Update 4 - New vehicles (47), Helmet powerup, vehicle-given powerups
Many of you asked for a less harsh death by impact (usually from grappling hook). After discussing it in this thread, the new Helmet powerup was added. Wearing a helmet while hitting something hard will prevent death, but your health will drop to a bare minimum. However, the helmet will only withstand one hit - even if it was not a fatal one, after which it will disappear and you will have to look for another if you want to stay safe from impact. Note that the helmet only protects you from collisions, but not from other hazards, such as fire or being eaten by aliens. In general, the helmet is experimental and may be changed in the future.
How does one get a helmet? Aside from finding powerups in usual green supply barrels, a new way of obtaining them was added. Now certain vehicles have a 50% chance to provide a powerup when entered. For example, if you enter an ambulance, you may find a Medikit in it, or if you enter a tanker truck you may find a Refuel powerup in it. Helmets are most easily obtained in motorcycles or construction vehicles.
Lastly, new vehicles have been added. There wasn't a lot of variety in the early years before, so a set of 47 road oldtimers have been added, ranging from 1890 to 1970. These are mostly cars, but there are also some new trucks, buses, and even a tram. A few of the new vehicles are rare and don't spawn in regular traffic. Preview of 6 vehicles: http://i.imgur.com/iWLs0rg.png Full changelog below: Gameplay: - Added Helmet powerup - Some vehicles now have 50% chance to give a powerup when entered - Drill no longer works if vehicle is broken down Content: - Added 47 new road vehicles (oldtimers) Interface: - Pressing non-used keys (e.g. F12, Printscreen) no longer brings up menu after gameover - Added a 1 sec delay before one can bring up menu after gameover Bugs: - Fixed a bug with traffic spawning (now has better availability when standing still) - Fixed "not powered" notification not going away even after player is moving fast in said vehicle - Fixed suggested lane indicator being positioned too high in 16:9 - Fixed missing upgraded vehicle indicator in 16:9 - Fixed red radar lane warning indicator showing too low in 16:9 - A few more tweaks That's it for this update! If you have any questions on feedback, please let me know on the forum. The next update will be focused on powerups, adding some new ones as well as updating some of the existing ones.
[ 2016-03-25 20:40:53 CET ] [ Original post ]
Another Friday update is here!
Helmet powerup:
Many of you asked for a less harsh death by impact (usually from grappling hook). After discussing it in this thread, the new Helmet powerup was added. Wearing a helmet while hitting something hard will prevent death, but your health will drop to a bare minimum. However, the helmet will only withstand one hit - even if it was not a fatal one, after which it will disappear and you will have to look for another if you want to stay safe from impact. Note that the helmet only protects you from collisions, but not from other hazards, such as fire or being eaten by aliens. In general, the helmet is experimental and may be changed in the future.
Vehicle-given powerups:
How does one get a helmet? Aside from finding powerups in usual green supply barrels, a new way of obtaining them was added. Now certain vehicles have a 50% chance to provide a powerup when entered. For example, if you enter an ambulance, you may find a Medikit in it, or if you enter a tanker truck you may find a Refuel powerup in it. Helmets are most easily obtained in motorcycles or construction vehicles.
47 new vehicles:
Lastly, new vehicles have been added. There wasn't a lot of variety in the early years before, so a set of 47 road oldtimers have been added, ranging from 1890 to 1970. These are mostly cars, but there are also some new trucks, buses, and even a tram. A few of the new vehicles are rare and don't spawn in regular traffic. Preview of 6 vehicles: http://i.imgur.com/iWLs0rg.png Full changelog below: Gameplay: - Added Helmet powerup - Some vehicles now have 50% chance to give a powerup when entered - Drill no longer works if vehicle is broken down Content: - Added 47 new road vehicles (oldtimers) Interface: - Pressing non-used keys (e.g. F12, Printscreen) no longer brings up menu after gameover - Added a 1 sec delay before one can bring up menu after gameover Bugs: - Fixed a bug with traffic spawning (now has better availability when standing still) - Fixed "not powered" notification not going away even after player is moving fast in said vehicle - Fixed suggested lane indicator being positioned too high in 16:9 - Fixed missing upgraded vehicle indicator in 16:9 - Fixed red radar lane warning indicator showing too low in 16:9 - A few more tweaks That's it for this update! If you have any questions on feedback, please let me know on the forum. The next update will be focused on powerups, adding some new ones as well as updating some of the existing ones.
Switchcars
Altfuture
Altfuture
2021-04-30
Action Indie Racing Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(156 reviews)
https://store.steampowered.com/app/442210 
The Game includes VR Support
Switchcars Linux 64-bit [38.83 M]Switchcars Linux 32-bit [35.65 M]
Switchcars is a vehicular roguelike arcade set in a broken spacetime. Escape alien beasts through procedural environments, using more than 1,000 vehicles. All you need to do is reach the year 2055. In theory.
You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
Features:
New kind of gameplay
Switch instantly between vehicles in your inventory to move as fast as possible.
1,000 vehicles
Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.
Procedural environments
Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.
Time travel
The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?
Vehicle upgrades
Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.
Content browser
Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.
Immensely replayable
Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.
High fidelity
Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.
MINIMAL SETUP
- Processor: 2.5 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 6600 GT / Ati Radeon 9800XT
- Storage: 200 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3221 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB