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Forts Mode is Live!
Forts Mode has arrived! This free update brings with it a new, fan favourite game mode that pits you, your Fort (and your allies) against a rival Fort in a tactical game of attack, defence and sweet grenade throws. Choose one of 6 unique animated Forts, customise it with your preferred tactical upgrade consisting of either:
Some of you may remember the Worms W.M.D Liberation Tournament we held to celebrate the launch of the game's first Theme expansion. Well, the winner of said Twitch Tournament was the mighty Fairlight Excalibur. To commemorate his victory you will now find a special Hat, Gravestone and Voice Pack in the customisation options dedicated to this Streamer.
Thank you for all your feedback so far. Forts Mode has returned to Worms thanks to what you, our players have told us. We’ve still got more content to come and you’ll be hearing from us about that in the future. Until then, enjoy Forts Mode and get stuck in!
[ 2017-05-08 11:46:04 CET ] [ Original post ]
Forts Mode
Forts Mode has arrived! This free update brings with it a new, fan favourite game mode that pits you, your Fort (and your allies) against a rival Fort in a tactical game of attack, defence and sweet grenade throws. Choose one of 6 unique animated Forts, customise it with your preferred tactical upgrade consisting of either:
- Static Gun
- Sentry Gun
- Magnet
- Health Crate
- Craft Crate
- Castle Hassle
- Donkey Dig
- Reactor
- Haunted
- Pink Peril
- Rocket
Bug Fixes and Tweaks
- Altered the ingredients of the Party Balloon from 4/2/0/0 to 4/2/1/0
- Made improvements to the dialog boxes which now displays buttons when saving changes
- Fixed an issue after dropping the Super Sheep and allowing retreat time to end
- Fixed an issue whereby pressing [A] to save changes to a name on controller wouldn't save correctly
- Fixed and issue when dealing final damage to a vehicle with a blowtorch could cause it to blow up before the turn ends
- Fixed an issue where placing a sticky grenade could push it through the landscape
- Fixed an issue which could trigger the wrong speechbank sample when dealing heavy damage
- Fixed an issue where the ready button wouldn't reset after player leaves a lobby
- Fixed an issue which could cause players to get stuck on the loading screen following disconnection
- Fixed an issue which caused the camera to jump to a different worm during damage summary
- Fixed an issue which would prevent the 'Overall Friends' filter to load properly
- Fixed an issue which prevented animated elements spawning when restarting a match
- Fixed an issue which could create broken lobbies from the Browse Game list
- Fixed an issue which would cause Worm Lick bomblets to clip through crates
- Fixed an issue which caused weapon icons to overlap parts of the pause menu
- Fixed an issue whereby the damage on the worm wouldn't appear after using a Mounted Gun
- Fixed an issue which prevented turn handover when using the Mech
- Fixed an issue which allowed too many schemes to be created
- Fixed an issue to the behaviour of the camera in Navigation Training
- Fixed an issue which caused the Mech to spawn into Enemy at the Crates incorrectly
- Fixed an issue which allowed further use of the Newbie Rope after hitting a wall
- Fixed an issue whereby dismantling a weapon could remove additional ammo of that weapon -
- Fixed an issue which prevented the game from being paused when controls were unbound
- Fixed an issue which allowed worm to be damaged from Worm Stinger whilst in a safe location
- Fixed an issue which occasionally gave the incorrect number of ingredients when dismantling
- Fixed an issue to the text box when changing themes
- Fixed an issue to the worm animations after falling onto the land
- Fixed an issue with the dropdown boxes in the frontend
- Fixed an issue which could prevent the cancel button from working when syncing to Steam Workshop
- Fixed an issue whereby the worms names could be seen floating during an Airstrike
- Fixed an issue which caused the Sheep on a Rope to spin on the spot when entering a vehicle
- Fixed an issue where the Training Shotgun could cause 26 damage
- Fixed a crash which could occur if the Steam Workshop list hadn't fully synced when entering a match from the mid round lobby
- Fixed an issue which could cause the Barbequed Sheeps flames to appear in the wrong location
- Fixed an issue in the Editor when using long names
