▶
UPDATE #59: PATCH 1.1.2
We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player.
Thanks to some of you, we have been able to track and fix some issues. We're also fixing things we broke in the last update. Here is the list of fixes:
[ 2018-01-25 10:19:57 CET ] [ Original post ]
This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI. As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it.
ARTIFICIAL INTELLIGENCE
We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player.
BUG FIXES
Thanks to some of you, we have been able to track and fix some issues. We're also fixing things we broke in the last update. Here is the list of fixes:
- Character models were not displayed in the character selection screen of Story.
- [@Dettadeus, Nono Ohno] Added missing colliders in B-DSS and FRANK-Y rooms. Fixes HEART going through walls and camera getting stuck behind walls.
- Reduced number of hits COPGORE can take from 5 to 3.
- [Nono Ohno] Recycling a head while jumping would break the camera.
- [Blaise] Completing arenas while using rocket cam lock-on broke camera.
- [Nono Ohno] Slash quest 3 dialogue repeats and can cause an overlap.
[ 2018-01-25 10:19:57 CET ] [ Original post ]
UPDATE #59: PATCH 1.1.2
We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player.
Thanks to some of you, we have been able to track and fix some issues. We're also fixing things we broke in the last update. Here is the list of fixes:
[ 2018-01-25 10:19:57 CET ] [ Original post ]
This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI. As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it.
ARTIFICIAL INTELLIGENCE
We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if they are not able to reach the player. This was a common problem in the second and third levels, in which robots would remain aggressive eventhough a wall or being in different platforms prevented them from attacking the player.
BUG FIXES
Thanks to some of you, we have been able to track and fix some issues. We're also fixing things we broke in the last update. Here is the list of fixes:
- Character models were not displayed in the character selection screen of Story.
- [@Dettadeus, Nono Ohno] Added missing colliders in B-DSS and FRANK-Y rooms. Fixes HEART going through walls and camera getting stuck behind walls.
- Reduced number of hits COPGORE can take from 5 to 3.
- [Nono Ohno] Recycling a head while jumping would break the camera.
- [Blaise] Completing arenas while using rocket cam lock-on broke camera.
- [Nono Ohno] Slash quest 3 dialogue repeats and can cause an overlap.
[ 2018-01-25 10:19:57 CET ] [ Original post ]
Heart&Slash
AHEARTFULOFGAMES
Developer
AHEARTFULOFGAMES
Publisher
2016-08-09
Release
Game News Posts:
56
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(481 reviews)
The Game includes VR Support
Public Linux Depots:
- Heart&Slash Linux Depot [1.27 G]
- Heart&Slash Chinese Only Linux Depot [1.23 G]
- Heart&Slash Korea Linux depot [1.27 G]
Available DLCs:
- Heart&Slash Soundtrack
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization.
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Welcome!
You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems).
But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.
Heart&Slash is an indie game developed by a small but passionate team. We have a tiny budget but big hearts, and we are giving it all to make this game (our first) the best we can.
Features (on final release):
-3 worlds to explore and fight in. Each world includes its unique enemies an bosses.
-Dozens of different weapons and equipment pieces (more than 100 in total) to customize Heart and your play style.
-Perma-death, but a persistent progression system that gives you more options as you play the game.
We hope you enjoy Heart&Slash as much as we enjoy making it!
Welcome!
MINIMAL SETUP
- OS: Linux 32-64 bits
- Processor: intel i5 or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: nVidia 550 or better.
- Storage: 1 GB available space
GAMEBILLET
[ 6102 ]
GAMERSGATE
[ 842 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB