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Hello agents! Today's update is a bunch of audio enhancements and bug fixes! The games maps should now feel more alive with the addition of many point sounds and updated reverb zones as well as the return of the plapping audio effects! The new audio component is available to mod makers in the SDK to help bring sounds to your maps without impacting performance when a large number of them are used, check out the Wiki on the SDK Github to learn about it! List of changes:
We have a small update for you all agents. This ones not a big content patch but it contains some new stuff and a lot of under the hood changes for better modding support (see the end for details)
Hello agents, it's spring time here and what better way to celebrate than with a new update!
We've been hard at work on some new content for you to sink your teeth into as well as a bunch of tweaks to how characters see and move within the game world.
Happy spring hunting agents!
8d9b39de changes:
Hello everyone! We know its been quite a while since we released any updates to Churn Vector but for very good reason as we've been hard at work preparing it for today major update! Were thrilled to announce the Churn Vector modding update is out now! This update comes with a lot of changes and fixes to the base game, the release of modding tools, steam workshop integration and a new friend to sneak past.
Some minor bugfixes, SteamDeck support, and model pack!
Another week and we've been hard at work squashing bugs and getting ready for full steam deck support!
Hello you hungry critters! Its been one week since CV officially launched and we are absolutely thrilled by the positive reception! A lot of the feedback we have received revolves around additional content and we hear you. While we can't make any promises on what additional content we plan to deliver, at the very least we can confirm that modding support is on the way but with no concrete timeline on when it will be ready. On the bug fixing front, we now have a public issue tracker over at: https://github.com/Archival1/CV-BugReporting that users can submit and discuss bugs they encounter. If you find a bug be sure to check it out and you might just see it appear in patch notes like this!
Churn Vector is on track for release on January 12th, at 9:00am UTC time!
We're excited to introduce ourselves, the developers who came together to make Churn Vector happen!
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[td]Eugene, the 3D artist responsible for all the characters, level art, and props.[/td]
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[td]Archival, a big dragon who churned out most the animations, level design, and puns.[/td]
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[td]Naelstrof, the chubby kobold-enthusiast gator-dragon.[/td]
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[td]Sarah! The cool cat who scratches up the tunes.[/td]
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[td]BigCozyOrca, who hooked us up with some splashy art![/td]
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We've just locked down the build so that we (hopefully) don't create new bugs. We're excited to show y'all the game!
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