More than eight years after work on it began, Switchcars just graduated to a full release alongside its biggest update so far!
[previewyoutube=CNr88PQjQAw;full][/previewyoutube]
Switchcars was rather polished at the time of its initial launch in 2016. I kept it in Early Access all this time, however, because I wanted to add more to it. An amount of 15 hefty updates were made in the meantime, and todays one is the biggest so far:
It adds almost 200 new vehicles (totalling to 1305), an editor for players to create their own vehicles and props, a new Rally game mode and many smaller improvements and bug fixes. The game is filled with lots of content, polish and replayability. Full changelog of the 1.1 update is available here.
The biggest addition is the new editor. I hope to inspire you all to create your own vehicles and props and share them with other players! Switchcars is already in IGCD top 10 for its amount of road vehicles, so seeing it grow further would be awesome.
https://www.youtube.com/watch?v=4ROOP8Yx2rc
With this update, Im also ending further development of Switchcars. Its been more than eight years and the time has come for me to let it go. A game can always be further improved -- I hear you say. I agree, but we must also consider this:
Switchcars was the first game I ever programmed. It was the first game I ever released. Not many such products typically see the light of day. Yet, Switchcars did a lot more than purely exist. Its a fun, polished game with brutal replayability. It left a footprint in the local game development scene, as one of the first games to be released on Steam from Serbia.
https://www.youtube.com/watch?v=TmZrg6Eqtas
Switchcars also helped slingshot Altfuture into a more serious, impactful and self-sustainable business that it is today. It helped us create Derail Valley. Jumping from Switchcars to a genre-disrupting train simulator was quite a massive step forward! It was exactly the thrust I was hoping Switchcars would produce back when it all started. With reviews at more than 92% positive each, our games are the two highest ranked Serbian games on Steam, and were only getting started.
It was a very ambitious vision back in 2012 when my work on Switchcars began, but here we are! I do wish I was able to do more on Switchcars, but for a small indie game that it is, it made a huge impact and it's time to let it go with pride. I look forward to focusing my energy on other prospective goals at Altfuture. If an opportunity arises, Id gladly do more with this title. If not, the game features the editor now, so that the community can keep adding vehicles and props for years to come.
Last but not least, Id like to thank everyone for your patience, understanding and support over the years. There were some rather challenging times in Switchcars history, both personal and development-wise, and Im glad all that is behind us now. Im happy to have the game finally see the light of a full release -- and I hope you enjoy it for many years to come!
-Slobodan
Switchcars
Altfuture
Altfuture
2021-04-30
Action Indie Racing Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(156 reviews)
https://store.steampowered.com/app/442210 
The Game includes VR Support
Switchcars Linux 64-bit [38.83 M]Switchcars Linux 32-bit [35.65 M]
You are probably not going to make it. Not the first time, not the second, but perhaps the 100th? Every round is different, and you'll get better over time, so crack your knuckles and show those alien beasts who's the master of vehicular arts, the ultimate escaper of Earth, the unintended interdimensional time traveler scientist-man of pure vehiculative efficiency! Or, get struck by a bus and try again.
Features:
New kind of gameplay
Switch instantly between vehicles in your inventory to move as fast as possible.
1,000 vehicles
Nearly all kinds you can imagine, all driveable, with different behaviors. There's a bit more than a thousand actually, and more is yet to come.
Procedural environments
Forests, streets, ice plains, outer space, train yards, minefields - Around 100 unlockable types of terrain, diverse traffic to dodge, as well as more than 150 static scenery objects.
Time travel
The playable years are 1950 to 2055. The point in time dictates available vehicles and environments, but also difficulty. Can you make it to the end and get an interstellar spaceship, the ultimate vehicle?
Vehicle upgrades
Rocket-propelled motorcycle with caterpillar tracks and machine guns? Yes! There are 40 powerups that can be used on any vehicle, altering their performance and appearance.
Content browser
Browse vehicles, lanes or powerups you've unlocked. See how many you haven't seen yet.
Immensely replayable
Due to agile gameplay and procedural nature of the game, the rounds are always different, relatively short and unpredictable - in classic action roguelike manner.
High fidelity
Crunchy crashes, distinctive and colorful pixel art, highly detailed sound and original adaptive music.
- Processor: 2.5 GHzMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce 6600 GT / Ati Radeon 9800XT
- Storage: 200 MB available space
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