


Ever wondered what the love child of a Roguelike Deckbuilder and a Tabletop Boardgame would look like? Here’s the answer: Into The Grid features action-packed card battles and deeply tactical map exploration with resource management.


We designed a unique dual-resource system where each card is played for its effect while simultaneously generating Virtual Memory (VIM), which allows the player to take advantage of even the most suboptimal hands. Use your VIM to activate your Commands during battle and obliterate your enemies’ defenses!


Exploit the Commands - powerful unlockable skills that can be the difference between victory and defeat. Choose them wisely, sync them with your deck, and strategically deploy them for knockout wins.

The Grid is the infinite digital landscape where information lives. Full of riches and dangers, it’s a place where only the sharpest minds can thrive. Experience a layer of depth never seen before in the genre; consider every move as if it were your last because it might be. Fight or flee? Visit this area now or later? Cash in a reward immediately, or hold on to it for an even bigger payoff? The choice is yours, as well as the punishment and the profit.

The Repo is your arsenal, and its program cards, your weapons. Get new Programs as you explore, and scrap your least effective ones to upgrade your best ones. Look out for unique combinations and unlock the ultimate power.

As a hacker, your Console is an extension of your mind and body. Customize it to match your playstyle by unlocking hardware mods and perks. The more you hone your skills, the more options you’ll discover!

Into The Grid includes five distinct characters, each with its own story arc, gameplay mechanics, art, and much more.

0.1.3 is live with new balance changes!
Here\'s a small balance patch as we continue to fine tune some of the existing game mechanics before bringing you everything we\'re currently working on.
These balance changes are focused at addressing a lot of the feedback we\'ve been receiving from the start of the Early Access. Keep it coming! It helps us greatly to improve the experience.
\nMany more changes are coming, aimed at improving the length and pacing of the longer runs and the not-so-hard-to-build infinite builds. Have fun with the degen looping while you can!
We hope you enjoy the weekend running the Grid!
[u]Here\'s the detailed breakdown for today\'s patch:[/u]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/1d5d71e7d66f5bfc4e34fd09052efad6d0f9521b.png\"][/img]
Fixed a bug in which Magnifier Driver Intel yield was being affected by Data Nodes Exploit bonus.
[/*]Fixed a bug in the Tutorial that was repeating the Skill explanation when entering and leaving the Commands screen before the final battle.
[/*]Fixed some enemy animations not working.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/d20c2628de447add1a57aacef99310df2c39cacf.png\"][/img]
Tuned down the overall difficulty of the Beginner Run.
[/*]Tuned down the damage of Jillete MK1, MK2, and MK3 across the board.
[/*]Tuned down the damage of Simon MK1\'s \"Twin Shot\".
[/*]Now Glitched Cards also deal 10 DMG to yourself after being played.
[/*]Ursa\'s Upgraded MEM BEACON now draws 3 cards instead of 2.
[/*]Ursa\'s THE PUNK\'S GIFT now costs 2 Clock instead of 1.
[/*]Ursa\'s Upgraded THE PUNK\'S GIFT\'s damage lowered from 30 to 20, but cost remains at 1 Clock.
[/*]Darwin\'s EXTRAPOLATE conditional damage increased from 80 to 100.
[/*]Darwin\'s Upgraded EXTRAPOLATE conditional damage increased from 120 to 140.
[/*]Now any effects that upgrade random cards at the start of combat can target cards in your initial Hand instead of only the Repo.
[/*]Prompt Driver is now a Core Keeper Driver instead of a Rare one.
[/*]Poppy Driver now gives Feral the first time you deal damage each turn instead of the first time you play an attack card each turn.
[/*]Transistor Driver now always generates 2 VIM per discard instead of the base VIM of the discarded card.
[/*]Magnifier Driver now gives 100 Intel per Rehash instead of 80.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/44751808/a2b535472b2e4a5f7c32bbc7b707241fd066aae7.png\"][/img]
Layer 3 Core Node is now visually further away (does not affect gameplay).
[/*]Added more information to the logs for better debugging.
[/*]Improved the tooltip for Augment mechanic to clarify it refreshes the Command.
[/*]
Minimum Setup
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory. capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
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