


Ever wondered what the love child of a Roguelike Deckbuilder and a Tabletop Boardgame would look like? Here’s the answer: Into The Grid features action-packed card battles and deeply tactical map exploration with resource management.


We designed a unique dual-resource system where each card is played for its effect while simultaneously generating Virtual Memory (VIM), which allows the player to take advantage of even the most suboptimal hands. Use your VIM to activate your Commands during battle and obliterate your enemies’ defenses!


Exploit the Commands - powerful unlockable skills that can be the difference between victory and defeat. Choose them wisely, sync them with your deck, and strategically deploy them for knockout wins.

The Grid is the infinite digital landscape where information lives. Full of riches and dangers, it’s a place where only the sharpest minds can thrive. Experience a layer of depth never seen before in the genre; consider every move as if it were your last because it might be. Fight or flee? Visit this area now or later? Cash in a reward immediately, or hold on to it for an even bigger payoff? The choice is yours, as well as the punishment and the profit.

The Repo is your arsenal, and its program cards, your weapons. Get new Programs as you explore, and scrap your least effective ones to upgrade your best ones. Look out for unique combinations and unlock the ultimate power.

As a hacker, your Console is an extension of your mind and body. Customize it to match your playstyle by unlocking hardware mods and perks. The more you hone your skills, the more options you’ll discover!

Into The Grid includes five distinct characters, each with its own story arc, gameplay mechanics, art, and much more.

Hi, everyone!
Here\'s our second patch, aimed at fixing some pesky bugs that blocked important fights in certain circumstances. We\'ve also fixed some visual errors and bugs that may have prevented you from admiring certain Sentinels in all their glory.
Keep tuned for a balance patch that should be coming sooner rather than later.
And, same as last time, if you haven\'t left a review yet, please consider doing so; it\'s very important for us and can make a world of difference in this early stage. \n
[u]Here\'s the detailed breakdown for today\'s patch:[/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/1d5d71e7d66f5bfc4e34fd09052efad6d0f9521b.png\"][/img]
Fixed a bug that made the Final Core Keeper lock the fight when making it change phases through passive end-of-turn damage.
[/*]Fixed an error with Sentroid\'s and Final Core Keeper\'s model materials.
[/*]Fixed a visual bug with Malbork\'s Shield when destroying it.
[/*]Linux users may now choose between OpenGL and Vulkan as a way to reduce crashes due to Vulkan\'s instability.
[/*]
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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