Hope you are well! We are doing great Jasmine is heading off to Cologne in a week or so! We are also still working on the game hehe
For those going to Gamescom this is where we will be: Hall 10.1 Booth A.080! We will be showcasing Creative Mode at this festival! We cant wait to see the different rooms youll make~
So what have we been doing? I love looking back on our previous updates when I write these because it is insane to me how much gets done within a month.
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Jasmine and I testing out Julians systems of stacking, snapping, and containers~
Julian:
- Snapping and Zone Tests for objects for easier placement
- Putting objects inside of other objects (stacking objects) (yes, you can now repot plants into other pots technically) - its not perfect yet but were definitely going to be working on it further after the Gamescom build!
- Refactoring container and creative mode managers
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[/td] [/tr] [/table] Weve been told that Tim Tams are all the rage at Gamescom! Jasmine:
- Finalized art assets for the additional rooms and interval puzzles
- Masks for colliders
- Reviewing art of old rooms to include open and closed states
- Getting stuff ready for Cologne (Tim Tams, more stickers, business cards and the like!)
- Story teaser art
- Making TikToks
- Item States for some objects (I finally know how useful convert to smart object is )
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[/td] [/tr] [/table] Teenage Bedroom Objects plus some concept sunset lighting - and lava lamp shader in progress! Jess:
- Story treatment review
- Additional object art for rooms (remember CD players?? Remember burning CDs to play in your car? Wild)
- Additional Light rays for additional windows
- Making custom shaders for all our lighting setups (including a lava lamp shader)
- Story item descriptions review
- Background art cleanup
- Gobos for lighting (I have rustling leaf shadows working on it yay)
[ 2024-08-17 23:12:17 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Journey through a life where the objects you choose to keep influence the life you lead. Momento is a calm and cozy room decorator with a twist: decorate your room, choose which items are important to you, and discover what your choices mean for the life you lead.
Begin life again as a child and think 'When I grow up I want to be...' as you decide what to keep... and what to throw away. Wander down different narrative paths and find yourself in wildly different settings. Uncover stories of love, heartbreak, wonder, and loss. Learn the meaning in the objects chosen and find hidden endings. Maybe some things are more than what they seem.
There are no wrong answers. You can hang everything upside down if you'd like. You can even throw it all away! Discover new things with every play through. Interact with the world around you. Pat the cat or dog or lizard. Turn on all the lights and decorate at different times of day.
Unlock furniture, objects, wallpaper, and rooms with every new room you come across that you can use to build your own rooms and your own story. We'd love to see what you make!
Features:
- Decorating Freedom - there's no right or wrong answer... so decorate however you wish!
- Multiple Endings - With branching paths based on the items that you choose, discover different stories.
- Creative Mode - Unlock furniture, wallpaper, and items that you can use to create your own rooms!
- Hidden Easter Eggs - Figure out all the puzzles and uncover hidden endings.
- Cute and Cozy Art-style - Experience different times of day, various settings, and interactable objects in a calm, meditative game.
- Interact with the World - Turns on all the lights. Open up some books. Play a music box. Fullfill your pet-patting needs!
- Beautiful Soundtrack - Composed by our talented musical composer and friend Mikey O'Neil.
- OS: Ubuntu 16.04+ (64-bit only)
- Processor: Intel or AMD Dual Core at 2 GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Graphics 4400 or better
- Storage: 1 GB available space
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