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Release Notes - Combat Prototype Ver. 0.4.0030


Hello everyone! Today we are releasing a new version of Into The Grid's combat prototype. If you want to give it a try, request access today using the button on the game's page!
Let's jump right into it!

NEWS & CHANGES


MAJOR


Onboarding v1


  • Basic concepts are explained during the game in predefined sequences or triggered by specific actions.

New Run Structure


  • Start with a base non-archetypical deck.
  • More combats, new cards, and new enemies.
  • Enemies are divided into Tiers and get more difficult as combats progress.
  • Card rarity in rewards depends on the enemys Tier.

Protected mechanic rework


  • The Protected status now increases the Buffer generated instead of modifying the incoming damage.
  • Theres no cap to the amount of Protected that can be stacked.

MINOR


  • Added a Commands label in the main UI.

  • Tooltips are now visible in the Enemy Intent.

  • Tooltips for the cards are now visible in the deck views (Repository, Recycler, and Decompiled Stack).
  • Cards get bigger when hovering over them in the deck views (Repository, Recycler, and Decompiled Stack).

  • Enemies will now display a name to identify them when providing feedback.
  • END TURN button will show a proper text when there are no more valid plays to perform.
  • Current battle number and remaining battle number is visible now.
  • Buffer and TEMP VIM counters will hide when they are at 0.
  • Status icons for both the player and the enemy are bigger.
  • Added animations to the icons when receiving or applying status effects.
  • Added icons to different sections of the UI (Buffer, VIM, TEMP VIM).

FIXES


  • Fun Guys now gives 1 TEMP VIM instead of 7 (sorry not sorry!)
  • Several card texts have been improved.
  • The players Integrity bar will get back to the original color after Buffer is reset each round.
  • The game wont freeze on the loading screen when trying to start a new run.
  • After picking (or skipping) a reward card the game moves to the next battle directly.
  • Fixed a bug where multiple cards could be added by fast-clicking in the reward screen.

KNOWN ISSUES


COMMANDS


  • Killing an ICE with IGNITION PROTOCOL by activating DIG Command creates a UI overlap.
  • Sometimes DIG wont allow to discard some cards.
  • After using OPTIMIZE cards remain greyed-out but still playable.
  • Cost of cards affected by OPTIMIZE remains green-colored even after returning to regular value.
  • Sometimes OPTIMIZE won't affect any card.
  • Turn can be ended when hiding the Repo view during the resolution of a command (i.e. EXECUTE).
  • Sometimes Command icons are highlighted even if the player doesn't have enough VIM to activate them if TEM VIM was gained the previous turn.
  • EXECUTE can be triggered with no cards in Repo, spending VIM for no effect.

CARDS


  • DATA DRAIN is giving buffer even if damage is partially or totally blocked by BUFFER.
  • APEX CODESLASH sometimes miscalculates its damage.
  • PUNK'S GIFT won't allow to decompile some cards.
  • PUNK'S GIFT may sometimes not show the interface to select a card to decompile.

GENERAL


  • Clock bonus from ICE subroutine is carried over into the next battle.
  • Sometimes the player will draw fewer than 5 cards.
  • Sometimes cards played or discarded won't end up in the Recycler nor in the Decompiled Stack.



[ 2024-03-25 18:41:24 CET ] [ Original post ]



Into The Grid
Flatline Studios
  • Developer

  • Flatline Studios
  • Publisher

  • Q3 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 16  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://flatline.games
  • Website

  • https://store.steampowered.com/app/2576200 
  • Steam Store





  • Ever wondered what the love child of a Roguelike Deckbuilder and a Tabletop Boardgame would look like? Here’s the answer: Into The Grid features action-packed card battles and deeply tactical map exploration with resource management.




    We designed a unique dual-resource system where each card is played for its effect while simultaneously generating Virtual Memory (VIM), which allows the player to take advantage of even the most suboptimal hands. Use your VIM to activate your Commands during battle and obliterate your enemies’ defenses!




    Exploit the Commands - powerful unlockable skills that can be the difference between victory and defeat. Choose them wisely, sync them with your deck, and strategically deploy them for knockout wins.



    The Grid is the infinite digital landscape where information lives. Full of riches and dangers, it’s a place where only the sharpest minds can thrive. Experience a layer of depth never seen before in the genre; consider every move as if it were your last because it might be. Fight or flee? Visit this area now or later? Cash in a reward immediately, or hold on to it for an even bigger payoff? The choice is yours, as well as the punishment and the profit.



    The Repo is your arsenal, and its program cards, your weapons. Get new Programs as you explore, and scrap your least effective ones to upgrade your best ones. Look out for unique combinations and unlock the ultimate power.



    As a hacker, your Console is an extension of your mind and body. Customize it to match your playstyle by unlocking hardware mods and perks. The more you hone your skills, the more options you’ll discover!



    Into The Grid includes five distinct characters, each with its own story arc, gameplay mechanics, art, and much more.

    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
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