Changes Leaving Early Access as 1.0.0. Notes It's the one year anniversary of the initial (and ROUGH) release on Steam. I want to thank everyone for your love and support during the early stages of development of Space Miner - Idle Adventures. There are certainly plans to do more, but for now I'm releasing this as 1.0.0 and removing from Early Access. As life allows, more content and features will be added. Thanks again and as always, be excellent to each other.
[ 2024-11-08 11:26:11 CET ] [ Original post ]
Fixes Gem Exchange at The Den now functions properly if you have zero (0) of a gem Changes The quantity of resources required in the Quests view, now utilizes the configured display number format The rocket's sound now fades out over time The rocket and laser sounds randomly vary slightly in pitch over time
[ 2024-09-16 09:44:48 CET ] [ Original post ]
Fixes Fix Outposts adding to cargo when cargo limit exceeded Potential fix for potential issue with some gem outpost not properly generating gems Potential fix for enemy ships drifting off-screen Changes The notification history log is now wiped at game load if over 100kb so it doesn't cause a lag issue
[ 2024-08-14 19:45:54 CET ] [ Original post ]
Fixes Fixed calculation precision for offline time over ~2 weeks. Fixed (hopefully) the edge case where players couldn't fly the full extent of the playfield. Changes Changed the In-Game Guide / How to Play, from a long wall of text, to a useable segmented guide. Removed unused area from The Den. Additions At the request of some achievement hunters out there, a purchasable "MiniGame AutoPlayer" that will play Rock-Paper-Scissors for you in the background. Plays once every 10 seconds. The results are output to the main notification bar, and are viewable in the notification history. You can check the Stats page to verify the increases.
[ 2024-06-12 20:06:02 CET ] [ Original post ]
Fixes Fixed Craft Ready/Disabled color changes for Click-Factory crafting buttons Changes Massive performance improvement in the Gold Shop. Buying large quantities of upgrades should no longer melt your PC As such, larger quantities are available for purchase (if you can afford them) Changed the Graphics Rendering engine to openGL3. Resolves issues related to background and minimized play and many other aspects This will also provide support to players on older hardware without requiring the use of alternative launch selections / launch options.
[ 2024-04-04 19:35:56 CET ] [ Original post ]
Fixes Fixed Reputation reset to remove World Ender asteroid if a new Reputation run is started during a challenge. Fixed Reputation Rebuild button not clickable once Cooldown timer completes while in Reputation menu Changes Changed Mining Boost Power-Up spawning to prevent occurring during World Ender challenge events. Changed to prevent using Mining Boosts from cargo while in a challenge. Changed to prevent activation of Mining Boost Power-Up if starting a challenge just after a power-up has spawned and collecting power-up. NOTE The experimental branch will have the main graphics rendering engine changed to openGL3 by default for testing by those who wish to engage. In testing performed so far, this greatly improves performance when running the game in the background / minimized. This will also give initial support to players on older hardware without requiring the use of alternative launch selections / launch options.
[ 2024-03-18 19:44:19 CET ] [ Original post ]
Hotfix - Fix the Reward Notification showing when the Playtime Reward hasn't dropped yet (UI issue cuz I derp'd).
[ 2024-03-03 16:41:17 CET ] [ Original post ]
Fixes Fixed Styling on Disabled Checkboxes (oops). Fixed bug with converting standard numbers to scientific notation in some instances. Additions Added display of cooldown for Reputation resets (cooldown is/has been 5 minutes, but was not indicated). Added new Challenge - World Ender Asteroids!! Protect the local colony by destroying the asteroid before it wipes out the colony! Each world ender asteroid has more health than the previous. How far can you go?? Your ship, Laser Mining Turret and Mining Drone's "mining amount" is converted to damage against these apocalyptic asteroids. Reduce them to rubble before they pass by. Each WE asteroid destroyed increases your mining/damage levels for the Player Ship, Mining Drones and Laser Mining Turrets. Challenge can't be started if a mining boost is currently in use (where's the fun in that?). Achievements Added new Achievements for the World Ending Asteroids Challenge.
[ 2024-03-03 12:35:58 CET ] [ Original post ]
Hotfix Fixed broken Click Factory toggling of auto-crafting/auto-workers when requirements are met.
