Update 3 is here! This time it is focused on bug fixes and some gameplay improvements. The most notable change is improved prop/vehicle spawning, which should lead to less situations with nothing to grapple to, or nothing to drive. It'll also make it slightly easier to avoid obstacles, as they will no longer appear in repetitive wall formations. Note that due to some changes with controls (adding d-pad on gamepad as default movement keys), settings will be reset. Please backup your old config.ini before updating if you want to keep them. Read on for more details: Gameplay: - Lessened lack of objects to grapple to or to drive on most terrain types - Improved prop/vehicle spawn positioning, now more scattered, less wall formation - Increased horizontal range for grappling up to flying vehicles - Slightly decreased chance of the second alien (after the first one was lost/killed) to appear - Reduced collision range on landmines and other explosives - Slightly increased chance of powerups spawning in free roam - Flipped airport staircase horizontally to look less like a jump ramp Code: - Added option to disable dynamic savegame (for slow HDDs) - Added gamepad d-pad controls to default movement controls - Implemented better identification of the unknown joy_axis input crash (issue #25[bitbucket.org]) by Nenad Interface: - Better explanation of how years affect difficulty in main menu - Years description now let's player know if they unlocked all years - Aspect ratio option can now be chosen using arrows too - After completing the tutorial, game mode automatically changes to The Run Bugs: - Fixed a bug with alien unable to reach edge of the world in 16:9 - Fixed plasma hovercrafts still gliding when out of fuel - Fixed loading screen being stretched in 16:9 - Raised position of database in 16:9 - Fixed upgrade notification text centering on 16:9 - Reduced camera shake imprecision build up - Fixed airborne cable vehicles from playing braking sound while falling - Fixed a super rare crash caused by train being derailed out of screen - Fixed tutorial tip appearing on damaged, or fuelless aircraft - Fixed powerup button being clickable while menu is active - Fixed areal radar beeping in space sky lanes - Added camera shake to grapple rope - A few more tweaks If you have any questions/reports about this update, please make a post on the forum! I'm starting work on the next update, which will include the new helmet powerup, among other things.
Switchcars
Altfuture
Altfuture
2021-04-30
Action Indie Racing Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(156 reviews)
https://store.steampowered.com/app/442210 
The Game includes VR Support
Switchcars Linux 64-bit [38.83 M]Switchcars Linux 32-bit [35.65 M]
You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
Features:
New kind of gameplay
Switch instantly between vehicles in your inventory to move as fast as possible.
1,000 vehicles
Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.
Procedural environments
Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.
Time travel
The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?
Vehicle upgrades
Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.
Content browser
Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.
Immensely replayable
Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.
High fidelity
Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.
- Processor: 2.5 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 6600 GT / Ati Radeon 9800XT
- Storage: 200 MB available space
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