Happy new year from the aheartfulofgames team! We want to apologize for the bugs we introduced in the endless dungeon update. We focused a bit too much in that part of the game and the test runs we made of the story mode were subpar. Making things worse, we had already seen most of those problems when releasing Heart&Slash in other platforms, but thought they were either platform specific or affecting more recent versions of the tools we use. We were mistaken and your game experience was affected by that. We're sorry. This release includes Win64, Win32 and Linux. Mac builds will be uploaded once we return to our normal lives.
BUGFIXES
Now, into the bugfixing, which has taken a little longer because most of us were far from a dev machine for the holidays.
- Fixed potential memory leak involving camera shake.
- Fixed walls and floors the player could go through in sewers.
- Fixed some instances of Z-fighting in factory level.
IMPROVEMENTS
We have also introduced a small improvement for people playing in low spec machines and another quality of life change.
- Ambient color is 30% brighter in all rooms, by using a 30%-100% random distribution.
- Dynamic resolution can downgrade several steps at once if perfomance degrades significatively.
[ 2018-01-02 08:20:30 CET ] [ Original post ]
Happy new year from the aheartfulofgames team! We want to apologize for the bugs we introduced in the endless dungeon update. We focused a bit too much in that part of the game and the test runs we made of the story mode were subpar. Making things worse, we had already seen most of those problems when releasing Heart&Slash in other platforms, but thought they were either platform specific or affecting more recent versions of the tools we use. We were mistaken and your game experience was affected by that. We're sorry. This release includes Win64, Win32 and Linux. Mac builds will be uploaded once we return to our normal lives.
BUGFIXES
Now, into the bugfixing, which has taken a little longer because most of us were far from a dev machine for the holidays.
- Fixed potential memory leak involving camera shake.
- Fixed walls and floors the player could go through in sewers.
- Fixed some instances of Z-fighting in factory level.
IMPROVEMENTS
We have also introduced a small improvement for people playing in low spec machines and another quality of life change.
- Ambient color is 30% brighter in all rooms, by using a 30%-100% random distribution.
- Dynamic resolution can downgrade several steps at once if perfomance degrades significatively.
[ 2018-01-02 08:20:30 CET ] [ Original post ]
🎮 Full Controller Support
- Heart&Slash Linux Depot [1.27 G]
- Heart&Slash Chinese Only Linux Depot [1.23 G]
- Heart&Slash Korea Linux depot [1.27 G]
- Heart&Slash Soundtrack
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Welcome!
- OS: Linux 32-64 bits
- Processor: intel i5 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia 550 or better.
- Storage: 1 GB available space
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