Current Goal: Experiment and playtest choice mechanic and narrative mechanics.
Im back from the Game Developers Conference in San Francisco! It was a wild time. I met so many super cool people, listened to a lot of informative talks, showcased the Momento demo at the Australian GDC Reception, and lost my passport (dont worry I found it again!).
Heres Momento and I at the bar, just grabbing a drink together at the Australian GDC Reception yknow.
We also got Screen Australia funding recently as announced here!
So now that Im back, were doing a huge overhaul to our build, implementing new systems and experimenting with some new mechanics. We have a few design choices to figure out and a whole overarching narrative to implement, and a lot of assets to make. You know when you want to share your ideas but you dont want to give anything away?? Thats my current conundrum right now, writing to you. Thus, unfortunately we dont have a lot of new things to show you right now but I can share some art from the past couple of months!
An example of one of the smaller levels. What do you think is happening here?
The lab at night with the concept of notifications!
Whats been going on? It has been a bit slower this month due to the team being away from the office for GDC and parenting commitments.
Jasmine
- Concepting UI for game play systems.
- Concepting new gameplay mechanics.
- Refactoring prototype systems into proper game code.
- Prototyping new gameplay mechanics.
- Mapping out narrative story branches.
- Concepting narrative endings.
- Designing overarching narrative.
[ 2024-04-09 01:43:36 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Journey through a life where the objects you choose to keep influence the life you lead. Momento is a calm and cozy room decorator with a twist: decorate your room, choose which items are important to you, and discover what your choices mean for the life you lead.
Begin life again as a child and think 'When I grow up I want to be...' as you decide what to keep... and what to throw away. Wander down different narrative paths and find yourself in wildly different settings. Uncover stories of love, heartbreak, wonder, and loss. Learn the meaning in the objects chosen and find hidden endings. Maybe some things are more than what they seem.
There are no wrong answers. You can hang everything upside down if you'd like. You can even throw it all away! Discover new things with every play through. Interact with the world around you. Pat the cat or dog or lizard. Turn on all the lights and decorate at different times of day.
Unlock furniture, objects, wallpaper, and rooms with every new room you come across that you can use to build your own rooms and your own story. We'd love to see what you make!
Features:
- Decorating Freedom - there's no right or wrong answer... so decorate however you wish!
- Multiple Endings - With branching paths based on the items that you choose, discover different stories.
- Creative Mode - Unlock furniture, wallpaper, and items that you can use to create your own rooms!
- Hidden Easter Eggs - Figure out all the puzzles and uncover hidden endings.
- Cute and Cozy Art-style - Experience different times of day, various settings, and interactable objects in a calm, meditative game.
- Interact with the World - Turns on all the lights. Open up some books. Play a music box. Fullfill your pet-patting needs!
- Beautiful Soundtrack - Composed by our talented musical composer and friend Mikey O'Neil.
- OS: Ubuntu 16.04+ (64-bit only)
- Processor: Intel or AMD Dual Core at 2 GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Graphics 4400 or better
- Storage: 1 GB available space
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