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UPDATE #39: REALLY CLOSE NOW
We keep progressing with the porting. Hopefully, for our next update the first two of the three console ports will be done. The QA requirements of the consoles mean a lot of changes are done to our backends (savegames, unlocks... etc) and those changes are getting ported to the PC version as soon as they are implemented.
The most significant gameplay change in this build is a change on how the combat director organizes enemy attack patterns. Before, enemies where assigned an aggressive ticket that moved them into attacking distance and allowed then to actually attack. However, those tickets were held for a long time, making many enemies unable to get their own tickets unless you either attacked them or killed the aggressive enemy. Now, once an enemy attacks, it loses its aggression ticket and allows other enemies to get one. This results in less enemies being passive, but also in a moderately higher amount of attacks against the player, significantly changing the difficulty of the game. We'd love to hear your feedback on this.
-Volume options now affect all sounds -Sounds pause during menus now -In game text should not overlap menus anymore -Enemies should attack much more frequently. -Enemy kills are processed much faster now. -Heart no longer hasa black screen on its face for one frame when switching weapons -Linus build shoud be working now -Slash second Quest laser are not deafening anymore -Factory elevator sound behaves more sensibly -Flybots cast longer shadows and are easier to localize in space -Heart does no longer look SD in the equipment menu -Not having Steam on should no lnger make the game unplayable.
[ 2016-02-09 11:24:00 CET ] [ Original post ]
GENERAL PROGRESS
We keep progressing with the porting. Hopefully, for our next update the first two of the three console ports will be done. The QA requirements of the consoles mean a lot of changes are done to our backends (savegames, unlocks... etc) and those changes are getting ported to the PC version as soon as they are implemented.
ENEMY BEHAVIOUR
The most significant gameplay change in this build is a change on how the combat director organizes enemy attack patterns. Before, enemies where assigned an aggressive ticket that moved them into attacking distance and allowed then to actually attack. However, those tickets were held for a long time, making many enemies unable to get their own tickets unless you either attacked them or killed the aggressive enemy. Now, once an enemy attacks, it loses its aggression ticket and allows other enemies to get one. This results in less enemies being passive, but also in a moderately higher amount of attacks against the player, significantly changing the difficulty of the game. We'd love to hear your feedback on this.
BUGFIXING
-Volume options now affect all sounds -Sounds pause during menus now -In game text should not overlap menus anymore -Enemies should attack much more frequently. -Enemy kills are processed much faster now. -Heart no longer hasa black screen on its face for one frame when switching weapons -Linus build shoud be working now -Slash second Quest laser are not deafening anymore -Factory elevator sound behaves more sensibly -Flybots cast longer shadows and are easier to localize in space -Heart does no longer look SD in the equipment menu -Not having Steam on should no lnger make the game unplayable.
[ 2016-02-09 11:24:00 CET ] [ Original post ]
Heart&Slash
AHEARTFULOFGAMES
Developer
AHEARTFULOFGAMES
Publisher
2016-08-09
Release
Game News Posts:
56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(481 reviews)
The Game includes VR Support
Public Linux Depots:
- Heart&Slash Linux Depot [1.27 G]
- Heart&Slash Chinese Only Linux Depot [1.23 G]
- Heart&Slash Korea Linux depot [1.27 G]
Available DLCs:
- Heart&Slash Soundtrack
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Welcome!
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Welcome!
MINIMAL SETUP
- OS: Linux 32-64 bits
- Processor: intel i5 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia 550 or better.
- Storage: 1 GB available space
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