Beat 'N' Path
BitCutter Studios Inc. Developer
BitCutter Studios Inc. Publisher
Coming soon Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Demo and Development UpdateThis week we've added some great quality of life improvements to the game, and we've released a new demo update so you can try them out!
Changes and Improvements
- Added the offset feature to more components to provide flexibility with component placement and input order.
- Alternator - Changing the offset will change the initial output used. Changing it while the board is running will immediately change the next output.
- Four Way Alternator - Similar to the Alternator, the initial/next output will be changed.
- Router - Offsets the count that determines when a packet is routed. E.g. if a router is configured to route every 4 packets, and the offset is set to 2, then the router will initially route after 2 packets then every 4 packets thereafter. This offset also applies both to the initial count and the current count while the board is running.
- Timed Splitter - Offsets the timing in 1/4 note increments. E.g. an offset of 1 will split and switch outputs 1/4 note into a measure instead of at the start of the measure.
- Tutorials have been updated to include the offset feature and be overall easier to follow.
- Updated controller binding defaults for Steam Input. Controls are more consistent between game and menu, and controllers now use Steam mouse emulation by default.
- Updated default UI scaling and improved text formatting for dialogs and descriptions to make them easier to read.
- Added instrument volume to settings and tweaked all audio levels.
- Linux/Steam Deck now uses hardware cursor by default.
- Settings layout updated to fit lower resolutions screens.
[ 2024-06-14 17:50:42 CET ] [ Original post ] Demo and Development UpdateThe live demo has received some exciting updates, and we are making great progress towards the full release!
We squashed a LOT of bugs. Some were game breaking, some were annoying. Spoiler Alert! There are still some bugs that are hiding from us. We have weapons and spray ready when we find them.
Changes and Improvements
- Introduced offsets for components like the Alternator. This allows the player to switch the timing/pattern of certain components.
- UI Navigation with keyboard and controllers
- Navigation on menus such as settings and main menu.
- Navigation of components. On a controller, the player can now press a button to start navigating components and easily select one to place.
- Changed some component descriptions that were too complex or lengthy.
- Adjusted packet and required packet visuals to make them easier to see, especially signal packets.
- Various volume adjustments and balancing.
- Added control for master volume in the settings menu. Plan to add control for instrument volume there as well, currently you can use the slider while playing to change this volume.
- Renamed Signal Generator Whole to Signal Generator (Whole). Did the same for the Signal Generator (Quarter).
- Changed one of the tutorial levels to include a tutorial for switching Alternator offsets.
- Some default bindings were changed to accommodate UI Navigation on controllers.
- Duplicate is now added as a default controller binding (R3, Right Stick Press, etc)
- Separated refresh rate and resolution in settings for easier navigation.
- Added VSync to settings.
- Changed the dialog text to use a speech bubble, just looks better. The text was sized up for easier readability.
- Some instrument volumes were adjusted for balance.
- Added a confirmation screen for restarting a board.
- Added a button for settings to the main menu.
- Level progress is saved with every change, not just on level exit.
[ 2024-06-05 16:58:36 CET ] [ Original post ] Welcome to Beat ‘N’ Path!
You won’t just create music, you’ll create machines that create music.Combine creativity and logic to arrange components and instruments to create musical machines.

Design and build your own solutions to complete jobs for clients. Completing jobs will unlock new components and opportunities.
Each client has their own style, and each job has unique requirements and restrictions.
Be creative. There are many ways to approach each job, and bonuses for going above and beyond.

Experiment in sandbox mode without limits. Share your creations with other players to show off your masterpiece or to collaborate.
MINIMAL SETUP- OS: Linux (Any Steam Supported)
- Processor: Intel Core i3. AMD Ryzen 3. or similarMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.3 core. DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260. Radeon HD 4850 or Intel HD Graphics 5500
- Storage: 1 GB available space
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