[ 2024-02-20 11:54:05 CET ] [ Original post ]
Fixes Fixed bug where the Forge would be flying with you when warping from The Den. It's Magical! Changes Mining Outposts are unlocked with T10 Basic Research completion. Research Items with a prerequisite can be queued (if queue is unlocked), if the prerequisite item is currently being researched or is in the research queue. Additions Added Visual Indicator on Ship of number of Cargo Upgrades. Starts to show at 50, and in increments of 50 up to 500 (10 visible tiers). Added Visual Indicator on Laser Mining Turrets of number of LMTs. Starts to show at 10, then starting at 50, in increments of 50 up to 500 (11 visible tiers). Added Visual Indicator on Mining Drones of number of Drones. Starts to show at 10, then starting at 50, in increments of 50 up to 500 (11 visible tiers). Added new automation in the Click Factory. Auto Ice Crusher, Auto H2O Splitter, Auto Fueler for Research, Merchant Fleet and Rare Asteroid Detection. Unlocked with T10 unlock (all T10 Basic Research and Factory Operations research completed.)
[ 2024-02-19 16:59:09 CET ] [ Original post ]
Fixes Fixed Multiple Windows opening over each other Fixed resource subtraction for Quest requirements when satisfied previously Fixed Mining Outposts respect Max Cargo Limits (Outposts will pause until inventory space is available) Fixed warping to center of screen if you go off screen in AF8080 Potential fix for warp cooldown going crazy, again, maybe, hopefully Fixed RPS always being 0 and breaking Offline Rewards and Away Time Tracking Changes Updated guide to cover some new additions and changes. Additions Added Discord Link to Main Menu
[ 2024-02-17 12:44:53 CET ] [ Original post ]
Fixes Fixed Research item cost incorrectly display red even though the resources were available Fixed tooltip on Hidden Safe, Management Droids and AI Optimized Cargo in Click Factory Fixed Quests not resetting when starting a new Reputation run
[ 2024-02-11 13:00:07 CET ] [ Original post ]
Fixes Fixed potential for cheesing the Offline Resources Per Second gains Fixed bug with purchase price subtraction for gem type Outposts (you were getting them on the cheap ) Fix Rich Presence not updating when leaving Quests view Changes Provide Visual Feedback when setting a reserve amount for Merchants in the various areas around the game (Research, Click Factory, Quests) Quests are reset with new Reputation runs. Quest rewards are reset, but can be regained. Reputation gained from quest completion is maintained (net benefit). Additions Added 'SKIP Rewards Summary' for quests. Hold the Boost button to skip reward summary so you can continue to quickly complete quests if you have the resources. 20 More Quests that lead into Parts Crafting.
[ 2024-02-04 18:52:12 CET ] [ Original post ]
Fixes Fixed bug with second achievement awarded AutoMiner not being credited towards mining amount at 10 asteroids (dang largerThan'orEqualTo') Fixed potential bug with the Ore Booster item. Fixed resource Fe due to duplicate entry in resource list with different base price values. Changes Research View changed Merchants (auto-sellers) no longer pause while in Menus. Additions Added MINING OUTPOSTS! Like AutoMiners, except you purchase them for each specific resource and it mines only that resource. Added QUESTS! 60 quests right now, and will be expanded upon. Reserve Ore quantities in Click Factory by clicking on the progress bar of the desired resource
[ 2024-02-01 11:46:22 CET ] [ Original post ]
Fixes Fixed bug where some resources weren't loaded and could cause a abnormal behavior Fixed bug when you die causing abnormal behavior Fixed bug with warp cooldown tracking Changes Encounters are no longer randomly initiated during gameplay. They are started by clicking on the Encounters icon in the lower left bar (circular group of people). UI will hide at start of Encounter, and restore to previous state afterwards Encounter cooldown added in place of random timer. Additions Added placeholder for Outposts... coming soon
[ 2024-01-21 20:04:27 CET ] [ Original post ]
Fixes Fixed a bug with the AutoMiner reward for 10 asteroids mined. Potential fix to bug with Mining Drones gathering amount. Fixed missing save value for Player Reputation Count (how many times Reputation cycles a player has). Fix potential issue with playtime tracking. Would also affect reputation cooldown. Fix current RPS underlying values not resetting when starting new Reputation run. Changes Added tooltip to Laser Mining Turret icon in the Upgrades bar. A couple tiny performance fixes related to warp zones. Allow entry of numbers with M and K into the Merchant's retain field (2.3k, 5M). They will automatically be converted to scientific notation. Moved showing the game guide to AFTER the basic tutorial tips are shown. Sell ore on Flyover at Forge is now off by default. Disable the ability to warp, if already warping. Changed the Reputation cooldown to be less brutal. Additions Basic tutorial / tips at start of new game to cover the very basics. Added Translation Framework. Translations have started but are FAR from complete. Fall back for missing translations is English. If you see an error with a translation, or would like to assist with the translations, you're more than welcome to reach out. Probably easiest on our Discord. NOTES There's been a lot of work under the hood to add the translation framework and first steps tutorial. If you encounter any issues, please let me know so I can resolve them. As always, recommendations and suggestions are welcome. The information in the first steps tutorial is also contained within the "How To Play" Guide, accessible from the Main Menu. I've started a Fandom Wiki. To be updated as time allows.
