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Update 5 - New powerups: spikes, airless tires and more!

This week's update brings a lot of powerups changes, introducing some new ones as well as improving some of the previously less-commonly used ones! Note: This update may reset your config.ini file. Please back it up if you want to keep your old settings! Powerup changes: Spikes This new powerup will hurt aliens jumping on your vehicle Mad Max style, but it will also make them bounce higher with every consecutive hit. The faster they fall on the spikes, the more damage they receive! Spoiler New powerup that increases speed of any vehicle, regardless of propulsion type. Alien Pollen New powerup that delays alien arrival, by adding more time to the timer. Airless Tire Spare Tire was one of the not so useful powerups. This new iteration of it not only fixes flat tires, but also prevents wheels in general from ever going flat. Cooldown This powerup also wasn't very useful before, which is why it got improved to not only refill the active ability bar, but also increase its capacity by 10% with every use, allowing you to use all active abilities with a greater duration. This increase is essentially a player character upgrade, and is valid for the duration of the whole run, but is limited at 150% of the default value. Cooldown is now represented by an icecream icon, and can be found in vehicles with food, such as icecream trucks or motorhomes. Neon Light No longer only a cosmetic effect - now also makes aliens jump more frequently. Fire Extinguisher This is just a rename and new icon for what was previously called Car Wash. Powerups aside, I noticed that it wasn't clear to players that some of the non-powered vehicles are equipped with a grappling hook which can be used to propel them. Such vehicles now show a "Grapple powered!" message. Those are some of the bigger changes. You can check the full changelog below: Gameplay: - Added Spikes powerup - Added Spoiler powerup - Added Alien Pollen powerup - Cooldown now also increases active ability bar per use (and got a new icon) - Spare Tire has become Airless Tire (cannot be popped) - Neon light causes aliens to jump more frequently - Car Wash was renamed to Fire Extinguisher (and got a new icon) - Aliens jumping on player will no longer easily destroy the helmet - Alien can no longer kill/damage airborne player character - Increased chance of finding a rover on the moon - Spaceplanes now come equipped with radar - Ferries now give Swimming Belts Interface: - Non-powered vehicles equipped with grappling hook will now display "Grapple powered!" message - Notification pops out when a helmet has saved your life - Human powerups are now displayed with red background in the deck - Gameover message now displays stage and year (useful for screenshots) - Changed "Reconfigure controls" to "Remap controls" Bugs: - Fixed a bug with drill making sound on the moon - Fixed some missing pixels on new assets - Slightly improved Skip Loader graphics As usual, if you have any questions or comments, please post on the forum!


[ 2016-04-01 18:44:59 CET ] [ Original post ]

Switchcars
Altfuture Developer
Altfuture Publisher
2021-04-30 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (156 reviews)
The Game includes VR Support
Public Linux Depots:
  • Switchcars Linux 64-bit [38.83 M]
  • Switchcars Linux 32-bit [35.65 M]
Switchcars is a vehicular roguelike arcade set in a broken spacetime. Escape alien beasts through procedural environments, using more than 1,000 vehicles. All you need to do is reach the year 2055. In theory.

You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.

Features:


  • New kind of gameplay

    Switch instantly between vehicles in your inventory to move as fast as possible.

  • 1,000 vehicles

    Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.

  • Procedural environments

    Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.

  • Time travel

    The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?

  • Vehicle upgrades

    Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.

  • Content browser

    Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.

  • Immensely replayable

    Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.

  • High fidelity

    Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.

MINIMAL SETUP
  • Processor: 2.5 GHzMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: GeForce 6600 GT / Ati Radeon 9800XT
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

12.59$ (16%)
1.24$ (79%)
1.00$ (90%)
12.42$ (17%)
6.00$ (90%)
33.99$ (-127%)
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11.74$ (22%)
1.24$ (79%)
10.00$ (50%)
33.99$ (15%)
1.00$ (75%)
3.07$ (80%)
GAMERSGATE

[ 2625 ]

30.0$ (50%)
1.5$ (70%)
15.99$ (20%)
1.5$ (70%)
19.99$ (20%)
4.95$ (67%)
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2.88$ (71%)
5.64$ (53%)
0.87$ (71%)
5.78$ (66%)
0.92$ (82%)
18.89$ (46%)
1.06$ (82%)
0.89$ (87%)
3.4$ (57%)
0.84$ (58%)
2.23$ (75%)
2.85$ (90%)
13.49$ (10%)
1.28$ (74%)
0.9$ (92%)
0.45$ (85%)
2.5$ (90%)
0.51$ (74%)
3.28$ (84%)
18.0$ (55%)
4.5$ (85%)
5.63$ (77%)
2.6$ (80%)

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