Ok, so after the holidays, we have been busy with the ports and further polishing bugfixing. The known issue list is getting smaller, although we still have a couple of outstanding issues we are having a hard time reproducing...
CHINESE IMAGE TRANSLATION
Chinese version of the game now has the game title and most of the visual HUD indicators translated. Equipment names are not translated, since we don't have the resources to do so, but we are talking to some partners that might help with this.
WIN 64
We have at last introduced Win 64 builds of the game. Since these have not been as thoroughly tested, there might be unknown issues with this version. However, it seems stable and should provide a small performance boost to compatible systems.
INTROS AND FADES
For a long time the game has been showing some garbage on the screen when switching scenes and going back to the main menu. We have revisited all our fades in and outs to make the game a much smoother experience. Yes, this sounds minor, but for us it's an important step in the polishing process.
BUGFIXES
- [TiZ]Reduced maximum fog in the city so Copgore fight doesn't become too much.
- [TiZ]Fences in city should be more visible now.
- [TiZ]Normal Shinken base attack should have less delay.
- [(ISIG]Ezekude]Electric guitar should not crash anymore
- [[Agartha]H.T.W.F.] robnin should work now...
- [Leudic] Explorer hat should be able to be repicked
- Start is no longer a confirm button (except in the keyboard where enter remains one)
- You can no longer exit the first room without an effective weapon equipped
- Flybots will fly more stable now, and won't drop to the fllor while firing.
- [morgankitten] can't access menu before initial cutscene anymore
- When killing flybots laser sounds should go away faster now
[ 2016-01-19 09:34:25 CET ] [ Original post ]