[ 2024-01-20 15:17:14 CET ] [ Original post ]
Fixes Fixed Forge Sell-on-Flyover when forge hidden (it shouldn't) Fixed bug with Click Factory auto-crafting where it couldn't determine lowest quantity of a part if it was zero in the inventory Another small performance fix Fixed the no rockets in warp zone issue Changes QOL - Forge sell Ore on flyover and Shop Sell Limited Ore - respect merchant limits if set. Shop Sell All Ore still exists. Updated Guide to reflect new information about Ore Selling and Research / Merchant retain value setting, as well as information about the LMTs and Drones, regarding max on screen counts, and potential gathering added as bonus to the visible entities. Slightly increased rocket speed for while in Asteroid Field 2D20. Prevent gold shop healing while in zones where damage occurs to prevent 'cheesing' the zone Additions QOL - Added the ability to set Merchant Retain value from Research view by clicking on the Research Item's Cost box. If the resource already had a retain level configured, it will overwrite it. Added "Sell Ore to Merchant Limits" button in Gold Shop. The "Sell All Ore" button still exists. QOL - Added the ability to toggle individual part crafting in the Click Factory Save System retains the last 6 saves (auto-saves every 5 minutes) Asteroid Field 2D20 will now auto-warp you back to AF 1001 shortly after the last asteroid has spawned Achievements Added New Reputation based Achievement (hidden)
[ 2024-01-14 23:50:20 CET ] [ Original post ]
Fixes Fixed endless return warps for AF 8080 and AF A2600 Fixed 'Buy Repair' in shop still showing available after hull repaired to max Fixed inconsistent Solar Flare emissions damage in AF 1337
[ 2024-01-13 11:40:11 CET ] [ Original post ]
Fixes Fixed crash on warp zones if Steam not connected. Fixed wreck scan progress bar max if wreck research not yet started. Changes QOL - The merchant "set all" drop-down has 2 new options. 0 and 100. Updated the Guide to include info about the Laser Mining Turrets save/load layout feature. Additions New Warp Zone - Asteroid Field 2D20 (asteroids!) - Finally! Asteroids you can shoot and destroy for loot. Added AutoMiner reward for first asteroid mining achievements to help start of early game.
[ 2024-01-12 22:58:29 CET ] [ Original post ]
Fixes Fixed bug where Laser Mining Turrets would lose their position while warped to another asteroid field. Purchased items should auto-refresh when game is first loaded without having to "restore previous purchases". Changes Performance Increases! Optimization will be most noticeable on less performant systems, but it should be an improvement for all. Changed the Tiers of the new Wreck Scanning Research from 1-10 to 11-20. Changes how it appears in the Research View and lines up with the parts requirement needing basic T10 unlocked. Playtime Reward icon is now clickable and will take you to the Cargo hold. Changed button in Click Factory to make it more pronounced / distinguishable. Merchant text input will auto convert numerical input over 1.2Million to scientific notation. I.E. 1.2e6 Merchant text input will auto-pop virtual keyboard on Steam Deck. Text button sizes and style adjusted to improve accessibility for Main Menu, Gold Shop and Supporter Shop. Increased activation area for Cargo, Merchant view scroll up/down buttons. Increased scroll amount. Additions Added Promo item drop capability - more free goodies inbound. Added Reputation Leaderboard Added scroll up/down buttons to Leaderboard, Guide and Achievements view and to Click Factory Added Laser Mining Turret Layouts! 3 slots to save and load different LMT layouts for you to experiment with. Click on the LMT icon on the left-hand side of the playfield to open the save/load popup. Click again to hide. Layouts can be shared via the 'lmt_layouts.tres' file in the save game folder.
[ 2024-01-11 21:52:33 CET ] [ Original post ]
Changes
- Reorganized the Upgrades bar to place mining upgrades together (Drills, Lasers, AutoMiners, Mining Drones, Laser Mining Turrets).
- Increased activation area for scroll up/down buttons in Supporter Shop to improve accessibility.
- Improved the way Mining Drones are removed from playfield when setting changed. Should be mostly instant rather than gradual.
- Updated Click Factory guide to include more information about unlocking Parts Auto-Crafting.
- Per player request (much love to you all <3) - Added "Permanent Ore Boost" purchasable option in the Supporter Shop. Each upgrade doubles the base resources gathered via mining methods (drills, lasers, autominers, mining drones, laser mining turrets). 2x, 4x, 8x, etc. Boosted effect will have slight particle effect around mining upgrades bar.
