Hey all! The new update is here, and it's quite exciting not only for its content, but also because it was the last scheduled update before I can start work on the animals! Some of the new things brought here have been suggested by you on the forums, like before, and some came from simply watching gameplay videos and streams, so I just want to express huge thanks for doing that and helping me shape up the game to be more awesome with every new version! Here are the main changes: Improved Tutorial: Tutorial tips now pause the game, requiring player action in order to continue. They're still not perfect, but at least a lot easier to process. Tutorial tips can now be re-enabled in the options, if you want to redo them. Radar can see through fog: We all hate fog in Switchcars, and now we're gonna hate the rain too as it was made foggy as well. However, we're also gonna love the Radar powerup more, because it helps us see clearly through all that bad weather, at a cost of a greenish "monitor effect". Accordingly, most airplanes are now fitted with radar. "Minimal" vehicle suggestion option: Vehicle suggestion flashing tended to be annoying, but turning it off completely was not adequate either. Now you can choose a third option, "Minimal", which still shows suggested vehicles and lanes, but without the annoying effects. Better visibility of used vehicles: Thanks to your screenshots of used vehicles (listed after game over), I realized that environment and HUD were making the screen too cluttered. Now, when a run ends, a grey "fog of death" appears in front of the game world, making used vehicles clearly visible on any background environment. A few new vehicles:
- Dumpster on wheels is now a vehicle, and entering it gives a random powerup just like the Shopping Cart does.
- A new tractor has been added
- Three very old vehicles that were in the game but never spawned, can now spawn (rarely)
- New font with better readability
- Lightning strike now recharges batteries
- Aliens now have varying friction based on terrain
- More difficulty balancing
- Better looking loading splash screens
Hey all! The new update is here, and it's quite exciting not only for its content, but also because it was the last scheduled update before I can start work on the animals! Some of the new things brought here have been suggested by you on the forums, like before, and some came from simply watching gameplay videos and streams, so I just want to express huge thanks for doing that and helping me shape up the game to be more awesome with every new version! Here are the main changes: Improved Tutorial: Tutorial tips now pause the game, requiring player action in order to continue. They're still not perfect, but at least a lot easier to process. Tutorial tips can now be re-enabled in the options, if you want to redo them. Radar can see through fog: We all hate fog in Switchcars, and now we're gonna hate the rain too as it was made foggy as well. However, we're also gonna love the Radar powerup more, because it helps us see clearly through all that bad weather, at a cost of a greenish "monitor effect". Accordingly, most airplanes are now fitted with radar. "Minimal" vehicle suggestion option: Vehicle suggestion flashing tended to be annoying, but turning it off completely was not adequate either. Now you can choose a third option, "Minimal", which still shows suggested vehicles and lanes, but without the annoying effects. Better visibility of used vehicles: Thanks to your screenshots of used vehicles (listed after game over), I realized that environment and HUD were making the screen too cluttered. Now, when a run ends, a grey "fog of death" appears in front of the game world, making used vehicles clearly visible on any background environment. A few new vehicles:
- Dumpster on wheels is now a vehicle, and entering it gives a random powerup just like the Shopping Cart does.
- A new tractor has been added
- Three very old vehicles that were in the game but never spawned, can now spawn (rarely)
- New font with better readability
- Lightning strike now recharges batteries
- Aliens now have varying friction based on terrain
- More difficulty balancing
- Better looking loading splash screens
Switchcars
Altfuture
Altfuture
2021-04-30
Action Indie Racing Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(156 reviews)
https://store.steampowered.com/app/442210 
The Game includes VR Support
Switchcars Linux 64-bit [38.83 M]Switchcars Linux 32-bit [35.65 M]
You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
Features:
New kind of gameplay
Switch instantly between vehicles in your inventory to move as fast as possible.
1,000 vehicles
Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.
Procedural environments
Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.
Time travel
The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?
Vehicle upgrades
Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.
Content browser
Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.
Immensely replayable
Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.
High fidelity
Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.
- Processor: 2.5 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 6600 GT / Ati Radeon 9800XT
- Storage: 200 MB available space
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