Hello there! This weekend's is one of the last big updates left for Heart&Slash. We have released the two final extra characters, fixed lots of issues with QUASSY's final encounter and many other bugs. We've also added a new option to the graphics configuration to adapt resolution dynamically if framerate drops too much.
CHARACTERS
The two characters from our Kickstarter backers that were pending integration have been finally included in the game. Let me present you Robnin and Eclipse:
- Robnin is a wandering samurai robot which refused to accept its time had passed. By remaining faithful to its swords, it has mastered their use and can tackle any obstacle without hesitation.
- Eclipse is the final version of another HeartTech prototype. This robotic dog has a limited set of moves and weapons, but can deal lots of damage in non-standard ways.
Unlocking them won't be easy, but those who achieve it will be rewarded with two very special characters.
QUASSY
The battle against QUASSY has seen many improvements. Some heads had trouble with it, it moved a little too randomly and during the fight it might not be clear how to fight it. There was also a bug which froze the game during one of its intro dialogues.
DYNAMIC RESOLUTION
From the VIDEO OPTIONS menu you can now enable Dynamic Resolution. It is something we recommend for computers near the minimum requirements. If enabled, the game will automatically reduce resolution if framerate drops below 30 frames per second. This reduction is applied to horizontal resolution and steps down progressively until it reaches half the resolution you are running the game at. Once the framerate recovers, resolution will gradually increase.
This should help those who would see framerate drop to 20-25 frames per second from time to time. Also, if your framerate is good enough but you had to disable some video options, this might let you run the game smoothly with those options enabled.
EXPERIENCE
We have also reviewed the experience given by enemies in each level and made the bosses release experience too. We're still trying to figure out the correct balance, but things should be better now.
CAMERA
The bug which made the camera turn suddenly during combats has been fixed. It should behave smoothly in all situations. The camera itself still needs some tweaks, but it is a lot better now.
SLASH CITY QUEST
There was some confussion regarding the security terminals quest. We have now clarified in the dialogues that destroying all the terminals might require more than on run.
BUGFIXING
The list of bug fixes included in the build is:
- Fix camera shake
- Slash quest 2 (no evasion) music starts a little too late
- Maximap/Progress panel overlaps sub-menus
- Read and write saved data feedback
- [AbominationJones] Balance is off, game becomes too easy in the later levels/once you played a lot
- [AbominationJOnes] Copgore set is OP
- [AbominationJones] Ice Sowrd creates too much experience?
- [AbominationJones] Satelite bugs
- [EclipseHusky] XP feedback
- [EclipseHusky] Kinetic Repeller
- [EclipseHusky]B-DSS head laser shot got a bit weird when fighting Herbie, it aimed at the floor
- Quassy dialogue stops because of missing translation
- Clockwork lens upgrade texts are outdated
- Kamikaze nimblebot particles are misplaced
- Deflected missiles select dead enemies (turrets) as targets
- Improve Clockwork lens icons (same as stats) and behaviour
- Uncertaintifier effect remains active if player knocked
- Adaptive resolution
- [Abomination Jones] Slash security terminals quest might not be working
- Dog character
- Samurai character
- [Fernando Badlands] Bug with first Doctor quest
- [Abomination Jones] Combat feedback
- [Abomination Jones] Slash events
- [EclipseHusky] Zaber hits Quassy
- [Alzola] It is not clear how to beat Quassy
- [Alzola] Camera in Quassy fight does weird things
- Tutorial displays spacelift intrussion indicators
- Quassy can be hit twice in a row
- New equipment improvements
- Combat Pass 1
[ 2015-09-19 10:01:58 CET ] [ Original post ]