Update 10 - Introducing Animals!
Gameplay: - Added Animals - There are 4 new animals - Animals can be taken and used just like vehicles - Animals include animations for moving on land, water and air, dead or alive, manned or unmanned - Animals include sound effects - NPC animals use a modified AI, different from NPC vehicles - Animals can be manned or unmanned, visually - Medikit now heals and revives all animals in inventory, besides healing player - Animals' health regenerates over time, like player's - Some animals feed on certain lanes, which speeds their health recovery - Animals' lifespan can be seen in the database - Animals can charge - NPC animals can be scared off by aliens or noise - Animals cannot be upgraded, have only one color variant and don't collect dirt - Alien world now features Alien Younglings - Alien world appears in the first stages again, now that it's more fun - Decreased chance of additional aliens appearing Cosmetic: - Player character and animals now dip in mushy lanes, just like vehicles - Player character will rest shortly after physical strain - Gas stations will explode if going through them on fire (but will refuel first) Interface: - Recharging blue indicator now also shows lanes with overhead wires, if having a pantograph Bugs: - Fixed alien's shaddow clipping on lanes in 16:9 - Fixed non-powered vehicles going slow when equipped with an engine - Fixed a bug with vehicles older than 1996 not spamming horn when damaged - Fixed fast-scroll year change button for gamepads being wrongly positioned in 16:10 - Fixed alerts being drawn over tutorial's "Continue..." text - Fixed recharge suggestion blinking when game over - Fixed vehicle suggestion tutorial appearing immediately affter the minimap tutorial - A few more bugfixes and tweaks As always, if you have any questions, comments or suggestions, feel free to make a post on the forum!
[ 2016-06-24 16:32:59 CET ] [ Original post ]
Hey all! As of this update, Switchcars features a long-awaited new means of transport - animals! -- Animals Trailer -- The update includes 4 animals, and now that the system is on its feet, around 10 more animals will be added soon.
Here are the main features of the animal system:
- All animals are rideable
- They have custom animations for moving on land, water and air, dead or alive
- Custom sound effects
- Different behavior from traffic
- Can be manned or unmanned
- Animals have regenerative health & can be revived using Medikit
Changelog:
Gameplay: - Added Animals - There are 4 new animals - Animals can be taken and used just like vehicles - Animals include animations for moving on land, water and air, dead or alive, manned or unmanned - Animals include sound effects - NPC animals use a modified AI, different from NPC vehicles - Animals can be manned or unmanned, visually - Medikit now heals and revives all animals in inventory, besides healing player - Animals' health regenerates over time, like player's - Some animals feed on certain lanes, which speeds their health recovery - Animals' lifespan can be seen in the database - Animals can charge - NPC animals can be scared off by aliens or noise - Animals cannot be upgraded, have only one color variant and don't collect dirt - Alien world now features Alien Younglings - Alien world appears in the first stages again, now that it's more fun - Decreased chance of additional aliens appearing Cosmetic: - Player character and animals now dip in mushy lanes, just like vehicles - Player character will rest shortly after physical strain - Gas stations will explode if going through them on fire (but will refuel first) Interface: - Recharging blue indicator now also shows lanes with overhead wires, if having a pantograph Bugs: - Fixed alien's shaddow clipping on lanes in 16:9 - Fixed non-powered vehicles going slow when equipped with an engine - Fixed a bug with vehicles older than 1996 not spamming horn when damaged - Fixed fast-scroll year change button for gamepads being wrongly positioned in 16:10 - Fixed alerts being drawn over tutorial's "Continue..." text - Fixed recharge suggestion blinking when game over - Fixed vehicle suggestion tutorial appearing immediately affter the minimap tutorial - A few more bugfixes and tweaks As always, if you have any questions, comments or suggestions, feel free to make a post on the forum!
Update 10 - Introducing Animals!