- 10 tiers of Research added to reduce the Wreck Scan time (found under the Factory filter)
[ 2024-01-07 21:48:11 CET ] [ Original post ]
Fixes
- Fix for Mining Drones and player ship on Steam Deck not able to traverse full playfield (more work for Steam Deck needed)
- Change to Mining Drone calculations to allow for dynamic amount of drones in playfield
- Mining Drones 'mining' amounts will adjust to number of drones in playfield
- Adjusted mining drones 'mining' range
- AF 8080 enemy wave position dynamic based on playfield size
- Adjusted scroll up/down button size in Research Menu for easier access
- Updated guide to further clarify that rockets are NOT used to mine asteroids. Too many folks trying to shoot them to pieces. (perhaps in another zone eventually)
- Adjusted max value for Reputation meter to a more realistic value.
- Added setting to configure quantity of mining drones on screen (settings menu)
- Added 'Gems Required' filter in Research Menu
- Added selectable option to launch with OpenGL (for those without Vulkan supported video cards)
- All basic T20 Research Completed! A true Research Fellow! (56)
- Reputation Levels - Listed below
[ 2024-01-06 20:57:07 CET ] [ Original post ]
Fixes
- Remove additional enemy type on player death
- Potential fix to crash opening Settings Menu when using openGL3 video driver
- Exclude gemstones from Ore Percent loss for Encounters
- Refresh Steam Inventory after playtime drop to ensure drop added to cargo
[ 2024-01-03 21:51:13 CET ] [ Original post ]
- Hotfix for 'asteroids mined' stat broken with yesterday's update
[ 2024-01-03 11:08:13 CET ] [ Original post ]
Fixes
- Fixed laser beams on laser mining turrets - latent particle beam when not mining
- Fixed more than 10 laser mining turrets on screen at once
- Fixed some stats
- If research is completed while in Research view, the list will update to reflect updated status/options
- AF 8080 - After final wave, once the enemy ships have been defeated, you will be warped back to AF 1001
- Hover Over Values for Hull, Cargo and Reputation bars
[ 2024-01-02 21:40:43 CET ] [ Original post ]
Happy New Years! Thanks for playing and supporting the game thus far. Much love. This update tackles the Encounters! Corporate, Miner and Pirate this go-round. Fixes
- Fixed Corporate Race Encounter (9)
- Fixed Corporate Recruitment Encounter (8)
- Fixed Corporate Rival Pilot Encounter (1)
- Fixed Corporate Engine Repair/Treasure Map Encounter (5 - maybe, hopefully)
- Fixed Corporate Asteroid Mining Rivalry Encounter (6)
- Fixed Miner 2 miner 1 asteroid claim dice roll Encounter (3)
- Fixed Pirate Encounter (2)
- Exclude gemstones from Encounter loss outcome
- Forge hides during Encounters
- Spawned asteroids are removed for Encounters
- Prevent shop hull repair purchase during Encounters
- Corporate Encounter (6) - add colorized text that you could lose all your ore on Rock-Paper-Scissor loss
- Corporate Encounter (6) - adds ore on Rock-Paper-Scissor win
- Miner Encounter 2 miners 1 asteroid (1) - improved RPS, and added branch to RPS - changed rewards
- Miner Encounter Potato asteroid (5) - added mining boost reward
- Miner Encounter spaceship asteroid (6) - added random upgrade reward
- Miner Encounter distress signal (7) - added random upgrade reward
- Miner Encounter singing pals (8) - changed rewards and removed attack launch
- Miner Encounter weak signal (9) - changed rewards and branches
- Pirate Encounter (1) - add colorized text that you could lose all your ore
- Pirate Encounter (1) - changed rewards / loss
- Pirate Encounter (2) - changed rewards / loss and branches
- Pirate Encounter (4,6,7,8) - add colorized text that you could lose all your ore and gold
- Encounters can now also reward gemstones
[ 2024-01-01 22:59:02 CET ] [ Original post ]
Fixes
- Fixed Carbon availability progress bar for Drone Parts
- Updated the 'How to Play' in-game guide with recent additions
- Changed order of Crafted Parts in Click Factory
- The Den - added graphical dice for the Dice Roll game
- Steamworks - Added Rich Presence for Zones A2600, 8080 and The Den
- Added Global Stats for tracking Zone access / popularity
- Click Factory - Parts Auto-Crafting - unlocked by completing Factory Operations Research
- Tier 10 Basic Research Completed ( now the fun begins! ) (54)
- Each Crafted Part (AI Chip (50), Drone (51), LMT (52), and AutoMiner (53) parts )
- Hidden Safe (47), AI Optimized Cargo (48), Management Droids (49)
- Full offline rewards unlocked (Offline Management Droids, Droids x100) (55)
[ 2023-12-31 21:38:47 CET ] [ Original post ]
Fixes
- Fixed Typo in Warp Tooltip for AFA2600
- Fixed Typos in Click Factory
- Fixed Bug in research queue when all prerequisite and costs were met, but queue was full, yet allowing additional queuing
- Fixed AI Optimized Cargo - it is now (as originally intended) a multiplier to your cargo capacity
- Fixed Player Laser getting stuck emitting going into and exiting menus
- Fixed rocket explosion carrying on forever
- Fixed enemy rocket friendly fire
- Fixed fail in H20 breakdown. H2 and O1, not the other way around (facepalm)
- Updated the 'How to Play' in-game guide with recent additions
- The 'How to Play' Guide (which is available in the main menu) will now show at game start, if the Guide has not yet been viewed. This will hopefully help new players get started.
