Development Updates - April 2024
[h5]This provides a high-level overview of our upcoming milestones along with their current estimates, when available (subject to change). 1Gameplay Trailer (June) 2Playtest Round: UI Redesign (August)* 3Playtest Round: Map Exploration (August)* 4Demo Launch (September) 5Steam Next Fest (October 2024 - February 2025) 6Early Access Release (TBD) 72nd Character Release: The Maker (TBD) * Events 2 and 3 may occur simultaneously or separately; this is yet to be determined.[/h5]
[h5]What actions are we taking to move closer to our goals? See below.[/h5] [h4]Gameplay Trailer[/h4] [h5]We are assembling a brand new trailer that will highlight more gameplay. It will premiere at a special event. Stay tuned ;)[/h5] [h4]UI Redesign[/h4] [h5]Taking into consideration the valuable feedback gathered from playtests, and in line with our search for an identity that matches the mature and harsh tone of the universe we're creating, we are overhauling the entire game's UI. We're aiming for a more minimalistic and retro-futuristic aesthetic.[/h5]
WIP - Subject to change. [h4]Code Refactor[/h4] [h5]We're undertaking significant work to enhance the game's code, making it more scalable, less prone to bugs, and future-proof. This is crucial as the game will be built in modules. This approach allows us to add new mechanics and content incrementally, maintaining the game's freshness for many years, as it has been our intention from the beginning. As part of this development, we're also creating the "Enemy Brain" System. This system will enable us to create smarter ICEs that can adapt and modify their behaviors based on any game state we choose.[/h5] [h4]Grid Exploration[/h4] [h5]In tandem with the code refactor, we have commenced work on the Exploration System, making significant progress. The procedural generation, based on game design rules, is functional and allows us to:
Future developments include implementing:
[h5]That concludes this update. We eagerly await your comments and suggestions. Remember to join our Discord for live chat with the team and other Runners! [url=https://discord.gg/sYm63y9mT2]
Until the next update, see you in The Grid![/h5]
[ 2024-04-19 20:23:25 CET ] [ Original post ]
[h5]Hello Runners!
As we continue to develop Into The Grid at full speed, we plan to share updates more frequently. For additional behind-the-scenes content, remember to join our Discord! We hope you enjoy these updates and join us on this journey.
Let's get started![/h5]
ROADMAP
[h5]This provides a high-level overview of our upcoming milestones along with their current estimates, when available (subject to change). 1Gameplay Trailer (June) 2Playtest Round: UI Redesign (August)* 3Playtest Round: Map Exploration (August)* 4Demo Launch (September) 5Steam Next Fest (October 2024 - February 2025) 6Early Access Release (TBD) 72nd Character Release: The Maker (TBD) * Events 2 and 3 may occur simultaneously or separately; this is yet to be determined.[/h5]
ONGOING WORK
[h5]What actions are we taking to move closer to our goals? See below.[/h5] [h4]Gameplay Trailer[/h4] [h5]We are assembling a brand new trailer that will highlight more gameplay. It will premiere at a special event. Stay tuned ;)[/h5] [h4]UI Redesign[/h4] [h5]Taking into consideration the valuable feedback gathered from playtests, and in line with our search for an identity that matches the mature and harsh tone of the universe we're creating, we are overhauling the entire game's UI. We're aiming for a more minimalistic and retro-futuristic aesthetic.[/h5]
WIP - Subject to change. [h4]Code Refactor[/h4] [h5]We're undertaking significant work to enhance the game's code, making it more scalable, less prone to bugs, and future-proof. This is crucial as the game will be built in modules. This approach allows us to add new mechanics and content incrementally, maintaining the game's freshness for many years, as it has been our intention from the beginning. As part of this development, we're also creating the "Enemy Brain" System. This system will enable us to create smarter ICEs that can adapt and modify their behaviors based on any game state we choose.[/h5] [h4]Grid Exploration[/h4] [h5]In tandem with the code refactor, we have commenced work on the Exploration System, making significant progress. The procedural generation, based on game design rules, is functional and allows us to:
- Generate Grids of virtually any size.
- Define Node Types.
- Group Nodes into Clusters and assign their Watcher ICEs.
- Position Gates and assign their Bouncer ICEs.
- Spawn Sentinel ICEs.
- A Pathing System to demonstrate possible and impossible movements to the player.
- A Glitches System that enables the Runner to collect these "Relics/Artifacts" that modify the game's rules.
Future developments include implementing:
- Possible actions when engaging with each Node Type.
- The triggers for elevating/lessening the Trace level and the effects of each level.
- The triggers for disabling Bouncer ICEs to unlock Gates.
- The Events system for narrative encounters and their outcomes.
- New cards, Commands, enemy abilities, and Glitches effects.
[h5]That concludes this update. We eagerly await your comments and suggestions. Remember to join our Discord for live chat with the team and other Runners! [url=https://discord.gg/sYm63y9mT2]
Until the next update, see you in The Grid![/h5]
Into The Grid
Flatline Studios
Flatline Studios
Q3 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 16
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://flatline.games
https://store.steampowered.com/app/2576200 
Ever wondered what the love child of a Roguelike Deckbuilder and a Tabletop Boardgame would look like? Here’s the answer: Into The Grid features action-packed card battles and deeply tactical map exploration with resource management.
We designed a unique dual-resource system where each card is played for its effect while simultaneously generating Virtual Memory (VIM), which allows the player to take advantage of even the most suboptimal hands. Use your VIM to activate your Commands during battle and obliterate your enemies’ defenses!
Exploit the Commands - powerful unlockable skills that can be the difference between victory and defeat. Choose them wisely, sync them with your deck, and strategically deploy them for knockout wins.
The Grid is the infinite digital landscape where information lives. Full of riches and dangers, it’s a place where only the sharpest minds can thrive. Experience a layer of depth never seen before in the genre; consider every move as if it were your last because it might be. Fight or flee? Visit this area now or later? Cash in a reward immediately, or hold on to it for an even bigger payoff? The choice is yours, as well as the punishment and the profit.
The Repo is your arsenal, and its program cards, your weapons. Get new Programs as you explore, and scrap your least effective ones to upgrade your best ones. Look out for unique combinations and unlock the ultimate power.
As a hacker, your Console is an extension of your mind and body. Customize it to match your playstyle by unlocking hardware mods and perks. The more you hone your skills, the more options you’ll discover!
Into The Grid includes five distinct characters, each with its own story arc, gameplay mechanics, art, and much more.
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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