Gameplay: - Added Animals - There are 4 new animals - Animals can be taken and used just like vehicles - Animals include animations for moving on land, water and air, dead or alive, manned or unmanned - Animals include sound effects - NPC animals use a modified AI, different from NPC vehicles - Animals can be manned or unmanned, visually - Medikit now heals and revives all animals in inventory, besides healing player - Animals' health regenerates over time, like player's - Some animals feed on certain lanes, which speeds their health recovery - Animals' lifespan can be seen in the database - Animals can charge - NPC animals can be scared off by aliens or noise - Animals cannot be upgraded, have only one color variant and don't collect dirt - Alien world now features Alien Younglings - Alien world appears in the first stages again, now that it's more fun - Decreased chance of additional aliens appearing Cosmetic: - Player character and animals now dip in mushy lanes, just like vehicles - Player character will rest shortly after physical strain - Gas stations will explode if going through them on fire (but will refuel first) Interface: - Recharging blue indicator now also shows lanes with overhead wires, if having a pantograph Bugs: - Fixed alien's shaddow clipping on lanes in 16:9 - Fixed non-powered vehicles going slow when equipped with an engine - Fixed a bug with vehicles older than 1996 not spamming horn when damaged - Fixed fast-scroll year change button for gamepads being wrongly positioned in 16:10 - Fixed alerts being drawn over tutorial's "Continue..." text - Fixed recharge suggestion blinking when game over - Fixed vehicle suggestion tutorial appearing immediately affter the minimap tutorial - A few more bugfixes and tweaks As always, if you have any questions, comments or suggestions, feel free to make a post on the forum!
[ 2016-06-24 16:32:59 CET ] [ Original post ]
Hey all! As of this update, Switchcars features a long-awaited new means of transport - animals! -- Animals Trailer -- The update includes 4 animals, and now that the system is on its feet, around 10 more animals will be added soon.
Here arethe main features of the animal system:
- All animals are rideable
- They have custom animations for moving on land, water and air, dead or alive
- Custom sound effects
- Different behaviorfrom traffic
- Can be manned or unmanned
- Animals have regenerative health &can be revived using Medikit
Changelog:
Gameplay: - Added Animals - There are 4 new animals - Animals can be taken and used just like vehicles - Animals include animations for moving on land, water and air, dead or alive, manned or unmanned - Animals include sound effects - NPC animals use a modified AI, different from NPC vehicles - Animals can be manned or unmanned, visually - Medikit now heals and revives all animals in inventory, besides healing player - Animals' health regenerates over time, like player's - Some animals feed on certain lanes, which speeds their health recovery - Animals' lifespan can be seen in the database - Animals can charge - NPC animals can be scared off by aliens or noise - Animals cannot be upgraded, have only one color variant and don't collect dirt - Alien world now features Alien Younglings - Alien world appears in the first stages again, now that it's more fun - Decreased chance of additional aliens appearing Cosmetic: - Player character and animals now dip in mushy lanes, just like vehicles - Player character will rest shortly after physical strain - Gas stations will explode if going through them on fire (but will refuel first) Interface: - Recharging blue indicator now also shows lanes with overhead wires, if having a pantograph Bugs: - Fixed alien's shaddow clipping on lanes in 16:9 - Fixed non-powered vehicles going slow when equipped with an engine - Fixed a bug with vehicles older than 1996 not spamming horn when damaged - Fixed fast-scroll year change button for gamepads being wrongly positioned in 16:10 - Fixed alerts being drawn over tutorial's "Continue..." text - Fixed recharge suggestion blinking when game over - Fixed vehicle suggestion tutorial appearing immediately affter the minimap tutorial - A few more bugfixes and tweaks As always, if you have any questions, comments or suggestions, feel free to make a post on the forum!
Switchcars
Altfuture
Altfuture
2021-04-30
Action Indie Racing Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(156 reviews)
https://store.steampowered.com/app/442210 
The Game includes VR Support
Switchcars Linux 64-bit [38.83 M]Switchcars Linux 32-bit [35.65 M]
Switchcars is a vehicular roguelike arcade set in a broken spacetime. Escape alien beasts through procedural environments, using more than 1,000 vehicles. All you need to do is reach the year 2055. In theory.
You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
Features:
New kind of gameplay
Switch instantly between vehicles in your inventory to move as fast as possible.
1,000 vehicles
Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.
Procedural environments
Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.
Time travel
The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?
Vehicle upgrades
Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.
Content browser
Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.
Immensely replayable
Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.
High fidelity
Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.
MINIMAL SETUP
- Processor: 2.5 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 6600 GT / Ati Radeon 9800XT
- Storage: 200 MB available space
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