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UPDATE #31: ALL YOUR WEAPONS

August has been a little slower than usual thus far, but still a very productive month.

NEW WEAPONS


The most obvious change in this build is the addition of 25 more weapons to Hearts arsenal. Some of these are variations of previous weapons (with 75 weapons you are bound to find some variations!) but some are very unique special weapons like the Disco Bomb. With this, all projected equipment has been integrated into the game!

LOADING SCENES


We also created story loading scenes for after the tutorial and after every boss. It should be clear the tutorial is over now (hint, it's ok if you die). These are (obviously) temporary, since we don't yet have the art to go with them, but they work and we think add a tiny amount of context to the flow of the game. Nothing major, but we are happy we have them.

CREDITS


We also implemented the first version of the game's credits! Now you can check who's everybody who has worked in the game thus far.

SLASH AND OTHER GUEST CHARACTERS


We also integrated a playable Slash (if you unlock him). He plays similar to Heart, but a little bit different (has less health, but a better land evade and an air evade by default). The framework is done for the last two unlockable characters (Robnin and Eclipse) to go in, and that's something we are thinking of focusing on for the next release.

BUGFIXING


We did a pretty hefty amount of bugfixing too. Bugs fixed in this update:
  • Copgore doesn't drop enemies [fixed]
  • Slash moved to white rooms [improvement]
  • Combat Shortgun ignores armor and shields [fixed]
  • Recycling the current weapon does not change iddle animation [fixed]
  • Improved grenade behavior [improvement]
  • Subway has wrong markers configured [fixed]
  • Roborang is not visible when collectible [fixed]
  • B-DSS equipment triggers pickup menu in other equipment [fixed]
  • Duelist gun is hard to figure out [fixed]
  • Enemy visibles in menu even when they shouldn't [fixed]
  • Kinetic repeller sphere remains active when dropped [fixed]
  • 1% legs feet where inverted [fixed]
  • Some typos [fixed]
  • Explorer hat indicator texture wraps [fixed]
  • Frankie shots dissapear if far away [fixed]
  • Reducing extra health and base health takes away health [fixed]
  • Some unlocks are incorrectly configured [fixed]
  • Factory chain boxes spawn weapons not available to player [fixed]
  • Equipment without upgrades breaks menu [fixed]
  • RocketCam target locking is bugged [fixed]
  • HUD feedback improvements [improvement]

PROGRESS UPDATE


This is what reamins to a full content complete version: -Images for transition scenes -Music for level 3 (in progress) -Two extra characters Of those, the music and images are something that won't take any time at all to integrate once we receive them from the artist and musician. Only the two extra characters are left. We also want to improve the feeling of level 2, and (most importantly) level 3, which right now plays too loose. But that's not content, but polish and bugfixing! Also, we need to integrate the endless mode KS stretch goal. The design of the game has changed a lot since the KS, and we are not yet sure how we will integrate this (doesn't fit as well anymore). But we will, we just need to find a solution. But overall, the game is pretty much finished content wise. Since we have until December to finsih it off (tentative date) there's still plenty of time for bug catching and improvements. So overall, a pretty hefty update, we think. We are looking forward to the coming months!


[ 2015-08-21 20:12:10 CET ] [ Original post ]

Heart&Slash
AHEARTFULOFGAMES Developer
AHEARTFULOFGAMES Publisher
2016-08-09 Release
Game News Posts: 56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (481 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heart&Slash Linux Depot [1.27 G]
  • Heart&Slash Chinese Only Linux Depot [1.23 G]
  • Heart&Slash Korea Linux depot [1.27 G]
Available DLCs:
  • Heart&Slash Soundtrack
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.

You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).

But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.

Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.

Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.

We hope you enjoy Heart&Slash as much as we enjoy making it!

Welcome!

MINIMAL SETUP
  • OS: Linux 32-64 bits
  • Processor: intel i5 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVidia 550 or better.
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

8.59$ (14%)
8.39$ (16%)
8.39$ (16%)
4.21$ (16%)
16.96$ (15%)
21.19$ (15%)
3.35$ (16%)
50.96$ (15%)
4.12$ (17%)
12.95$ (19%)
24.87$ (17%)
8.89$ (78%)
13.98$ (30%)
8.44$ (16%)
25.19$ (16%)
0.81$ (18%)
1.64$ (18%)
17.29$ (31%)
15.27$ (15%)
22.24$ (11%)
4.44$ (11%)
22.24$ (11%)
16.52$ (17%)
1.77$ (11%)
8.29$ (17%)
35.59$ (11%)
4.12$ (17%)
8.59$ (14%)
26.09$ (13%)
14.42$ (15%)
GAMERSGATE

[ 842 ]

7.64$ (49%)
0.64$ (87%)
8.49$ (58%)
8.1$ (73%)
0.53$ (92%)
7.64$ (49%)
0.85$ (79%)
1.28$ (91%)
4.25$ (83%)
4.07$ (49%)
9.56$ (62%)
5.31$ (79%)
7.0$ (53%)
8.37$ (51%)
12.74$ (58%)
8.49$ (58%)
0.85$ (91%)
5.0$ (50%)
2.54$ (49%)
0.85$ (91%)
4.25$ (83%)
0.53$ (92%)
0.53$ (92%)
1.7$ (91%)
0.9$ (92%)
6.38$ (57%)
4.25$ (83%)
6.8$ (66%)
4.59$ (74%)
3.4$ (91%)

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