- Gemstones/Jewels are excluded from SELL ALL in Store and Forge "Fly-Over" and Merchant's "Toggle All" and "Set Value For All" options.
- Merchant Boost fuel is reset with new Reputation runs
- New Warp Zone AF8080 - Side Shooter - Dodge rockets while you take out the enemy for sweet rewards
- New Warp Zone 'The Den' - Mini-Games - Trading - more to come
- The Den hosts mini-games and trading stalls. Roll Dice, Play Rock Paper Scissors (counts towards stat), Flip a Coin, Exchange Gemstones with more to come.
- Click Factory - Rare Asteroid Detection - Fuel with Ozone (O3) to temporarily increase chance of rare asteroids.
- Asteroid Detection fuel is reset with new Reputation runs
[ 2023-12-29 23:04:52 CET ] [ Original post ]
Fixes
- Mining Boost save/load increasing actual number of boosts in inventory
- Reputation wipe will now also reset current RPS (resource per second)
- Disable menu while warping
- Remove forge while warping, and zones outside of Asteroid Field 1001
- Merchant 'set amounts for all' option text updated
- Adjust Research menu, to include layout, button text colors for different states, size, etc. - Should be much easier to use
- Move notification history file alongside save game file instead of root player folder
- New Warp Zone, AFA2600, a Restricted Area. A maze to navigate to retrieve the rewards. Maze changes every time. Collect the rewards before the time runs out and an emergency warp kicks in and sends you back to AF1001.
- Playtime Rewards! 1 granted for 15 minutes of playtime, once a day. 1 for 30 minutes, 3x times a day (minutes do not have to be contiguous)
- Reward icon will display in main zone near lower-left icons if you have a reward to be redeemed in your cargo.
- Queue view for Research - Displays queued items up to the max 5
- Queue view informs if Queue has been unlocked, and if not, that the T10 research is required.
- Warp Status added to Hover Over text on Warp Zone Button to quickly see which warps are ready
- Shop remembers Quantity selection, added to save system
- New research - Range increase for Laser Mining Turrets (LMTs)
- Tracking stats for warp zone visits
- Added "Away from Home" tracking. When you are outside the home warp zone, your time is tracked, and ore is granted based on your RPS and time away. Must be unlocked through crafting and research.
- New Click Factory Crafting - AI CPU Chips, Drone, LMT and AutoMiner Parts. Used for Advanced Research Recipes to enable 'Away from Home' mining operations.
- New Advanced Research Recipes, Management Operations, Drone Operations, LMT Operations, AutoMiner Operations - Unlocks the 'Away from Home' mining operations.
- New ore, Titanium (Ti)
- Added Hidden Safe - each safe hides 10x of the 5 Jewels. Safe cost increases with each purchase. Protects the Jewels from seizure during reset for new Reputation runs. - Crafted in Click Factory.
- Added AI Optimized Cargo - works like regular cargo purchased from the store but are crafted in the Click Factory using parts and ore. Slight cost increase for each craft.
- Add Mining Drones purchased to Stats view
- Added Pagination to the Notification History, along with current/total page display.
- Added touch scroll to notification, cargo, merchant, and settings views for better accessibility
- Tracking time away from home zone AF1001, using RPS and time away, we grant ore that would have been gained. Also unlocks Offline gain.
- Offline rewards ore is put through the same RNG system as active mining.
- Must be unlocked with crafting in factory for specialized components and using those components in special research.
