
Have you ever wanted to make a smoothie in your blender at home?
Have you had trouble fitting all the fruit in there?
Look no more with this top-of-the-line blender simulator using our NASA APPROVED* physics simulator.
No more shall you spill the fruit (of labor) as you try and try again.
Simulate your perfect smoothie in one of our three (3) gamemodes:

Classic Mode
Drop your fruit whenever you want where ever you want, Match fruit of the same type and they'll combine into the next level!You lose when a fruit escapes the blender.

Time Attack!
Classic mode just got a little faster.Race the timer and match fruit to keep yourself from timing out.
Can you handle the pressure of a full blender and 10 seconds on the clock?

Auto Drop
It seems your spacebar got stuck.Autodrop constantly forces you to drop fruit at constantly increasing rates.
Planning & Structure go out the blender fast when the cherries rain from above.
* nasa did not aprove any of this and for legal reasons it's a joke.
Playtest? 2.0? Whuh?
Yup! It\'s true! I\'ve been working on and off on a complete recreation of the game. There is still a lot of work to do, but even in the current state I think the game is already in a better state.
Over the course of the following months, more players who have signed up to the playtest will be able to play this version of the game and give feedback!
But why?
Well, I really wanted to implement more features and content (For example: Local Multiplayer), Which would have been way harder to do in the current version of the game. So I decided to start over, which those features in mind.
I want to add at least 3 new gamemodes before the full release of 2.0, specifics on what they will be I cannot reveal at this time, but please sign up for the play test via the https://store.steampowered.com/app/2707420/3D_Watermelon_Game/\"" style="color:#bb86fc;text-decoration:none;">Store Page to see for yourself!
If you have ideas, feedback or bug reports. Please do not hesitate to report them in the Discord or here on the Steam Forums
Pricing Changes
On the public full release of the 2.0 version, the price of the game will increase from $2.99 to $4.99. This will be a long time from now, so make sure to grab the game before then if you wish!
I expect to be able to release this update somewhere mid 2026
[table equalcells=\"1\" colwidth=\",\"]Old Price
[/th][th]New Price
[/th]$2.99
$4.99
2.99
4.99
2.49
4.49
CDN$ 3.89
CDN$ 6.49
Mex$ 15.00
Mex$ 25.00
449
580
Rp 28 99
Rp 47 499
The playtest is free to play, even if you do not own the base game.
These prices are subject to change.
This version doesn\'t include any gameplay changes (Hopefully).
Addresses a bug in the settings menu
[/*]Updates to a newer unity version.
[/*]
Version 9
This patch adds new Achievements, stats and Leaderboards and addresses a bug or two
Leaderboards
Two new leaderboards for lifetime merges & drops have been added, boot up the game and play 1 match to add your entry
[/*]The leaderboard can be viewed from the stats page
[/*]
Statistics
A new stat \"Fruit Lost\" has been added to time attack, to track how many fruit you have spilled out of the blender
[/*]
Achievements
Wasteful!\nGranted to those who waste fruit, 20 of them to be precise
[/*]A Bunch OF Bananas\nGranted to those who have proven themselves in the way of the blender. \nIf you already meet the requirements booting the game should grant the achievement!
[/*]
Misc changes
Fixed an issue with the wrong sound effect playing in certain menus
[/*]Fixed an issue with the Twitch integration
[/*]Added a build number & identifier to the settings menu
[/*]
Version 8
This version is another tiny patch, which addresses some issues with the match history
Fixed a bug where you could view the history while it was empty
[/*]Fixed the display of scores in Time Attack
[/*]Fixed a issue with the quota for history items
[/*]Fixed a small issue related to navigating between the different menu screens
[/*]History items are now properly sorted on date & time again
[/*]
Version 7
Really small patch that does things.
- Shed some extra light on the blender
- Fixed resolution not being saved & applied properly
- Split up resolution & refresh rate dropdowns
- Fixed quantum gaming
Version 6
A new version is here, once again! This version focuses on the Time Attack gamemode to hopefully make it more interesting.
Time Attack Rework
Time attack starting time increasted from 2:00 to 3:00
[/*]Removed the cap on time (was 2:00)
[/*]Added a \"pause timer\" mechanic, as you merge fruit this bar fills up (and slowly drains!)
