Current Goal: Showcase Momento at GDC and keep polishing our current build Hey everyone! How are you all doing? March is going to be very busy for us, but first things first: Happy Birthday, Momento! Its been almost a year since we first came up with the idea of Momento and weve come so far in a year. Thank you for your continued support and interest in our cozy little game! (Also its Issys birthday in less than a week too! Happy birthday, Issy - I dont know how youre already one year old but it feels like its been an entire lifetime!) Momento will also be part of the Women Led Games Showcase on March 8-10! Celebrate International Womens Day with us by watching the live show on Twitch or Youtube on March 8th 5PM EST! I (Jess) was selected to be part of the Future Leaders Delegation organised by the games section of the Australian Government - so I will be headed over to San Francisco to showcase Momento at some events during the Game Developers Conference. Jasmine and Julian will be manning the fort! Back to the games progress! Whats been going on?
- Testing how best to structure our naming conventions so we dont have to redo it a million times
- Freshening up our pitch deck for GDC
- Lining up meetings, and meetings, and more meetings
- Polishing the latest prototype build
- Fleshing out the narrative branches and story item descriptions
- Exploring gameplay mechanics for choosing key objects
- More Interval Puzzle art
- Polishing main rooms
- Conceptualizing GUI elements
- Streamlining the asset export process
- Building Momentos visual art guide for future-proofing
- Importing all the new assets into the current build
- Building a dynamic tutorial sequence
- Implementing a basic level transition system
- Building tools from scratch to streamline importing assets into Unity
- Polishing and bug fixing on the GDC build
- Pre-GDC preparations
- Mentorship and networking as part of the Future Leaders Delegation
- Creating more story items and objects
- Writing item descriptions
- Conceptualizing gameplay mechanics that better supports the story
[ 2024-03-07 11:30:07 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Journey through a life where the objects you choose to keep influence the life you lead. Momento is a calm and cozy room decorator with a twist: decorate your room, choose which items are important to you, and discover what your choices mean for the life you lead.
Begin life again as a child and think 'When I grow up I want to be...' as you decide what to keep... and what to throw away. Wander down different narrative paths and find yourself in wildly different settings. Uncover stories of love, heartbreak, wonder, and loss. Learn the meaning in the objects chosen and find hidden endings. Maybe some things are more than what they seem.
There are no wrong answers. You can hang everything upside down if you'd like. You can even throw it all away! Discover new things with every play through. Interact with the world around you. Pat the cat or dog or lizard. Turn on all the lights and decorate at different times of day.
Unlock furniture, objects, wallpaper, and rooms with every new room you come across that you can use to build your own rooms and your own story. We'd love to see what you make!
Features:
- Decorating Freedom - there's no right or wrong answer... so decorate however you wish!
- Multiple Endings - With branching paths based on the items that you choose, discover different stories.
- Creative Mode - Unlock furniture, wallpaper, and items that you can use to create your own rooms!
- Hidden Easter Eggs - Figure out all the puzzles and uncover hidden endings.
- Cute and Cozy Art-style - Experience different times of day, various settings, and interactable objects in a calm, meditative game.
- Interact with the World - Turns on all the lights. Open up some books. Play a music box. Fullfill your pet-patting needs!
- Beautiful Soundtrack - Composed by our talented musical composer and friend Mikey O'Neil.
- OS: Ubuntu 16.04+ (64-bit only)
- Processor: Intel or AMD Dual Core at 2 GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Graphics 4400 or better
- Storage: 1 GB available space
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