking inhabitants
Changes
NEW content add-on: Isle of Magicians, introducing the portal network, a special island and region, 3 new units, 50 new buildings and 5 new custodians
Bugfixes
Reduced memory consumption and thereby crashes of devices with little RAM
Building fishermen with weirs had shown wrong cost
Trade route maximum now takes partial cargo queue on arrival into account
Dead warchief special abilities won't be triggered anymore
Battle preview numbers now have more contrast to make them easier readable in bright environments
Ground decoration option now persist after a restart
Trading creativity didn't show proper orc icons
Orc Blaster retargets Cavalry to itself properly
Portal network storage sum now only counts each island once
Harbor Tavern doesn't offer add-on units anymore
Add-on goods are only shown in island storage if the add-on is active
Changes
NEW: Ironman-Challenges will give you extra reputation depending on your difficulty level by completing challenges without any custodians
Challenges are now only counted as completed, after opening all palaces
Challenge rewards are now a per palace bonus instead of an overall bonus
Upgraded Unity version to 2022.3.30f1
Bugfixes
Improved saving code to prevent crashes with large savegames
Orc Blaster now are behind melee bosses
Landscape palace animation was missing the flash
Leather now shows also in intermediate tab
Balancing
Aparies are now boosted by nearby apple trees
Battle drum research now gives 20 instead of 15 min for merchants and workers, 30 instead of 20 for Paragons and 20 instead of 10 for in-depth research
Orc Blaster now have Defender
Islands greater than 26 will have slightly larger sectors
Changes
NEW: Added 5 new warchiefs for islands larger than size 24
NEW: Added 4 new orc units for islands larger than size 26
NEW: Added palace opening animation
Added graphics option to simplify ground rendering
Added graphics option to disable ground decoration
Bugfixes
Fixed savegame bug creating new savegames, when former save process was interrupted
Show fallback savegames in list, when former save process was interrupted
Fixed stuck inhabitants after island handover
Fixed wrong Vineyard cooldown
Mountain deposit warning now shows when probability drops below 90% and shows a new text on too many deposits for that island size overall
Ship unload all button now only shows if ship has cargo
Fixed interface scaling for portrait on tablets
Statistics export sometimes won't hide normal ui
Statistics export sometimes broke layout for lots of units
Island storage help texts
Professional photography now researched by default when picking independence challenge
Balancing
Vineyard cost reduced from 150 to 60 coins
Changes
NEW: Challenges
NEW: Savegame Management (Multiple Slots and Backup Access)
NEW: Custodian Prince
NEW: Cosmetic Add-Ons
Custodian screen now shows short overall run statistics
Size 12 islands can have a river
Bribe panel shows current coin balance
Shows a shortcut if a camp can be bribed completely
Added new difficulty option to adjust palace upgrade cost
Pipette is now an option, building help is shown instead by default
Improved Berserker, Navigator and Mercenary custodian
Map generator prevents mountains spawning on bottom coastline to make missing Kontor less probable and better marble deposit spawning
Palace shows hint how to improve upgrade speed
Added tab icon explanation to Island Storage help dialog
Added filter to routes to show only cross region routes and broken routes
Disable tap option deactivates itself on restart to prevent confusion
Updated Unity version to 2022.3.26f
Bugfixes
In-Depth research tree was shown unlocked too early
Slinger mercenaries unlock with the first farmer house instead of tropical region
Build preview of houses show correct numbers
Houses show proper moving state
Whaler can only be placed on islands with swarm
Northern region storage show needs producable there
Show higher creativity when higher population hasn't been reached yet, but you obtained creativity of them
Researcher's Guild is boosted by Inventor custodian
Prevented visiting undiscovered island by handing over another island
Whale swarms won't spawn on unreachable spots anymore
Miner Training now needs Clearing to be researched
Improved Lucky Fellow mountain generation
Research dialog now always centered on open
Potential bugfix for opening folders on MacOS and Linux
Text fixes
Balancing
Farmers require 10% less tea
Changes
Improved English texts by native proofreader
Bugfixes
Battle duration calculation had jumps due to rounding issue
Landscape population menu layout sometimes broken
Bribe slider had missing buttons with option
Research duration could jump on low creativity rate and clean restart
Paddock didn't highlight boost
Battle duration calculation had jumps due to rounding issue
Landscape population menu layout sometimes broken
Bribe slider had missing buttons with option
Battle duration sometimes jumped unexpectetly