- New category in Research for the Factory recipes
- AI CPU Chips (100k each Si, Au, Mg, Cu)
- Drone Parts (100k each Ti, C, Cu, Si)
- LMT Parts (100k each Si, Fe, Cu, Pt)
- AutoMiner Parts (100k each Si, C, Ni, Ag)
- Management Operations - Learn to manage factory operations - AI CPU Chips X 25 + 25 aquaite, 25 azureite, 25 lazurite + 1e8 gold
- Drone Operations - Learn to maintain and operate drones - Drone Parts X 25 + 25 aquaite, 25 azureite, 25 lazurite + 1e8 gold
- LMT Operations - Learn to maintain and operate LMTs - LMT Parts X 25 + 25 aquaite, 25 azureite, 25 lazurite + 1e8 gold
- AutoMiner Operations - Learn to maintain and operate AutoMiners - AutoMiner Parts X 25 + 25 aquaite, 25 azureite, 25 lazurite + 1e8 gold
- Management Droids grant 1% offline gains based on RPS at game exit
- Craft the Management Droids in the Click Factory
- The Research for Factory Operations must be complete
[ 2023-12-22 23:18:11 CET ] [ Original post ]
Fixes
- Hover-Over Text visibility issue across game
- Leaderboard only showing top 9 instead of 10.
- Restore HULL when starting new Reputation run
- Rockets shooting everywhere every time you click \_()_/
- Several settings not restoring previous selection after game reload
- The Hydrogen canister in the Click Factory no longer uses the Helium canister image
- Fix BigNumber issue with Click Factory
- Fix BigNumber issue with Research Costs
- Prevent warping to your current zone (No creating temporal anomalies ok?)
- Hiding UI now doesn't hide notifications or zone boss HP bar
- Darkened menu backgrounds for greater contrast against menu items
- Research Time for item descriptions is now rounded to two decimal points
- Moved Boss Hull/HP bar down a bit so it doesn't block top-most notification
- Merchant retain amount is now individually configurable. Integer or Plain Scientific notation will work. 100000 or 1e5.
- Add "Press E to scan" to info box for boss 3
- Game Engine Update, Godot 4.2 -> 4.2.1
- You can no longer purchase Hull Repair from the shop when enemies are present.
- Warp Zone 3 wrecks now vary in quantity
- Click Factory crush/split progress bars now reflect available % based on modifier keys pressed
- Start tracking Lifetime LMT purchases
- Research Queue - up to 5 queued items. Pre-Requisites must be researched already
- Research Queue must be unlocked by completing all T10 research for AutoMiners, Drills, Lasers, Cargo, Drones and Laser Mining Turrets.
- Setting for Borderless Window
- RPS display (Resources Per Second) - above resources list
- Version update available notification in-game. Won't actually be of use until the next version (since this one is implementing the feature)
- Toggle Resource visibility between all resources, or only RPS and Currency
- Black Market AutoMiners. Requires T10 completed normal AutoMiners research. Annotated as T11-T30. High cost and time requirements.
- Regular Drills worth fades out quickly, so to incentivize their purchases, amounts over 100 add a bonus to the base mining amount of the Mining Drones.
- Merchant sell / retain amounts will need to be reconfigured
- The Toggle All still works as previously, toggle all on/off for auto-selling for all items in your cargo
- The Drop-Down values will auto-input the same amount to all items in your cargo
- You can manually input the amount to keep for each item in your cargo, value saved when you click or tab out of the field
- If an invalid entry is submitted, when validated the value will reset to 0.
[ 2023-12-14 21:38:31 CET ] [ Original post ]
- Fix Warp Zones bosses and HP bar following you to other zones
- Fix Rocket collision point
- Fix Rockets won't shoot after entering main menu
- Fix Wreck Scanning sound respecting MUTE
- Fix Turret Stacking, moving multiple at once.
- Fix Warp Zones not increasing Times Warped count
- Fix Rare resource inventory bug (gemstones)
- Fix Drone and Turret "excess amount" not resetting when you do a Reputation wipe (distributed increase for over 10 and 100 respectively)
- Fix Asteroids in Warp Zones count for Asteroid Mined stat
- Added option to show/hide full UI (default keymapping is Left Apostrophe / grave key (left of 1)) configurable in Settings.
- Added Click Factory (Factory where you click - not required to use, but gives some boosts)
- Added resource O, to be crafted from H2O. H2O split to H & O*2
- Added crafting - crushing of Ice to H20
- Boost Research
- - Boosts Research Speed. 1K Hydrogen = 1 Fuel Point. Burns 1 Fuel Point to make the next research tick twice as fast. Only burnt if there is research in progress.
- Boost Merchant Fleet
- - Boosts Merchant Selling Speed. 1K Hydrogen = 1 Fuel Point. Burns 1 Fuel Point to make the next merchant selling tick twice as fast. Only burnt when the merchant has more than a shipment remaining each tick.
