Hey there,
We wanted to let you know we just pushed another patch fixing some bugs and adding a few improvements. See the changelog below:
Changelog 1.0.5
Improved the way you aim at enemies.
Fixed a bug related to area weapons (grenades, rockets) where a shot could explode behind the target even when you aim directly at the enemy
Fixed some achievements related to the skill tree, that were not working properly
Improved the way you select where to move. Now it should be easier to navigate through different floors
Medkits now remove all harmful effects (Bleed, Poison, Fire)
Passed out characters don’t drop their inventory anymore. You can trade with them even when they are on the floor to recover important stuff. This means you will not lose their inventory after completing the mission.
Minor Bugfixing
Thanks again for your support and feedback and have a great weekend, [ 2015-08-29 01:40:20 CET ][ Original post ]
A post-apocalyptic, turn based, tactical combat and strategy game where you lead your caravan on a quest for revenge.
In a World saved and destroyed by a new energy source, a quest for revenge will unveil the deepest secret on how it all began to fall apart.
Key Features
Deep turn based tactical combat: Old school Action Points system, Looting within missions, melee combat and dozens of weapons to choose from and more.
Limited ammo and resources: Make every round count and think twice before your shooting spread.
Destroyable environment: Destroy cover, walls, cars, graves, barrels and more and make your own paths, or why not kill an enemy that was passing by.
Rich story and dialogues: Linear story with voice over actors. Complete the Main Quests to finish the Story or do some side missions in between, your choice.
RPG Character progression and skills:: Customize your characters with 20 active and passive skills to choose from, master each weapon type by using it.
Adapt to changing events and weather conditions: Adapt to different weather conditions on the battlefield and overcome the penalties to win the mission.