Hi all,
Today's update it's pretty big in many ways, so let's get started on what's new.
ACHIEVEMENTS AND CLOUD SAVES:
Starting today, in-game achievements will be linked to Steam's achievements for the game. All 71 of them. Also, we have enabled cloud save. It should work, but our testing (due to just having two development computers) has been limited, so please report if you find issues here.
CUTSCENES
the first interstitial cutscenes (when you finish the tutorial) is in with final art. There are still more to come, but it's good to finally see how these are going to play out.
SOUND WORK
Many new sounds, all over the place. There is still work to do in this area, but the game is sounding better (and more) than before.
THIRD LEVEL REVAMP
There has been a decent rework of the third level's pace and generation. Should play much better now, and we killed many bugs in the process of building it. Please, let us know what you think!!!
CHINESE LOCALIZATION WIP
Not yet in game, but Chinese text is working and we only need to change the (already translated) text strings. More languages will start appearing very soon.
BUGFIXES
Many, many bugfixes. A partial list:
- Eclipse doesn't work.
- Electric guitar special attack has misconfigured priority/type.
- XP particles move faster than the player
- Franky's hitboxes are small
- Nimblebot rocket does not hit Heart
- Player does not fall from sewer
- Improve level loading feedback, times and memory consumption
- Air drop attacks on top of quest screens pushes Heart out of room
- Vampire sword recovers life on enemies friendly hits
- [EclipseHusky] Baton cops first attack
- [EclipseHusky] Typo
- [Abomination Jones] Frankie legs bug out when scrapping
- [Abomination Jones] Floating stop signs
- [Abomination Jones] Wall can be walked through in city
- Settings must be saved soon after they are edited
- [(ISIG) JDEzekude] Ricochet stars dissapear eventually...
- Implement audio player for cutscenes
- [Bro. S= Frostymm] Should save using Persistent data path
- [Bro. S= Frostymm] Equipment keeps displaying in pickup menu when scrapped
- [Bro. S= Frostymm] Camera zoomed in too far
- [Bro. S= Frostymm] Almost Invincibility and Copgore armor buffs staying without copgore armor
- [Bro. S= Frostymm] Quassy invincible to melee
- [Bro. S= Frostymm] Problem with last slash quest on level 2
- [K-BIT] Sometimes the door of the first weapon quest does not open.
- Improve alarm sound in First Weapon Room
- Explorer hat remembers upgrades between runs in the same session
...and many more that where not listed and fixed as found.
But since this is a hefty update on many internal structural issues, we might have introduced a few new or previously unknown bugs. Please, keep reporting everything you find to us. You guys have been awesome testers, and if the game is (finally) getting stable is thanks to you!!!
TO DO TILL CONTENT COMPLETE
Basically, we are still missing:
-Level 3 music (almost made the cut for this build, but still not there).
-Cutscene images for levels 1, 2 and 3.
After that we would be content complete, although we will still keep polishing and improving some character/weapons as we progress on the ports. But this is what is missing for a build we consider as the first time the game was complete.
So close....
[ 2015-10-22 19:20:23 CET ] [ Original post ]