- If you launch the game and it crashes at the title screen, edit your "Launch Options" in Steam and add the following:
- --rendering-driver opengl3
- This forces the game to render with OpenGL3 instead of Vulkan.
[ 2023-12-10 21:33:35 CET ] [ Original post ]
- Changed style of progress bar on wreck scanning
- Changed the text on the Exit button to be Quit to be more clear you're leaving the game. Updated tooltip as well.
- Added confirmation on Quit to ensure it wasn't an accidental double-click/press
- Fix for warp zone bosses getting stuck on the border
- Research now shows time the selected research will take, as well as time remaining on currently in-progress research item
- Fix bug with drone mining amount if you purchased more than 10
- Fix bug with Merchant selling / gold earned
- Added "Show/Hide Completed Research" toggle to save system, is remembered through opening/closing of Research
- Added Launch Option to enable/disable HDR lighting in case it prevents the game for loading properly for some players.
- - add --useHDR=false to disable HDR lighting at startup, --useHDR=true to enable. This will override the setting stored in the save file.
- Added Launch Option to enable/disable vertical synchronization (Vsync).
- - add --vSyncMode=disabled to disable Vsync, --vSyncMode=enabled to enable. --vSyncMode=adaptive for adaptive mode.
- Added clarifying information about how Reputation works.
[ 2023-12-09 20:19:32 CET ] [ Original post ]
- Merchants sell ^10 more for each 100 that you own
- Adjusted Reputation / prestige formula, just a 'bit' tooo OP
- Small UI fixes
[ 2023-12-07 22:16:30 CET ] [ Original post ]
- Steam Leaderboards enabled. Top 10 visible within game. More leaderboards to come.
- Added merchants to Supporter Shop
- Updated in-game guide to cover most aspects of the current gameplay
[ 2023-12-06 21:37:29 CET ] [ Original post ]
- Fixed bug with performing Reputation cycle more than once (you couldn't)
- Fixed several upgrade calculations (cargo, autominer, drills, lasers)
- Adjusted sound and music sliders to allow for more granular control, smaller steps
- Updated Menu Return/Exit tooltip for menus (not everything is an exit \_()_/ )
- Credits updated to reflect changes
- Added placeable / moveable Laser Mining Turrets (LMTs) - left-click on turret to enter move-mode, left-click again to drop/place
- - Added LMTs to shop
- - Added LMTs to save system, including LMT positions
- - Hide LMTs on Warp
- - Include LMTs in Reputation cycle and game wipe
- - Added LMTs to research
- Adjusted drone rotation to be smoother rather than instant
- Fixed ore sell display price in Shop
- Resource numbers in main UI reflect increases with color changes
- High Dynamic Range (HDR) Lighting Added - Enable/Disable in the Settings Menu
- Change PowerUps to be picked up from any contact, not just the drills
- Fix Player Ship Laser respect LASERS keymapping
- In-Game App Store available (Supporter Shop) (Shop is currently only available on Windows & Steam Deck. Linux coming soon)
- - No gated content. Game is free-to-play with in-game purchases that can also be earned with in-game currency. NO ADs
- - Purchased upgrades persist through game wipes. If you don't see them, simply visit the Supporter Shop and click "Restore Previous Purchases"
- Added Notification History
- Added "Retain Amount" to Merchants, enabling you to sell all except X amount.
- Warp Zone Asteroid Field 614D05 is available. Scan the ships for resources to salvage.
[ 2023-12-04 23:40:14 CET ] [ Original post ]
- Warping
- - Display cooldown for non-home warp zones
- - Annotated which is home warp zone
- - Add cooldowns to save system
- - Adjusted random spawning of asteriods in warp zone 1 (again)
- - Warp Zone 2 - Solar Flares cause damage to your ship emka?! So be careful. The risk might be worth it though...
- - Fixed multiple zone info box if warping between non-home zones
- Added a Toggle All button for the Merchants
- Drones in excess of 100 are not displayed on screen and have the amount that would be generated by them added to the on-screen drones. I.E. If you have 200 drones, 100 will be on screen but they'll be generating double the ore.
- Fixed bug in max cargo calculations
- Small bump to max base cargo amount
- Fix small bug in asteroid mining
- Settings Menu - Added a "Reset Steam Stats and Achievements" along with the full game wipe for testers
[ 2023-11-26 18:23:56 CET ] [ Original post ]
- Warp Area 1 - adjusted asteroid spawning process
- - Reduced mining time required for boom
- - Updated information box
- - Fix asteroids only needing 1 quick zap to explode. Now on par with drills.