When the bar is full, it will start draining at a rapid speed\nWhile the bar is draining, the timer does not go down
[/*]Removed merge time bonus for Banana, Peach, Pear & Apple
[/*]Changed the Watermelon time bonus from 30 seconds to 1 minute.
[/*]Letting a fruit escape the blender no longer instantly ends the game, but instead causes you to lose 10 seconds on the clock
[/*]Time Survived is now displayed alongside the remaining time
[/*]
Hopefully these changes will make time attack a lot more interesting to play!
New Achievements & Stats
Added a new Achievement \"Temporal Anomaly\" for pausing time 25 times in time attack
[/*]Added a new stat \"Times Time Frozen\" to track how many times you have frozen time
[/*]
Misc Changes
Made the gravity super fruit not attract until it is dropped
[/*]Made the gravity fruit\'s effect 4x as strong
[/*]Adjusted the Time Attack in-game leaderboard to show scores in mm:ss format
[/*]Fixed an issue that caused the log file to become bloated quickly
[/*]Fixed an issue that caused unavailable UI elements to be selectable while using controller inputs.
[/*]Adjusted the Storage Quota for history entries
[/*]

Version 5!
It's been a while since the last update, so I felt it was time for one right about now ;)
General Changes
Fixed an issue where Discord Rich Presence was not working
[/*]Fixed some issues with some achievements
[/*]Fixed an issue where some objects related to achievements would not spawn
[/*]Adjusted some sound effects
[/*]
Super Fruits
[b]Added a NEW super fruit! Chameleon!
[/*]
[/b]This Super Fruit can merge with ANY other fruit!
Updated Lead fruit to squish other fruit on its way down
[/*]Updated Glue fruit to be way more sticky
[/*]
New Achievements
Sticky Situation
[/*]Squishy Business
[/*]
Patch Notes
- Added warning strip to top of safe area- Made the blender look a bit less like a default cube
- Fixed a bug with the "Strawberry Space Program" achievement
- Cut the kiwi in half so it doesn't look like a potato anymore.
- Re-added the 100% achievement trophy.
- Fixed menu descriptions not working with kb/m controls.
- Added menu highlighting for kb/m.
- Added menu switching sfx.
A relatively small update to fix some issues and includes general improvements!
Super Fruit (NEW GAMEMODE!)
Everybody makes mistakes. That's why we've invented edible* super juice. These special "fruits" can really mix things up. Drop some lead, shrink it, or defy gravity with these Super (delicious) fruits.Super Fruit: BOUNCY
A fruit covered in a super bouncy sauce that makes it bounce higher and faster. Be careful though, it's hard to control!Super Fruit: GLUE COVERED
It's covered in glue and will stick to the first fruit it touches.Super Fruit: GRAVITY
This fruit has a gravitational pull that will pull other fruits of the same type towards it.Super Fruit: LEAD
A heavy fruit that sinks straight to the bottom, where it will lose its power. Be careful, as it will try to push anything out of its way.Super Controls
The controls on PC (Mouse/Keyboard) have been updated! The cursor will now ignore fruit and stay in place. This should allow you to be more consistent when dropping multiple fruits without moving. If you want the old way of it targeting the fruit, you can hold the "SHIFT" key.Super Gamemode Changes!
Before, all games started with the following fruit queue: Cherry, Strawberry, Cherry, Apricot.This has been changed to be unique per mode:
Classic Mode
Cherry, Strawberry, Cherry, Apricot, StrawberryTime Attack
Strawberry, Apricot, Strawberry, Cherry, Cherry, CherryAuto Drop
Apricot, Apricot, Cherry, Strawberry, Cherry, KiwiSuper Fruit
Cherry, Strawberry, Apricot, Apricot, Cherry (Bouncy)Additionally, the fruit that becomes available as the game progresses has also been changed:
Classic Mode
Cherry, Strawberry & Apricot> 200 Score: Higher chance for Apricot
> 750 Score: Chance for Kiwi
> 1500 Score: Chance for Plum
> 2500 Score: Lowered chance for Strawberry & Cherry
Time Attack
Cherry & Strawberry> 30 Seconds Survived: Chance for Apricot
> 60 Seconds Survived: Chance for Kiwi
> 120 Seconds Survived: Chance for Plum
Auto Drop
Auto drop does not change fruit over time and always has the ability to drop Cherry, Strawberry, Apricot & KiwiSuper Fruit
Cherry, Strawberry & Apricot> 200 Score: Higher chance for Apricot
> 750 Score: Chance for Kiwi
> 1500 Score: Chance for Plum
Super Achievements
Super Fruit: Let's Try Again Use a Mirror fruit to re-drop a watermelon.Super Fruit: Binary Star System Have two Gravity fruits attract each other.
