Patch Notes
- Added warning strip to top of safe area - Made the blender look a bit less like a default cube - Fixed a bug with the "Strawberry Space Program" achievement - Cut the kiwi in half so it doesn't look like a potato anymore. - Re-added the 100% achievement trophy. - Fixed menu descriptions not working with kb/m controls. - Added menu highlighting for kb/m. - Added menu switching sfx. A relatively small update to fix some issues and includes general improvements!
[ 2024-01-06 15:37:20 CET ] [ Original post ]
Super Fruit (NEW GAMEMODE!)
Everybody makes mistakes. That's why we've invented edible* super juice. These special "fruits" can really mix things up. Drop some lead, shrink it, or defy gravity with these Super (delicious) fruits.
Super Fruit: BOUNCY
A fruit covered in a super bouncy sauce that makes it bounce higher and faster. Be careful though, it's hard to control!
Super Fruit: GLUE COVERED
It's covered in glue and will stick to the first fruit it touches.
Super Fruit: GRAVITY
This fruit has a gravitational pull that will pull other fruits of the same type towards it.
Super Fruit: LEAD
A heavy fruit that sinks straight to the bottom, where it will lose its power. Be careful, as it will try to push anything out of its way.
Super Controls
The controls on PC (Mouse/Keyboard) have been updated! The cursor will now ignore fruit and stay in place. This should allow you to be more consistent when dropping multiple fruits without moving. If you want the old way of it targeting the fruit, you can hold the "SHIFT" key.
Super Gamemode Changes!
Before, all games started with the following fruit queue: Cherry, Strawberry, Cherry, Apricot. This has been changed to be unique per mode:
Classic Mode
Cherry, Strawberry, Cherry, Apricot, Strawberry
Time Attack
Strawberry, Apricot, Strawberry, Cherry, Cherry, Cherry
Auto Drop
Apricot, Apricot, Cherry, Strawberry, Cherry, Kiwi
Super Fruit
Cherry, Strawberry, Apricot, Apricot, Cherry (Bouncy) Additionally, the fruit that becomes available as the game progresses has also been changed:
Classic Mode
Cherry, Strawberry & Apricot > 200 Score: Higher chance for Apricot > 750 Score: Chance for Kiwi > 1500 Score: Chance for Plum > 2500 Score: Lowered chance for Strawberry & Cherry
Time Attack
Cherry & Strawberry > 30 Seconds Survived: Chance for Apricot > 60 Seconds Survived: Chance for Kiwi > 120 Seconds Survived: Chance for Plum
Auto Drop
Auto drop does not change fruit over time and always has the ability to drop Cherry, Strawberry, Apricot & Kiwi
Super Fruit
Cherry, Strawberry & Apricot > 200 Score: Higher chance for Apricot > 750 Score: Chance for Kiwi > 1500 Score: Chance for Plum
Super Achievements
Super Fruit: Let's Try Again Use a Mirror fruit to re-drop a watermelon. Super Fruit: Binary Star System Have two Gravity fruits attract each other. Super Fruit: Immediate Danger Keep upgrading a bouncy fruit to end up with a bouncy peach! The Love for Three Oranges Have three oranges in play at the same time. Fruit Punch Have at least one of every fruit active at the same time!
Super Stats!
The new gamemode has its leaderboard added, and two new stats for it.
[ 2023-12-13 19:06:00 CET ] [ Original post ]
- Re-done main menu to be more legiable on smaller screens - Updated controller mappings on menu's to make it less weird - Added velocity & scale data to game history - Added a button to clear your history to settings - Fixed a crash on macOS This is a small update, hoping to fix some of the more glaring issues I've heard people have. If you have any bugs or ideas please do mail them to me at melongame@awoo.industries or send them over on the discord! https://awoo.to/discord?r=mlgpn2 I'm working on introducting new modes so look forward to those!
[ 2023-12-09 21:55:39 CET ] [ Original post ]
Gameplay Changes
- Fruits are now more bouncy and move around more easily.
- Fruits receive 5x more mass when freshly dropped, It goes away the moment it impacts anything.
Classic Mode
The Combo Multiplier has been changed:
- Minimum decay rate changed to 4x from 1x
- Introduced a "buffer" time when you merge fruit, Pausing the combo timer. Buffer time lasts 2 seconds and is canceled if you drop fruit.
Time Attack
Time Attack extra time has been rebalanced, Instead of using the fruits "Value" (All of the merges together) to determine how much time to add it now uses the following: Cherry, Strawberry & Apricot: No extra timeKiwi: +2 SecondPlum, Orange & Apple: +5 SecondsPear: +10 SecondsBanana: +30 SecondsWatermelon: +120 Seconds (Full reset) This should incentivise going for bigger fruit over trying to spam apricot merges to extend your time.
Visual Changes
- Added a little welcome jingle
- Added a animation to the "Up Next" queue to indicate changes
- Changed the splash screen
- Classic multiplier is now displayed in the top left
- The outside looks less barren.
Statistics
Introduced a load of new stats
- Total Score (Per Gamemode)
- Watermelons Created
- Bananas Created
- Peaches Created
- Pears Created
- Apples Created
- Oranges Created
- Plums Created
- Kiwis Created
- Apricots Created
- Strawberries Created
- Strawberries Created
- Games Played: Classic
- Games Played: Time Attack
- Games Played: Auto Drop
- Points Earned: Classic
- Seconds Survived: Time Attack
- Fruit Dropped: Time Attack
Technical Changes
- Updated directory structureThis means that some paths like logfile locations have changed, Please get in touch via Discord if this affects you! (Technical Support)
[ 2023-11-28 22:01:31 CET ] [ Original post ]
- Added native controller support for gameplay & menus - Added Discord Rich Presence - Fixed some physics bugs
[ 2023-11-25 19:41:33 CET ] [ Original post ]
Heya, First of all thank you so much for checking out the game!!! The store page is now setup and running. This is so awesome Additionally, the testing branch has been updated with the following changes: - Added the Steam leaderboards to the stats menu - Added the "Game History" feature, It allows you to look back at your previous mistakes, They are synced using steam cloud so you can bring your failures with you on your Steam Deck! stars
[ 2023-11-24 05:13:34 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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Have you ever wanted to make a smoothie in your blender at home?
Have you had trouble fitting all the fruit in there?
Look no more with this top-of-the-line blender simulator using our NASA APPROVED* physics simulator.
No more shall you spill the fruit (of labor) as you try and try again.
Simulate your perfect smoothie in one of our three (3) gamemodes:
Classic Mode
Drop your fruit whenever you want where ever you want, Match fruit of the same type and they'll combine into the next level!You lose when a fruit escapes the blender.
Time Attack!
Classic mode just got a little faster.Race the timer and match fruit to keep yourself from timing out.
Can you handle the pressure of a full blender and 10 seconds on the clock?
Auto Drop
It seems your spacebar got stuck.Autodrop constantly forces you to drop fruit at constantly increasing rates.
Planning & Structure go out the blender fast when the cherries rain from above.
* nasa did not aprove any of this and for legal reasons it's a joke.
- Processor: 8th Gen Intel(R) Core(TM) i5Memory: 512 MB RAMStorage: 512 MB available space
- Memory: 512 MB RAMStorage: 512 MB available space
- Storage: 512 MB available space
- Processor: 10th Gen Intel(R) Core(TM) i5Memory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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