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UPDATE #34 - ACHIEVEMENTS, CLOUD SAVE, THIRD LEVEL FIXES AND MUCH MORE...

Hi all, Today's update it's pretty big in many ways, so let's get started on what's new.

ACHIEVEMENTS AND CLOUD SAVES:


Starting today, in-game achievements will be linked to Steam's achievements for the game. All 71 of them. Also, we have enabled cloud save. It should work, but our testing (due to just having two development computers) has been limited, so please report if you find issues here.

CUTSCENES


the first interstitial cutscenes (when you finish the tutorial) is in with final art. There are still more to come, but it's good to finally see how these are going to play out.

SOUND WORK


Many new sounds, all over the place. There is still work to do in this area, but the game is sounding better (and more) than before.

THIRD LEVEL REVAMP


There has been a decent rework of the third level's pace and generation. Should play much better now, and we killed many bugs in the process of building it. Please, let us know what you think!!!

CHINESE LOCALIZATION WIP


Not yet in game, but Chinese text is working and we only need to change the (already translated) text strings. More languages will start appearing very soon.

BUGFIXES


Many, many bugfixes. A partial list:
  • Eclipse doesn't work.
  • Electric guitar special attack has misconfigured priority/type.
  • XP particles move faster than the player
  • Franky's hitboxes are small
  • Nimblebot rocket does not hit Heart
  • Player does not fall from sewer
  • Improve level loading feedback, times and memory consumption
  • Air drop attacks on top of quest screens pushes Heart out of room
  • Vampire sword recovers life on enemies friendly hits
  • [EclipseHusky] Baton cops first attack
  • [EclipseHusky] Typo
  • [Abomination Jones] Frankie legs bug out when scrapping
  • [Abomination Jones] Floating stop signs
  • [Abomination Jones] Wall can be walked through in city
  • Settings must be saved soon after they are edited
  • [(ISIG) JDEzekude] Ricochet stars dissapear eventually...
  • Implement audio player for cutscenes
  • [Bro. S= Frostymm] Should save using Persistent data path
  • [Bro. S= Frostymm] Equipment keeps displaying in pickup menu when scrapped
  • [Bro. S= Frostymm] Camera zoomed in too far
  • [Bro. S= Frostymm] Almost Invincibility and Copgore armor buffs staying without copgore armor
  • [Bro. S= Frostymm] Quassy invincible to melee
  • [Bro. S= Frostymm] Problem with last slash quest on level 2
  • [K-BIT] Sometimes the door of the first weapon quest does not open.
  • Improve alarm sound in First Weapon Room
  • Explorer hat remembers upgrades between runs in the same session
...and many more that where not listed and fixed as found. But since this is a hefty update on many internal structural issues, we might have introduced a few new or previously unknown bugs. Please, keep reporting everything you find to us. You guys have been awesome testers, and if the game is (finally) getting stable is thanks to you!!!

TO DO TILL CONTENT COMPLETE


Basically, we are still missing: -Level 3 music (almost made the cut for this build, but still not there). -Cutscene images for levels 1, 2 and 3. After that we would be content complete, although we will still keep polishing and improving some character/weapons as we progress on the ports. But this is what is missing for a build we consider as the first time the game was complete. So close....


[ 2015-10-22 19:20:23 CET ] [ Original post ]

Heart&Slash
AHEARTFULOFGAMES Developer
AHEARTFULOFGAMES Publisher
2016-08-09 Release
Game News Posts: 56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (481 reviews)
The Game includes VR Support
Public Linux Depots:
  • Heart&Slash Linux Depot [1.27 G]
  • Heart&Slash Chinese Only Linux Depot [1.23 G]
  • Heart&Slash Korea Linux depot [1.27 G]
Available DLCs:
  • Heart&Slash Soundtrack
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.

You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).

But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.

Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.

Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.

We hope you enjoy Heart&Slash as much as we enjoy making it!

Welcome!

MINIMAL SETUP
  • OS: Linux 32-64 bits
  • Processor: intel i5 or betterMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: nVidia 550 or better.
  • Storage: 1 GB available space
GAMEBILLET

[ 6102 ]

17.79$ (11%)
16.79$ (16%)
33.19$ (17%)
4.24$ (15%)
8.25$ (17%)
25.47$ (15%)
25.47$ (15%)
13.34$ (11%)
12.71$ (15%)
24.89$ (17%)
3.33$ (78%)
21.21$ (15%)
35.14$ (12%)
16.99$ (15%)
17.54$ (12%)
33.96$ (15%)
24.87$ (17%)
42.49$ (15%)
53.39$ (11%)
50.39$ (16%)
19.99$ (20%)
12.38$ (17%)
12.67$ (15%)
15.29$ (15%)
4.44$ (11%)
16.79$ (16%)
24.87$ (17%)
16.99$ (15%)
12.72$ (15%)
11.43$ (12%)
GAMERSGATE

[ 842 ]

0.53$ (92%)
1.0$ (80%)
1.02$ (74%)
0.81$ (91%)
5.95$ (70%)
0.49$ (51%)
0.54$ (91%)
3.38$ (62%)
3.45$ (77%)
1.28$ (91%)
3.83$ (62%)
3.4$ (83%)
1.19$ (83%)
0.85$ (91%)
9.55$ (36%)
0.5$ (49%)
2.55$ (83%)
3.4$ (83%)
8.5$ (66%)
17.0$ (57%)
11.24$ (55%)
6.38$ (57%)
10.49$ (30%)
1.28$ (91%)
2.13$ (79%)
0.21$ (79%)
2.13$ (96%)
3.0$ (85%)
0.53$ (92%)
4.25$ (83%)

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