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Update 7 - Fixed ending bug, database sorting, vehicle rebalancing and more!

It's update time! A lot of work was put into bug fixing, as well as some gameplay improvements. - Fixed ending bug As you may have seen, the update was postponed for a week after unsuccessful attempts to fix the ending bug. Eventually I dug in and during the last two weeks rewrote parts of the problematic code, which caused not only that one, but numerous other issues that have now been fixed, or at least reduced, including:

  • Wrong ending location
  • Repeating stages
  • Non-synced safe zone and world transition
  • Wobbly safe zone gate
- Vehicle rebalancing There have been various changes with the vehicles, mostly with somewhat beefing up the formerly useless ones, while nerfing the very useful ones. Don't worry though, the changes aren't too drastic, nor they make the vehicles too similar. As an example, Speed Locomotive has been made a bit slower and rarer, so you will find yourself using Freight Locomotives or Electric Multiple Units more often when looking for a quick way out. There have also been slight changes with how some physical properties behave, so for example going too fast in a tracked vehicle will produce extra friction, while steering with helicopters will be less agile. Solar and Nuclear power sources now give more speed than before, and a lot more if stacked. - Database sorting [WIP] Vehicles in database can now be sorted by category. This will be worked on more in the future, hopefully also including more sorting types, such as by production years, production range, speed, or other parameters. - Street lane By mistake this lane was never present in The Run game mode nor the database, despite being in the game otherwise. It's only a road with overhead wires, but a nice "addition" nevertheless. - Many more changes, some more interesting being:
  • Added images for all lanes in database
  • Alien magnet now behaves like a solid surface, suitable to wheels
  • Bushes can be grappled onto without popping
  • Contextual powerup given only if not in deck already
  • Fixed a bug with no vehicles spawning in Salt Flats
  • Improved drill behavior
  • Improved bottom lane visibility on 16:9
Full changelog: Gameplay: - Contextual powerups are no longer given if in the deck already - Slightly reduced chance of getting a contextual powerup - Helmet is more likely to be given in the first two stages - Rebalanced many vehicles - Changed availability and speeds of trains to make slower ones more useful - Increased speed and/or acceleration of some slow vehicles - Slightly reduced usefulness of too good vehicles - Formerly 2034-2055 Spaceplane now spawns later - Increased stall speed on Spaceplanes - Sailboat and Iceboat are now equipped with Grappling Hooks - Electric Bicycle now uses battery power source - Supersonic Airliners consume more fuel - Alien Magnet is now as easy to drive on as the Cobble Street - Increased strength of Small Bush and Dry Bush to be able to grapple onto - Increased friction when overspeeding with a tracked vehicle - It's now harder to steer in vehicles steering with propellers (e.g. helicopters) - Solar Panel no longer decreases speed of already slow vehicles - Laser and hovercraft skirt no longer work with solar power source - Swimming Belt no longer has mass limitation - Helium Balloon no longer has mass limitation - Traffic vehicle now reacts to alien attack as if it was crashed into - Road AI now avoids much lighter objects too (changed from 12x to 20x lighter) - Removed teleports from relatively flat alien terrains - Improved underwater friction Juiciness: - Vehicles with skis will no longer dip into water if going fast enough Interface: - Added vehicle categories to vehicle database - Added sorting by category to vehicle database - Added pictures to lane database - Slightly lifted world on 16:9 to make bottom lane more visible - Player character in inventory is now shown wearing a helmet, when having one Bugs: - Fixed ending not working properly sometimes - Reduced stage being repeated (still happens, but rarely) - Fixed too short or non-existent safe zone - Fixed safe zone gate wobbliness - Safe zone gate and end of the stage are now synced - Better minimap precision - Fixed prevention of objects spawning out of reach - Smoother vehicle entering - Fixed Street lane never showing up in The Run and Database - Fixed vehicles not spawning on Salt Flat in certain years - Fixed Solar Panel or Nuclear Reactor stacking not speeding up the vehicle - Fixed drill not going in the direction of orientation, but to the right only - Fixed drill not working with a Nuclear Reactor - Fixed flying vehicles getting stuck in moon sky lanes - Fixed ending music playing when music is turned off in options - Fixed crash caused by reaching end of the world in Free Roam - Fixed Tracks powerup reducing braking on vehicles which aren't using tracks to brake - Fixed installing Armor powerup also repairing a vehicle - Fixed recharge battery vehicle slot alert sometimes not blinking - Fixed minimap icons showing in tutorial, after having unlocked them - Added missing description on Airless Tires - Redesigned 1.004 Sports Car oldtimer to be smaller - Fixed pixels of some 1.004 vehicles - Fixed grapple stress sound being hearable in space - A few more bugfixes and tweaks Don't forget to post on the forum if you have any questions, comments or suggestions!


[ 2016-04-22 17:04:09 CET ] [ Original post ]

Switchcars
Altfuture Developer
Altfuture Publisher
2021-04-30 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (156 reviews)
The Game includes VR Support
Public Linux Depots:
  • Switchcars Linux 64-bit [38.83 M]
  • Switchcars Linux 32-bit [35.65 M]
Switchcars is a vehicular roguelike arcade set in a broken spacetime. Escape alien beasts through procedural environments, using more than 1,000 vehicles. All you need to do is reach the year 2055. In theory.

You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.

Features:


  • New kind of gameplay

    Switch instantly between vehicles in your inventory to move as fast as possible.

  • 1,000 vehicles

    Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.

  • Procedural environments

    Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.

  • Time travel

    The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?

  • Vehicle upgrades

    Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.

  • Content browser

    Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.

  • Immensely replayable

    Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.

  • High fidelity

    Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.

MINIMAL SETUP
  • Processor: 2.5 GHzMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: GeForce 6600 GT / Ati Radeon 9800XT
  • Storage: 200 MB available space
GAMEBILLET

[ 6132 ]

7.84$ (87%)
1.89$ (87%)
8.55$ (79%)
12.74$ (15%)
6.60$ (17%)
20.00$ (50%)
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8.39$ (16%)
16.59$ (17%)
4.98$ (75%)
16.97$ (15%)
0.63$ (87%)
1.68$ (79%)
GAMERSGATE

[ 2625 ]

13.49$ (10%)
0.58$ (92%)
1.41$ (93%)
6.44$ (82%)
2.23$ (75%)
7.65$ (74%)
13.79$ (31%)
0.86$ (57%)
3.0$ (85%)
14.99$ (40%)
2.5$ (90%)
4.07$ (49%)
4.35$ (56%)
13.49$ (55%)
35.99$ (20%)
4.95$ (67%)
10.79$ (46%)
6.6$ (78%)
9.66$ (68%)
4.4$ (82%)
9.36$ (71%)
5.0$ (80%)
5.7$ (70%)
0.75$ (85%)
2.03$ (86%)
4.49$ (55%)
14.99$ (50%)
1.5$ (70%)
12.14$ (19%)
0.45$ (85%)

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