- Fix re-enable encounter timer
- Warping bug fix
- Added new rare resources to save system
- Encounters
- - Fixed and updated a couple of the RPG encounter game functions (Gold add, repair, random upgrade)
- - Temporarily disabling some encounters options until they can be worked on
- - Work performed on Pirate, Miner, and Corporate encounters ('should' be good to go)
- - Added "a few" dad jokes (sorry!)
- Potential fix for fringe issue where asteroids build up on screen
[ 2023-11-24 19:11:30 CET ] [ Original post ]
- Store drones on Encounter
- Music track order is now random
- Encounters are off by default with a note in the Settings Menu that they are buggy still
- New warp effect for warping to new areas
- Warping updated to properly handle drones and asteroid spawning
- Started building out AsteroidField N008. Dynamic asteroid chunks, explode when mined, potentially revealing a nice cache of rare ore or other items... cha-ching!
[ 2023-11-22 22:32:26 CET ] [ Original post ]
- Fixed regression bug in Shops - Sell Ore (wasn't selling all, only the first item)
- Slight changes to the prestige system - prevent spamming and reward increases for longer runs
- Change to drone costs (there will be a cap to quantity of drones), higher mining amount to compensate
[ 2023-11-21 23:31:03 CET ] [ Original post ]
- Added option to enable/disable selling ore at the forge on flyover
- Started adding areas to warp to (no benefit yet), requiring boss fights to access the areas. Bosses have HP bar.
- Implementing death penalty, 10% base loss of gold and ore. Penalty is reduced by reputation level
- Separated cargo check from mining processes
- All mining methods respect max cargo limit, drones roam when they can't mine
- Slightly increased base cargo capacity
- Hull bar meter is now bright green
- Reputation bar meter is now light blue
- Added more details and clarification to the Reputation page
- Added another upgrade, the Merchant (an auto-seller). Merchants will auto-sell selected items every second. Base amount is 1000, each merchant increases that. 10 merchants will sell off 10K every second. Cha-CHING!
[ 2023-11-20 22:32:05 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Space Miner - Idle Adventures
Space Miner - Idle Adventures is a fun, entertaining and addictive game that lets you explore the galaxy, mine asteroids, and encounter all kinds of crazy events. Whether you want to play casually or actively, this game will keep you hooked!Features
- Two ways to actively mine with your ship: Use drills or lasers to mine asteroids of different types and sizes. Drills are cheaper and always get the full mining amount, but you have to chase down the asteroids. Lasers are more expensive and have diminishing returns over distance, but you're not chasing the asteroids. Choose your strategy wisely!
- Upgrade your ship: Sell the resources you gather for gold, and use the gold to buy upgrades that increase your mining speed and cargo capacity.
- Perform research using gathered resources to unlock technological advancements to improve your equipment.
- Craft unique parts in the Click Factory for advanced research and other craftable feature unlocks like hidden storage and offline rewards.
- Feel like idling? Buy AutoMiners to gather ore for you in the background. They'll collect ore even while the rest of the game is paused. Buy Merchants (auto-sellers) to sell selected inventory for you automatically! Cha-ching!
- Prefer a more entertaining method of idle mining? Buy Mining Drones that will fly around and mine the asteroids for you. Such a spectacular performance to behold!
- There are also Player placeable Laser Mining Turrets, for all your Frickin Laser needs.
- Increase your Reputation (prestige) to earn gold even faster!
- Explore Space: Encounter various events and zones that may reward you, challenge you, or screw you over. Play Rock Paper Scissors with aliens, roll dice with pirates, shoot the breeze with fellow miners, and uncover the secrets of ancient artifacts and anomalies.
- Battle bosses to unlock new zones. Once unlocked, you can warp to the new zones for rare loot and events. Scan wrecks, dodge solar flares, navigate mazes and more!
- Earn achievements: There are over 40 in-game achievements to earn, ranging from easy to hard, and from silly to serious. Some of them may even affect the gameplay or reveal hidden secrets. Can you unlock them all?
- Enjoy the humor: The game is full of jokes, puns, references, and Easter eggs that will make you laugh out loud. The game does not take itself too seriously, and neither should you. Just have fun and watch the numbers go UP!
- Keep your progress on track and synchronized across devices with Cloud Saves and Cross-Platform support. Windows, Linux and yep, Steam Deck!
More details
For more details about the current state of the game, updates, and more, check out our Discord.
As this is Early Access, there may be bugs and incomplete features. More features and content are being built and added all the time. The game is in Active development.
- OS: Linux 64-bit
- Processor: Quad-Core 64-bit Intel or AMD processor. 2 GHZ CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
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