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Ever wondered what the love child of a Roguelike Deckbuilder and a Tabletop Boardgame would look like? Here’s the answer: Into The Grid features action-packed card battles and deeply tactical map exploration with resource management.

We designed a unique dual-resource system where each card is played for its effect while simultaneously generating Virtual Memory (VIM), which allows the player to take advantage of even the most suboptimal hands. Use your VIM to activate your Commands during battle and obliterate your enemies’ defenses!

Exploit the Commands - powerful unlockable skills that can be the difference between victory and defeat. Choose them wisely, sync them with your deck, and strategically deploy them for knockout wins.

The Grid is the infinite digital landscape where information lives. Full of riches and dangers, it’s a place where only the sharpest minds can thrive. Experience a layer of depth never seen before in the genre; consider every move as if it were your last because it might be. Fight or flee? Visit this area now or later? Cash in a reward immediately, or hold on to it for an even bigger payoff? The choice is yours, as well as the punishment and the profit.

The Repo is your arsenal, and its program cards, your weapons. Get new Programs as you explore, and scrap your least effective ones to upgrade your best ones. Look out for unique combinations and unlock the ultimate power.

As a hacker, your Console is an extension of your mind and body. Customize it to match your playstyle by unlocking hardware mods and perks. The more you hone your skills, the more options you’ll discover!

Into The Grid includes five distinct characters, each with its own story arc, gameplay mechanics, art, and much more.
Into The Grid
Flatline StudiosDeveloper
Flatline StudiosPublisher
Q3 2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (122 reviews)
Public Linux Depots:
  • [0 B]
Development Updates - September 2025

Hello there!

As we near our Early Access launch, well start posting development updates more often. Heres the September edition with everything you need to know!

This update covers:

  • Content for the Early Access release day

    [list]
  • Layered Grid

    [/*]
  • Characters

    [/*]
  • Map skills

    [/*]
  • New enemies

    [/*]
[/*]
  • Early Access release window

    [/*]
  • [/list][p align=\"start\"]Lets dive in![/p]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/4f12c1655003ec6639be94d4ee78caef54f6fef0.png\"][/img]

    Layered Grid

    Weve revisited an early design concept and turned the Grid into a layered maze that takes you deeper toward the Core Node.

    The design goals behind this decision:

    • Manageable size: Aim for roughly 40minutes of playtime per layer.

      [/*]
    • Clear checkpoints: Jumping from one layer to the next provides a natural pause point where you can rest, rethink strategies, and prepare for the next stage.

      [/*]
    • Independent Power-Complexity scaling: Enemies are distributed by MK version, so the deeper you go into the Grid (wink wink), the more complex they become. The Alarm system simultaneously boosts their strength. In short, enemies scale in power within a layer and in complexity across layers, creating a smoother difficulty curve.

      [/*]
    • Better Node distribution: Spawn rules are independent per layer, letting the run flow naturally from early to mid to lategame. You wont need a Healing Node ten minutes into the first layer, right? RIGHT?!

      [/*]
    • More immersion: The layered system reinforces the feeling of descending deeper into a server, raising the stakes and the sense of risk.

      [/*]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/4f12c1655003ec6639be94d4ee78caef54f6fef0.png\"][/img]

    Characters

    Early Access launches with two playable characters, each with a unique card pool, map skills, Commands, and Drivers that support distinct playstyles.

    Ursa, the Stray Dog

    Ursa is the character featured in the demo. Her mechanics revolve around the Feral and Grit keywords. If you havent tried the demo yet, nows the perfect time!

    Darwin, the Maker

    Darwin introduces new mechanics via his Assist and Script cards, on discard effects, and the Augment keyword. He wields twice as many Commands as Ursa and has his own set of Drivers that synergize with his archetypes. Well explore Darwins mechanics in depth in an upcoming article in a few weeks.

    [carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/e2685a2e9f4f05e200b6c2ec4c5306cc5d36fe12.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/65fccecf7a9e97722db83c1e0999be684aa6e4bb.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/e0bc6f2efc233829ae06f60f5c1af32633ae8a58.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/2a076daa3533fc430e5e4948b1b19a2146a62752.jpg\"][/img][/carousel]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/4f12c1655003ec6639be94d4ee78caef54f6fef0.png\"][/img]

    Map Skills

    Each character receives three skills usable during Grid exploration.

    • Ursa

      [list]
    • Hunting Grounds: Grants a bonus to Feral, Grit, or VIM for all combats in a single Cluster.

      [/*]
    • Moon Veil: Reduces by 1 the Trace generated when interacting with Nodes in a single Cluster.

      [/*]
    • Blink: Allows Ursa to target any revealed tile in the Grid and teleport there.

      \n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/aacb3aef768fcb355533ea7061ebf0154312b7c4.gif\"][/img]

      [/*]
    [/*][/list][p align=\"start\"]Well reveal Darwins skill set in the forthcoming article.[/p]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/4f12c1655003ec6639be94d4ee78caef54f6fef0.png\"][/img]

    New Enemies

    The layered Grid brings fresh foes:

    • Layer bosses: Defeat one to advance to the next layer.

      [/*]
    • Core-keeper: A brandnew, superbadass final boss protecting the Core Node.

      [/*]
    • Additional enemies: Several new enemy types, each with three MK tiers, will appear at launch. Our roadmap includes many more enemies that will be added throughout Early Access.

      [/*]

    [carousel][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/18e25983ce071abf1023133913b8b26087779caa.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/ec87e0d6951a7fac75703f71041b7907ee3c1203.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/5534e667585b3028667997b1910b047a4e3147e5.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/01f5becdefa1157a254eb9abe1c2cd6aaac95572.gif\"][/img][/carousel]

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/4f12c1655003ec6639be94d4ee78caef54f6fef0.png\"][/img]

    Early Access Release

    The team is working nonstop to implement and test these features. We plan to launch Early Access in early November. The exact date will be announced in October as we get closer.

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/4f12c1655003ec6639be94d4ee78caef54f6fef0.png\"][/img]

    What\'s Next?

    • In a few weeks: An article detailing Darwins cards, Commands, mechanics, and possibly some lore.

      [/*]
    • Later: A broader piece covering the full Early Access scope, including additional characters, passive/meta progression, Events System, Mission System, Agenda System, and Narrative Campaigns.

      [/*]

    Remember you can join our Discord to chat with the team and other fellow hackers!

    [p align=\"start\"][/p][p align=\"start\"]Thanks for being part of this journey![/p][p align=\"start\"]The Flatline Team[/p]

    [ 2025-09-09 16:19:27 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 GhzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 1 GB available space
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