Super Fruit: Immediate Danger Keep upgrading a bouncy fruit to end up with a bouncy peach!
The Love for Three Oranges Have three oranges in play at the same time.
Fruit Punch Have at least one of every fruit active at the same time!
Super Stats!
The new gamemode has its leaderboard added, and two new stats for it.- Re-done main menu to be more legiable on smaller screens
- Updated controller mappings on menu's to make it less weird
- Added velocity & scale data to game history
- Added a button to clear your history to settings
- Fixed a crash on macOS
This is a small update, hoping to fix some of the more glaring issues I've heard people have.
If you have any bugs or ideas please do mail them to me at melongame@awoo.industries or send them over on the discord! https://awoo.to/discord?r=mlgpn2
I'm working on introducting new modes so look forward to those!
Gameplay Changes
- Fruits are now more bouncy and move around more easily.[/*]
- Fruits receive 5x more mass when freshly dropped, It goes away the moment it impacts anything.[/*]
Classic Mode
The Combo Multiplier has been changed:- Minimum decay rate changed to 4x from 1x[/*]
- Introduced a "buffer" time when you merge fruit, Pausing the combo timer. Buffer time lasts 2 seconds and is canceled if you drop fruit.[/*]
Time Attack
Time Attack extra time has been rebalanced, Instead of using the fruits "Value" (All of the merges together) to determine how much time to add it now uses the following:Cherry, Strawberry & Apricot: No extra timeKiwi: +2 SecondPlum, Orange & Apple: +5 SecondsPear: +10 SecondsBanana: +30 SecondsWatermelon: +120 Seconds (Full reset)
This should incentivise going for bigger fruit over trying to spam apricot merges to extend your time.
Visual Changes
- Added a little welcome jingle [/*]
- Added a animation to the "Up Next" queue to indicate changes[/*]
- Changed the splash screen[/*]
- Classic multiplier is now displayed in the top left[/*]
- The outside looks less barren.[/*]
Statistics
Introduced a load of new stats- Total Score (Per Gamemode)[/*]
- Watermelons Created[/*]
- Bananas Created[/*]
- Peaches Created[/*]
- Pears Created[/*]
- Apples Created[/*]
- Oranges Created[/*]
- Plums Created[/*]
- Kiwis Created[/*]
- Apricots Created[/*]
- Strawberries Created[/*]
- Strawberries Created[/*]
- Games Played: Classic[/*]
- Games Played: Time Attack[/*]
- Games Played: Auto Drop[/*]
- Points Earned: Classic[/*]
- Seconds Survived: Time Attack[/*]
- Fruit Dropped: Time Attack[/*]
Technical Changes
- Updated directory structureThis means that some paths like logfile locations have changed, Please get in touch via Discord if this affects you! (Technical Support)[/*]
- Added native controller support for gameplay & menus
- Added Discord Rich Presence
- Fixed some physics bugs
Heya, First of all thank you so much for checking out the game!!!
The store page is now setup and running. This is so awesome
Additionally, the testing branch has been updated with the following changes:
- Added the Steam leaderboards to the stats menu
- Added the "Game History" feature, It allows you to look back at your previous mistakes, They are synced using steam cloud so you can bring your failures with you on your Steam Deck! stars
Minimum Setup
- Processor: 8th Gen Intel(R) Core(TM) i5Memory: 512 MB RAMStorage: 512 MB available space
- Memory: 512 MB RAMStorage: 512 MB available space
- Storage: 512 MB available space
Recommended Setup
- Processor: 10th Gen Intel(R) Core(TM) i5Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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