You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
Features:
New kind of gameplay
Switch instantly between vehicles in your inventory to move as fast as possible.
1,000 vehicles
Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.
Procedural environments
Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.
Time travel
The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?
Vehicle upgrades
Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.
Content browser
Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.
Immensely replayable
Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.
High fidelity
Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.
Hey everyone, another update is here!
After coming back from Reboot developer conference in Croatia (which was awesome by the way!), I made various improvements to the game influenced by the community feedback. Thank you all for your gameplay videos, forum reports, feedback and suggestions! Keep them coming!
Note: This update will replace your config.ini. If you have custom graphics settings or a control scheme, they will have to be redone.
Powerup Selection:
Ever wanted to install a cannon, but you had rail wheels in your way? Now you can press a key to change the order of your powerups before using them.
Powerup Tips:
When a powerup is picked up or selected, a short summary of what it does will be displayed below the powerup deck. Many of you asked for this as database description just wasn't immediate enough.
Vehicle lock option:
Remember that time you had a rocket-powered tracked train with a big laser gun and spikes, but then accidentally replaced it for a mower? You can now lock a vehicle and prevent it from being replaced - based on another great forum suggestion. Locking and unlocking is done by holding the intended slot key.
Fixed database crash:
Some of you noticed that since update 1.007 there was sometimes a crash when browsing the database. This has been fixed.
Recharging lane indicator:
If you have an electric vehicle that can be charged, all recharging lanes will be shown with a blue indicator.
Vehicle top speed and mass info ingame:
Whenever you enter a vehicle, its top speed and mass will show next to its type name in the top info bar. As suggested on the forum, this immediate information can be useful to compare vehicles, or to measure better how powerups affect vehicles.
Difficulty balancing:
- Removed fatal crashes at low speeds
- Must reach stage 3 once to silently unlock fire and flat tires
- Slightly increased difficulty in later years/stages
- Underground segments are now ~30% shorter
- Non-steering vehicles can now steer very slowly, unless they use rails
- 3 new electrified sceneries (because 7 was not enough)
- Setting a steam-powered vehicle on fire makes it super-powerful!
- Shopping cart gives any random powerup when entered
- Vehicle suggestion can now be disabled in options
- GUI selection has been redesigned
--- Full changelog: ---
Gameplay:
- Added Powerup Select key
- Allows toggling between powerups
- Shows powerup tips (more below)
- Includes new sound effect
- Added vehicle lock option
- Hold a slot key to lock/unlock a vehicle
- Locked vehicle cannot be replaced (accidentally)
- Includes new sound effects
- Hitting things at low speeds is no longer fatal
- Similarly to using helmet, health is dropped to a minimum instead
- High speed impacts still cause instant death
- Setting a steam-powered vehicle on fire makes it super-powerful
- Shopping cart gives any random powerup when entered
- Slightly increased difficulty in later years/stages
- Can't get on fire or blow tires if not having reached stage 3 once
- Destroying Alien Cyst does the same effect as Alien Pollen powerup
- Reduced length of underground biomes by a third
- Non-steering vehicles can now steer very slowly (except on rails)
- Boats now steer faster on land (easier to get back to water)
- Shield now protects from lightning strike and explosives
- Increased friction when overspeeding with a feeted vehicle (for future use with animals)
- No crash particles appear anymore if no damage is taken
Content:
- Added 3 new electrified sceneries
- Subway Charger, Maglev Charger, Alien Charger
Interface:
- Powerup tips
- Shown when getting a powerup, or selecting
- Recharging lanes are now appointed with a blue indicator
- Vehicle top speed and mass info ingame
- Shown in the top bar when entering a vehicle
- Vehicle suggestion can now be disabled in options
- Powerup install key now wiggles when a powerup was picked up
- Redesigned selection representation in GUI
- Timer and stamina bar now flash white when updated (e.g. when using Icecream)
- Grapple powered vehicles are now marked with a yellow in-range marker
Code:
- Control options now allow more controls to be added in the future
Bugs:
- Fixed a crash with database occurring since 1.007
- Fixed unknown track icons all showing on the bottom track
- Fixed vehicle suggestion sound playing when in range of another vehicle
- Fixed Skis not giving a fuel engine to human-powered vehicles
- Fixed a bug with Back gamepad button automatically being mapped to escape control
- Fixed Hangbike making sparks when used
- Fixed badly positioned sort type text in database, when having a wide key sprite
- Fixed a bug with grapple powered notification coming when no longer having grapple
- Fixed icon above player being drawn in front of alert bar
- Fixed outline on three ATVs and a tram
- A few more bugfixes and tweaks
That's it for now. As always, if you have any questions, comments or suggestions, feel free to make a post on the forum !
Minimum Setup
- Processor: 2.5 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 6600 GT / Ati Radeon 9800XT
- Storage: 200 MB available space
[ 6098 ]
[ 1886 ]
[ 4275 ]