Hey folks Our puzzler After Light Fades has a new trailer and a much more polished demo up on its Steam page Check out the trailer here [previewyoutube=bbElbULQO8E;full][/previewyoutube] We're a while away from release so it's still all WIP, but as always we'd love to hear your impressions Cheers!
Hi folks! We've entered our sokoban puzzler After Light Fades into the DevGAMM Awards and we'd love your support! Its easy to vote for us: 1 Head to https://form.fillout.com/t/hZWP7Kgy7Aus and log in with your email. 2 Find our game in the list and submit your vote! Feel free to share the link with your friends to spread the word! Remember, its one vote per email, and the last day to vote is October 27. Check out the free demo here, and remember to wishlist! Thanks for your support!
added a new sokoban level in the overworld fixed a bug where the Camera Sensitivity slider in options menu wasn't save/loading (thanks to Scumbag Nordavind in the Steam Community for letting me know about that one!) increased max level of that Cam Sensitivity slider as per a community request
A new Game Dev Journeys Video is up! In this one I show you around inside Dream of the Star Haven's Unity project, create a new sokoban minigame level (mostly in real time), and show a bit of how sokoban puzzles are integrated into the game under the hood. So if you're a game developer or are just interested to see how this stuff gets made, check it out! [previewyoutube=cLrWynaho88;full][/previewyoutube]
Hey folks! I've started a YT series / podcast where I have casual chats about game design concepts and structures like metroidvanias, player-driven puzzle solving, worlds-within-worlds and more So far I've been chatting about game design ideas at large, but I'll also be doing some deep dives into Dream of the Star Haven's development. So if there's anything you'd like to see or know about it then let me know! Check out the YT series here
Hey folks! Just saying hi to let you know we're transitioning Dream of the Star Haven from a free to a paid (premium) game If you already have the game in your library you're all good, you still get to keep it forever for free It'll still be in early access for a while, and even at its final release we're aiming to keep it a short(ish) and sweet experience, so it wont cost a bunch In a nutshell the decision has come out of how happy we are with how the new sokoban layer of the game! We can see a lot of depth continuing to emerge from it and these puzzles will add plenty of extra gameplay hours to sink your teeth into. In a larger sense we also believe in the principle that everyone should honour the value of their work! If you (or your friends) haven't got it already you can still snag it for free for the next few days, then after that it'll be premium (ie one up-front payment, no in-game purchases etc) Hope you're enjoying your time in the haven! Cheers Al Thumm from Orchid of Redemption
Added a couple more new sokobans. They're hidden around the place and generally replace some of the starburst challenges that were previously just "find a key". We're cruising now! Lots puzzles to come :) Come say hi in the Discord if want to chat and share your experiences! https://discord.gg/rNJ7hpSWus
This is the first look at the new sokobans that'll become a large part of the game moving forward. For now there's just a couple of basic ones in the overworld, and in the coming months we'll add more throughout the levels We've had a shot of inspiration, so we now have a master plan for how these puzzles are going to round out the game to completion More soon!
added new level "Sun Dazed" - it's a standalone regular level (ie not a challenge level), and will eventually lead on to other levels in the same (desert) biome polished title screen various small UI polishes tweaked the timing of the laser statue-heads so you have more time to attack them and hide, before they attack you
fixed a bug on the title screen - this may have been preventing the mouse from working on Linux/Steam Deck. This also fixes the issue of the "WASD" UI on the title screen not changing to controller icons when any controller input is pressed updated the level "Reorientations" after player feedback, to make it more unique, and to provide more beginners-context for gravity-flipping interactions to come in later levels updated all menu UIs with a first pass of visual polish
Dream of the Star Haven
Orchid of Redemption
Lamplight Forest
2024-01-25
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://store.steampowered.com/app/2696080 
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The game introduces a mesmerizing combination of a mighty triple-leap ability and a magical scanner, both essential tools for navigating the dreamy landscapes.
Master the cosmic leap to soar through the air, allowing you to explore the awe-inspiring floating islands with grace and fluidity. The triple-leap ability not only propels you to greater heights but also enables you to elegantly traverse expanses with spectacular agility. Eventually gravity itself bends to your will, giving you the power to literally turn the dreamlike world upside-down.
Discover the stars scattered across the islands using the magical scanner which aids you in locating the hidden celestial fragments. As you progress through each island, you uncover remnants of a celestial era.
Immerse yourself in a unique blend of soothing exploration, graceful platforming, and a dreamy atmosphere. Savor the breathtaking vistas and uncover the secrets hidden among the floating islands. With its emphasis on relaxation and exploration, the game provides an oasis of tranquility and is the perfect game-between-games when you need a break from big, noisy and chaotic gameplay.
Embrace the joy of a harmonious journey as you leap toward the stars and peacefully Dream of the Star Haven
- OS: Requires a 64-bit processor and operating system
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