Hi all,
I know it's been a long time since the last public build, but I didn't want to do another update until we had all the game content in. That is, we got the final pieces of music and cutscene art into the game! The game is not looking very similar to how it will look at release, except for bugfixing and polish work, which is still needed.
So, what's in this update?
NEW MUSIC AND CUTSCENES
Now, when you beat the game and unlock the true ending you will get a better reward than just a black screen! Also, Michael Chait has provided music for the space elevator, Quassy, and the end credits, so now we have a full soundtrack.
PLENTY NEW SOUNDS
Lots of sound work since the previous build. The game should now sound much better. Still a couple of effects we could improve, but we are pretty close to being done with this.
CHINES AND SPANISH
Both Chinese and Spanish translations are complete (there might be typos, still not proofread). Language selector now works in the game.
UNITY 5
We ported the game to Unity 5. This will bring tiny performance differentials (the game should be slightly faster for most people) plus it will allow us to move to a 64 bit executable soon. Things should also be more stable now.
HOWEVER, this means there will be some new, unexpected bugs popping up. Unity 5 has a slightly different physics system and there might be some inconsistencies here and there.
Let us know what you find.
BUGFIXING
The Windows version of the game entered QA last week with Badland Indie (our publishers) so we took care of many, many bugs (specially, the alt-tab bug should be fixed now).
However, because of the big amount of bugs we fixed, and because of the shift to Unity 5 (which means no continuity in the bug tracking, some disappeared just because of the change and some resurfaced for the same reason), we don't have a concrete bugfix list this release. But the difference should be significant...
As stated above, the port to Unity 5 might have introduced new bugs (we caught plenty, but there might be more). Let us know what you see...
THE WAY FORWARD
From now on we will focus on implementing new translations, bugfixing, polishing and porting the game. Some minor content additions might be made (I want to get Eclipse second ground attack animation in before release), but content should be considered fixed.
Also, once porting is done we will start working on some Kickstarter rewards we need to create.
We also have plans for expansions and DLC, but we will need to see how well the game is received before we can commit.
It's been a long way, but we are now nearing the end...
Thank you all of you who are hanging around! your encouragement means a lot to us.
[ 2015-11-19 20:26:41 CET ] [ Original post ]