





UPDATE #35: CONTENT COMPLETE!!!!
The game is now content complete. The last music tracks and cutscene art is integrated and in the game now. Your reward for beating the game and getting the true ending is no longer a black screen!!!
Most of the sound is done. Many, many changes since the last update. Still a couple of missing and not quite right sounds, but getting very close to the finish line here.
Both translations are now in-game and selectable.
Up until now the game had been built in Unity 4.5. Because of *reasons*. Now, because of other *reasons*, and because the game is complete, we can port it to Unity 5, and have done so. Expect some very minor performance improvements. More importantly, this fixed some long standing bugs (but brought others in, see bellow). It will also make the game easier to maintain moving forward.
Plenty of bugfixing. A week ago the Windows version of the game entered QA, so we managed to catch a lot of new stuff. Also, the port to Unity 5 created new bugs and resurfaced old ones, since the way physics are handled has changed a little. It also meant keeping track of bug fixed between this release and the last is impossible. The alt-tab bug is fixed, though. We think we are pretty stable now, but surely there will be some new issues due to the port. Please, let us know what you find.
It's all polish and bug-fixing now. And porting. We might want to get some minor extra content in before release (Eclipse second ground attack comes to mind), but the game should be considered feature locked. we have plans for expansions/DLC, but we need to see how well the game is received before committing to anything. Also, after the ports are finished we will start working on fulfilling KS rewards (strategy guide, art book...). This will be early next year. It's been a very long journey. Thanks for sticking with us!!! Now, let's just make a final push...
[ 2015-11-19 20:58:48 CET ] [ Original post ]
Hi all. Steam ate my previous post, so here we go again... It's been a long time since the last update, but that's because I didn't want to do another update until I could say that we are now CONTENT COMPLETE. That means the game is finished, and now looks very similar to how it will look in release (it's lacking bugfixing and polish). Of course, it's been a while, so we did work on many other things. So let's go through today's update:
CONTENT COMPLETE
The game is now content complete. The last music tracks and cutscene art is integrated and in the game now. Your reward for beating the game and getting the true ending is no longer a black screen!!!
SOUND WORK
Most of the sound is done. Many, many changes since the last update. Still a couple of missing and not quite right sounds, but getting very close to the finish line here.
CHINESE AND SPANISH
Both translations are now in-game and selectable.
UNITY 5
Up until now the game had been built in Unity 4.5. Because of *reasons*. Now, because of other *reasons*, and because the game is complete, we can port it to Unity 5, and have done so. Expect some very minor performance improvements. More importantly, this fixed some long standing bugs (but brought others in, see bellow). It will also make the game easier to maintain moving forward.
BUGFIXING
Plenty of bugfixing. A week ago the Windows version of the game entered QA, so we managed to catch a lot of new stuff. Also, the port to Unity 5 created new bugs and resurfaced old ones, since the way physics are handled has changed a little. It also meant keeping track of bug fixed between this release and the last is impossible. The alt-tab bug is fixed, though. We think we are pretty stable now, but surely there will be some new issues due to the port. Please, let us know what you find.
MOVING FORWARD
It's all polish and bug-fixing now. And porting. We might want to get some minor extra content in before release (Eclipse second ground attack comes to mind), but the game should be considered feature locked. we have plans for expansions/DLC, but we need to see how well the game is received before committing to anything. Also, after the ports are finished we will start working on fulfilling KS rewards (strategy guide, art book...). This will be early next year. It's been a very long journey. Thanks for sticking with us!!! Now, let's just make a final push...
[ 2015-11-19 20:58:48 CET ] [ Original post ]
Heart&Slash
AHEARTFULOFGAMES
Developer
AHEARTFULOFGAMES
Publisher
2016-08-09
Release
Game News Posts:
56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(490 reviews)
The Game includes VR Support
Public Linux Depots:
- Heart&Slash Linux Depot [1.27 G]
- Heart&Slash Chinese Only Linux Depot [1.23 G]
- Heart&Slash Korea Linux depot [1.27 G]
Available DLCs:
- Heart&Slash Soundtrack
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Welcome!
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Welcome!
MINIMAL SETUP
- OS: Linux 32-64 bits
- Processor: intel i5 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia 550 or better.
- Storage: 1 GB available space
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