In about 7 hours from now, Switchcars will be released out of Early Access! With that you'll get a massive update 1.1, a new trailer, store page overhaul and some extra videos! Stay tuned for the second news post later today!
In the meantime, I thought you'd like a tease with the update changelog below. Enjoy!
v1.1 - April 30, 2021
Customization:
- Added Vehicle Editor
- Used to create sets of vehicles, animals and props, in-game
- Accessible as a game mode
- Features simple icon-selection interface for most object parameters
- Features colorized input fields for easy behavior overview
- Features sprite browser
- Features object operators (copy, delete...), with keyboard shortcuts
- Features previewing of sounds (e.g. horns)
- Features automatic paint-area and collider settings
- Features simple descriptions for every setting
- Made vehicle features into pre-installed passive powerups (e.g. Neon Light)
- Added mod manager
- Used to enable/disable mods, in-game
- Accessible as a database category
- Human readable data files, easy to edit directly
- Created a color palette for modders
- Menu controls can now be mapped too
- This makes DirectInput controllers usable now
Gameplay:
- Added Rally game mode
- Reach stage 5 in The Run to unlock
- Player has 3 minutes in 3 rounds, to outrun previous record distance
- Features no aliens and no grappling hook
- Offers 4 categories, each set in a certain year
- Doesn't spawn alien-related powerups (Spikes, etc.)
- Added button to remove powerups (default Q)
- Fuel is no longer being consumed in Safe Zones
- Changes to draft
- Increased intensity
- Now only happens on racetracks
- Prevented drafting if pushing object ahead
- No longer works at low speeds
- Added sound to draft effect
- Has its own tutorial tip
- Only happens after seeing the tutorial tip
- Changes to wind
- Increased intensity
- Installing Helium Balloon makes you affected by wind on ground-level too
- Storms affect wind power
- In extreme weather (e.g. sandstorm), wind affects even vehicles on ground-level
- Added two wind sounds, depending on direction
- Has its own tutorial tip now
- Only happens after seeing the tutorial tip
- Increased powerup deck to 4 in Hardcore mode
- Reduced chance to fuel leak by 25%
- Reduced hitpoint loss induced by powerup installing
- Drogue Parachute now activates when braking, no longer an active powerup
- Removed Grapple Hook from most offroad vehicles, might find one inside instead
- Merged Hull and Ballast Tank int oa single powerup
- Added ability to hide in objects (e.g. entering a tree)
- Hiding objects will remain in place when you leave them
- Hiding objects don't replace vehicles in your inventory
- Improved quality of powerups in Hardcore game mode
- Removed Nuclear Reactor speed penalty and beefed up power
- Removed Offroad Wheels speed penalty
- Reduced top speed of Helicopter Rotor powerup
- Nerfed acceleration of supersonic airliners
- Doubled rate of alien soup health regeneration
- Added Chauffeur powerup (same behavior Road AI, different art)
- Added rare chance of naval battle area type to appear on sea free roam theme
- Improved case of accidentally entering a vehicle behind player
- EBS no longer works when diving/drilling or using Siren
- Horn no longer uses stamina
Content:
- Added 195 new vehicles
- Remade how props work, now having procedural paintjobs and production years like vehicles
- Added 4 new engine sounds (old truck, old car, medium electric, old prop)
- Added "vtolplane" air lift type, for winged VTOL vehicles
- Added complex tags to all vehicles
- Reduced pitch of SUV revving sound
- Updated various vehicles' behavior and sounds
- Renamed various vehicles
- Improved future lane graphics (constrast)
- Older vehicles now have yellowish headlights
- Redesigned a few vehicles for size/style consistency
- Renamed Alien Pollen to Alien Decoy
- Renamed Laser to Ion Cannon
Cosmetic:
- Traffic no longer honks at player when using Siren powerup
- Alien Decoy and smashing through Alien Cyst now paint player vehicle cyan
Interface:
- Updated main menu GUI
- Current stage is now written in "Stage n/10" format when exiting Safe Zone
- Added speedometer to HUD
- Includes meter of wind and draft strength
- Includes odometer (per vehicle)
- Shows speed yellow when going over the top speed
- Shows speed orange when below stall speed, if plane
- When leaving Safe Zone, a notification stating current Stage pops up
- Free Roam mode now allows choosing theme with Z/X keys both
- Renamed "vehicle suggestion" option to "UI hints", with more descriptive choices
- Some alerts no longer show, depending on the UI hints setting
- End-screen vehicle history now spaces out based on amount of vehicles used
- Unlocked vehicle is now listed at the bottom end-screen text
- Prevented tutorial tips from showing during segment transition
- Added to Rail Wheels powerup description that it increases speed
- Lowered "warning: low framerate" threshold
- Added limits to camera scroll option
- Removed option for lane age variants
- Fixed "press enter to remap" on unmappable buttons (autorun, back...)
- Instead of "Enter", menu now shows the Menu Confirm key
- No longer suggesting how to unlock database entries if all are unlocked
- No longer writing "Stage progress will be lost" if on game over screen
- Tweaked wording of win ending messages
- Renamed Thruster powerup to Rocket Thruster
- Changed Tutorial description to "Learn the basics in 2 minutes."
- Removed black dither from logo on preloader posters
- Fixed missing error sound when trying to change resolution in windowed mode
Major Bugs:
- Fixed going left in tutorial with a vehicle in slot 2 crashing the game
- Fixed super-rare crash caused by alien jumping on player
- Fixed rare crash caused by being a human character when slot lock tutorial activates
Minor Bugs:
- Fixed first segment in stage able to have unfitting weather
- Fixed falling through abyss or underground passage buggy-ing player position
- Fixed mine-resistant vehicles not being mine resistant
- Fixed shield not lifting vehicles when out of fuel
- Fixed animal EBS alert having no background
- Fixed beating the game twice in a row unlocking the same vehicle
- Fixed Rocket Thruster powerup not refueling pre-existing Rocket Thruster
- Fixed Disposable Power Bank fuel being minimal when installed on fuelless vehicles
- Fixed installing Helicopter Rotor removing Rocket propulsion
- Fixed hover and flying vehicles unable to use Drill
- Fixed glitching sound when holding left and right with Autorun turned on
- Fixed vehicle not getting destroyed if exited during mine strike
- Fixed parked vehicles sometimes spawning damaged
- Fixed showing recharging glow when braking airborne with electric vehicles
- Prevented alerts from showing on game over screen
Code:
- Converted all vehicle/prop data to a new format
- Converter for old savegame to new format (for vehicles/props)
- Overhauled data parsing and handling, for Vehicle Editor support
- Overhauled how scenery props are handled, to be editable
- Various code cleanups
Other:
- Optimized clouds to not render twice
- Other minor tweaks
Switchcars
Altfuture
Altfuture
2021-04-30
Action Indie Racing Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(156 reviews)
https://store.steampowered.com/app/442210 
The Game includes VR Support
Switchcars Linux 64-bit [38.83 M]Switchcars Linux 32-bit [35.65 M]
You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
Features:
New kind of gameplay
Switch instantly between vehicles in your inventory to move as fast as possible.
1,000 vehicles
Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.
Procedural environments
Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.
Time travel
The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?
Vehicle upgrades
Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.
Content browser
Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.
Immensely replayable
Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.
High fidelity
Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.
- Processor: 2.5 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 6600 GT / Ati Radeon 9800XT
- Storage: 200 MB available space
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