Research duration could jump on low creativity rate and clean restart
Changes
NEW: Multi-selection of equal buildings with ability to sleep/upgrade/destroy them all
NEW: Added option to show maximum input/m and output/m on selected buildings
Improved statistics landscape dialog layout
Statistics by type show total count
Discovered islands statistics now split by island size
Ship list and island storage show text on empty pages
Landscape population menu is more compact
Bugfixes
Island discovery stat showed strange values
Marble tap harvesting didn't work
Total duration stat was wrong
Pending old notifications on importing a savegame are now cleared
Cacao Plantations shouldn't be boosted by Buffalo Pasture
Storage/garrison research bonus was applied to research bonus only after restart when boosted by custodian
Restart by changing custodians should reset the statistics and not save a run for the statistics
Mahogany Arboretum icons were swapped
Fixed some layout issues of statistics
Fixed a lot of texts
Esc now also close demolish and relocate
Changes
NEW FEATURE: Game Statistics
Stacking research now shows current bonus
Whim House research shows hint to unlock water buffalos
Reverted last shipyard interface change as it lead to confusion
Bugfixes
Fixed purple textures on low end devices
Deposit highlighting ignored fog
Custodian checkbox was grey when selected
Quick selection now allows buildings not being able to build to be selected
Infinite tax bonus and build cost reduction was twice as effective as intended
Greetings Pioneers!
It's about time, I just pushed the button and Paragon Pioneers 2 has been released now!
I'm 110% excited and hope you'll enjoy it! It has been busy 1.5 years since I've started the development, but I'm glad how it worked out and hope to produced a worthy successor to Paragon Pioneers. Thanks to the vigilant eyes of my awesome Alpha Testers the game is in the best bug-free state it possibly can be to launch and await you to dive deep into weeks of building and optimizing your island empire.
As a last point I have a request for you all: It is not so easy as a solo-indie-developer to get attention to a game, therefore I'd be greatly happy if you could help me out a bit!
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Thank you all for being part of this journey and happy building
- Tobias
PS:
To purchase it on mobile, you can follow the links:
App Store: https://apps.apple.com/app/paragon-pioneers-2/id6449643673
Play Store: https://play.google.com/store/apps/details?id=com.GniGames.ParagonPioneers2
There is of course a free demo as well to check it out before considering the purchase:
App Store: https://apps.apple.com/app/paragon-pioneers-2-lite/id6475304322
Play Store: https://play.google.com/store/apps/details?id=com.GniGames.ParagonPioneers2Demo
PPS:
At all Steam playtesters: I've disabled the Playtest now, but you can still continue to playtest the newest updates before they will be publishes with a beta branch of the game. Just head to the Discord (https://discord.gg/pRuGbCDWCP) and send me a message to add you to the alpha testers group :)
Greetings Pioneers!
The official release date is set, it will be the 11th March around 12:00 CEST :)
I'm so excited for pushing the button at this moment. Together with the Discord community I gave my best to make a worthy sequel to my passion project and hope you'll like my new game.
Don't miss to put it on your wishlist, so you get notified once it is live!
If you want to play it on your mobile phone, you can also wishlist it already in the App Store and Play Store. It will of course be released together with a free demo, so you can check it out before considering the purchase!
App Store: https://apps.apple.com/app/paragon-pioneers-2/id6449643673
App Store (Demo): https://apps.apple.com/app/paragon-pioneers-2-lite/id6475304322
Google Play: https://play.google.com/store/apps/details?id=com.GniGames.ParagonPioneers2
Google Play (Demo): https://play.google.com/store/apps/details?id=com.GniGames.ParagonPioneers2Demo
Thank you for taking part in this journey with me and supporting a small indie developer!
Happy building soon!
- Tobias
Hey Pioneers,
I'm happy to announce that the alpha of Paragon Pioneers 2 has started :D I'll gradually invite more people to help me testing and squashing the countless bugs probably lurking everywhere. It is a really early alpha phase, so please only take part of it if you got enough patience for a constantly crashing and imbalanced game! There will be a beta phase later on with a much more stable and enjoyable state :)
Please head to the Discord to take part in the alpha discussions: https://discord.gg/pRuGbCDWCP
Thank you for your help!
Tobias
Minimum Setup
- OS: Ubuntu 12.04 / Fedora 21 / Debian 8Graphics: Hardware Accelerated GraphicsStorage: 350 MB available space
- Graphics: Hardware Accelerated Graphics
- Storage: 350 MB available space
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