Ok guys, so, along with the usual small bugfixes adn QoL improvements, for this update we bring a fix a nasty memory leak issue we were having that was increasing memory requirements of the game for over 1GB.
This was found during the porting process to consoles, that are more fickle than PCs and thus allow us to see problems much more clearly. It's the perfect example on how the process of porting is helping improve the PC version till the final launch!!!!
This means the game should be now much more stable in systems that just meet our recommended specs. The game caps at about 2.6GB of RAM at the highest we have seen, so 3 free GB should be more than enough to avoid fatal issues now (before the fix, we could go up to 3.6 and maybe even touch 4GB in rare occasions).
Other than that, we bring several bugfixes. Below I list most, but not all of the fixes:
[Tutorial] Lowest set of stairs has collision issues bug
z-fighting in sewers entrance bug
Herbie intro audio plays with a few seconds' delay bug
Remove platform central pillars in Marble rooms task
BDSS much, much harder to stun-lock
Blockers in Elevator collide with player blockers bug
Steel slicer air hard down attack stood still over Biggrunt's shield bug
Water cannon turret attack is wrong bug
Fire Blades strong attack cycling animations are misconfigured bug
Turrets don't sound when they hit the ground bug
Funny turret placement in 8-Square_Room enhancement
Null ref on water particles bug
Equipment can spawn twice (or thrice) in a run enhancement
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release): -3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!