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Development Updates - Playtest Edition! (November 2024)


[h5]Hello Runners, its time for another Development Update! In this edition, we are covering our findings from the last Playtest Round and the decisions we make for the upcoming Demo. Lets jump into it, shall we?[/h5]
[h5]First of all, we want to thank everyone who participated in this test round; from the bottom of our hearts, THANKS! The feedback you provided was paramount to guide our next efforts and prioritize whats best for the game and its upcoming Demo. Here are some stats

  • 1,000+ players in 1 week.
  • Almost 200 daily active players avg.
  • 80+ Feedback Surveys submitted in 2 days.
  • 5 live moderated sessions in 3 days.
  • 500+ new Wishlists.
And some of the survey results
  • Overall experience rating: above 4 stars (out of 5).
  • 93% of the respondents have played a Roguelike Deckbuilder before.
  • 58% said they did it a lot.
  • 88% of the respondents agreed that the current state of the game makes them excited about whats to come, and they should!
[/h5]
[h5]A lot of things! We analyzed the feedback from all sources (interviews, surveys, Steam forums, and Discord) and ordered them by how often they were mentioned and the impact they have on gameplay. We mainly noticed that the improvement opportunities are located in three places: The Trace system, the tutorial, and the game balance. All these are intertwined, as the game is both difficult and complex but also was unbalanced and incorrectly explained. On a brighter note, we learned that the new mechanics we are introducing (the VIM/Commands System, the Node Map, the Trace system, and the complex enemies with varied effects) are appealing and engaging, and people enjoyed them a lot! So, with all that in mind, we started to work on the changes for the upcoming demo.[/h5]
[h5]We went back to the drawing board, made some decisions, and started executing them. At this point, we can share the following information:
  • The Demo release date has been moved one week to November 11.
  • The Demo will include a brand new Tutorial, separated from the storyline.
  • The Demo will include a Storyline with an intro before jumping Into The Grid (see what I did there?).
  • Most cards will be rebalanced to make a more clear differentiation between the initial cards (which are supposed to be kinda weak) and the reward cards you obtain during the run.
  • Card drop rates will be adjusted to showcase more card variety (we have over 80 cards!)
  • New Node types will be introduced, including one that allows removing cards from the deck!
  • The Trace System will be adjusted, as well as how some of the Watcher ICE works.
  • Visual/Animation improvements will be added to the Node Map to make more clear where Clusters begin and end and what things are affecting them.
These are just adjustments done based on our learning from the playtest. On top of that you can expect: more SFX, more VFX, more enemies (models and abilities), more Commands, more of everything! And, of course, the plan is to keep expanding the demo frequently with more content and new mechanics that are already designed but not yet implemented.[/h5]
[h5]And thats all for now! We are eager to show you all the cool stuff we are working on and for you to take another dive Into The Grid![/h5]


[ 2024-11-01 15:30:43 CET ] [ Original post ]



Into The Grid
Flatline Studios
  • Developer

  • Flatline Studios
  • Publisher

  • Q3 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 16  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • No user reviews

    (0 reviews)


  • Review Score

  • https://flatline.games
  • Website

  • https://store.steampowered.com/app/2576200 
  • Steam Store





  • Ever wondered what the love child of a Roguelike Deckbuilder and a Tabletop Boardgame would look like? Here’s the answer: Into The Grid features action-packed card battles and deeply tactical map exploration with resource management.




    We designed a unique dual-resource system where each card is played for its effect while simultaneously generating Virtual Memory (VIM), which allows the player to take advantage of even the most suboptimal hands. Use your VIM to activate your Commands during battle and obliterate your enemies’ defenses!




    Exploit the Commands - powerful unlockable skills that can be the difference between victory and defeat. Choose them wisely, sync them with your deck, and strategically deploy them for knockout wins.



    The Grid is the infinite digital landscape where information lives. Full of riches and dangers, it’s a place where only the sharpest minds can thrive. Experience a layer of depth never seen before in the genre; consider every move as if it were your last because it might be. Fight or flee? Visit this area now or later? Cash in a reward immediately, or hold on to it for an even bigger payoff? The choice is yours, as well as the punishment and the profit.



    The Repo is your arsenal, and its program cards, your weapons. Get new Programs as you explore, and scrap your least effective ones to upgrade your best ones. Look out for unique combinations and unlock the ultimate power.



    As a hacker, your Console is an extension of your mind and body. Customize it to match your playstyle by unlocking hardware mods and perks. The more you hone your skills, the more options you’ll discover!



    Into The Grid includes five distinct characters, each with its own story arc, gameplay mechanics, art, and much more.

    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
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