- Fixed an issue to the Worm Lick after firing it into the water which prevented the next use of the weapon to not work correctly
- Fixed an issue with the Worm Stinger which could prevent the turn passing over when middle payload was in the water
- Fixed an issue which could allow the AI to see inside buildings
- Fixed an issue which prevented dealing damage to a vehicle with a Blowtorch when stood above it
- Improve functionality of the AI when teleporting above crates
- Fuse Previous is now exposed in the key bindings
- Improved the flow of dialogues in the frontend
- Made some tweaks to the behaviour of the splash particles on the Drillboat
- Increased the background tint for resolutions larger than 16:9
- Clicking anywhere on the chat panel will now focus on the text entry field
- Push To Talk can now be defined on gamepad
- Team health bars can now be toggled on and off by pressing the equals key
- Girders can now be placed in destroyed building locations
- Parachutes can now be alt-equipped from the Ninja Rope
- Made tweaks to the behaviour of the helicopter when dealing the final damage with a Blowtorch
- Damage values are now set to a minimum of 1 when using vehicles
An Extra Treat
Some of you may remember the Worms W.M.D Liberation Tournament we held to celebrate the launch of the game's first Theme expansion. Well, the winner of said Twitch Tournament was the mighty Fairlight Excalibur. To commemorate his victory you will now find a special Hat, Gravestone and Voice Pack in the customisation options dedicated to this Streamer.
There you have it!
Thank you for all your feedback so far. Forts Mode has returned to Worms thanks to what you, our players have told us. We’ve still got more content to come and you’ll be hearing from us about that in the future. Until then, enjoy Forts Mode and get stuck in!
[ 2017-05-08 11:46:04 CET ] [ Original post ]
Worms W.M.D
Team17 Digital Ltd
Developer
Team17 Digital Ltd
Publisher
2016-08-23
Release
GameBillet:
3.67 €
Game News Posts:
112
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(8397 reviews)
The Game includes VR Support
Public Linux Depots:
- T17Proj4 Depot Linux x64 [4.64 G]
The worms are back in their most destructive game yet! With a gorgeous, hand-drawn 2D look, brand new weapons, the introduction of crafting, vehicles and buildings plus the return of some much-loved classic weapons and gameplay, Worms W.M.D is the best worms experience ever.
Key Features
- Wonderfully 2D: The best implementation of the Worms formula, now with a brand new worm and lovingly hand crafted 2D artwork.
- Classic Gameplay, Back by Popular Demand: We hear you! Worms W.M.D sees the reintroduction of the much loved ‘classic’ Ninja Rope, and we’ve recreated some of the key physics and gameplay that made the previous games so popular!
- Crafting: No more waiting around while your opponents take their turns! Grab the crafting crates that drop from the sky during games to make fiendishly upgraded versions of items such as the Electric Sheep, the Bazooka Pie and the Holy Mine Grenade to unleash on your enemies!
- Buildings: Keep your head down, and hide out in a building. Buildings provide a tactical advantage by hiding away your worms, and keeping them safe from direct attacks!
- Tanks: Drive around the landscape in warfare-ready Tanks. These conflict-hungry vehicles can help you get around faster, protect your worms, and provide extra fire power!
- Helicopters: Take to the skies and perfect your aerial assault skills as you unleash rapid-fire chaos on your enemies below! Pilot safety not guaranteed.
- Mounted Guns: As if over 80 weapons and utilities wasn't already enough! A range of different gun types are placed around the landscape, allowing your warmongering worms to do even MORE damage!
- Online Multiplayer and Great Single Player: Create havoc online in ranked or friendly multiplayer modes, with room for up to 6 players and 8 worms each on a map! There’s also plenty for the solo player to do - Worms W.M.D comes locked and loaded with a huge arsenal of Training Missions, Campaign Missions, and Challenges.
MINIMAL SETUP
- OS: Ubuntu 14.04 (64-bit version). SteamOS. Linux Mint 17.1
- Processor: Intel Dual Core 6600 @ 2.4GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel 4400. GeForce GTX 280. AMD Radeon HD 7750
- OS: Ubuntu 14.04 (64-bit version). SteamOS. Linux Mint 17.1
- Processor: i5-2500k@3.3GHz. AMD FX 6300 3.5GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 750. AMD R7 370
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