Astromeda September Full Game Development Update!
It is that time again! This month a lot of time and effort went into making a bunch of scenes, as well as creating NPC interactions with multiple animations that really bring them to life. One of the new scenes created this month was more atmospheric, and I really enjoyed working on it. I'm very much looking forward to letting you all experience it yourselves! Sandlyn has some rooms that are larger compared to the Basement and are a bit more exploration centered. Following that, is the introduction of LADDERS to Sandlyn!
Some time also went into improving and polishing a few enemy attacks in the code. Last month I showcased some animations of a new wild bacteria enemy, and explained some of the development aspects of enemies in Astromeda. You can check out last month's devlog if you haven't here:
(All art and sneak peeks are a work in progress and are subject to change.)
*The attack patterns of this wild bacteria are more complex than the basement wild bacteria you're familiar with from the demo, and the attack difficulty is appropriate to this current stage of the game. You can expect the difficulty to increase as the game progresses to keep it balanced. Botanny has more attacks, but I would like you to experience it yourselves when playing the game. Now, here are some new sneak peeks!
We can't finish off a monthly devlog about Sandlyn without some more SAND!!!
Thank you for supporting Astromeda, and I will see you on the next development update!
[ 2024-09-25 19:00:20 CET ] [ Original post ]
Hey everyone!
It is that time again! This month a lot of time and effort went into making a bunch of scenes, as well as creating NPC interactions with multiple animations that really bring them to life. One of the new scenes created this month was more atmospheric, and I really enjoyed working on it. I'm very much looking forward to letting you all experience it yourselves! Sandlyn has some rooms that are larger compared to the Basement and are a bit more exploration centered. Following that, is the introduction of LADDERS to Sandlyn!
Some time also went into improving and polishing a few enemy attacks in the code. Last month I showcased some animations of a new wild bacteria enemy, and explained some of the development aspects of enemies in Astromeda. You can check out last month's devlog if you haven't here:
The reception to this new enemy has been very good-- I've gotten many DMs across social media asking me for more, and as someone who is also a gamer ( )-- I understand your desires from the bottom of my heart, so here's one final attack sneak peek of Botanny I'll show! (At least for now)
(All art and sneak peeks are a work in progress and are subject to change.)
*The attack patterns of this wild bacteria are more complex than the basement wild bacteria you're familiar with from the demo, and the attack difficulty is appropriate to this current stage of the game. You can expect the difficulty to increase as the game progresses to keep it balanced. Botanny has more attacks, but I would like you to experience it yourselves when playing the game. Now, here are some new sneak peeks!
- Memories.
- "Where is the captain?!" Nano my beloved, calm down.
- "It's emitting something..."
We can't finish off a monthly devlog about Sandlyn without some more SAND!!!
Thank you for supporting Astromeda, and I will see you on the next development update!
Astromeda
Liran Kamisa
Liran Kamisa
Q3 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 7
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://astromedagame.com/
https://store.steampowered.com/app/2560210 
・An adventure RPG with unique combat in a rich, mysterious, and charming world.
Dive deep into the world of Astromeda, full of lovable, quirky characters, along with unique gameplay mechanics. The fusion of real-time fast-paced and turn-based combat offers an exhilarating experience that is easy to get hooked on!・Unique ways of transportation
Explore the world in fun and innovative ways, utilizing a 3D pixel art style for captivating visuals as you traverse different locations.
・Thrilling boss battles
Engage in thrilling boss battles that provide entertaining gameplay with exceptional replay value.An asteroid hit the Earth, ending all life. An alien bacteria was released from the ruins of the asteroid. It rapidly multiplied and all the bacteria born absorbed the leftover DNA of humans and animals on Earth. As a result, a new race of thriving bacteria inhabited the Earth forming a peaceful colony.
Many years later, the Earth finally became habitable for human life again. Four human survivors, lucky enough to escape the Asteroid can finally return to Earth. Not knowing what's in store...
・Game features:
- A unique battle system that combines exciting fast-paced and turn-based gameplay, inspired by Undertale and Hollow Knight!
- Beautiful original art, with the addition of 3D pixel art styles to enhance the visuals!
- An original soundtrack full of personality.
- A narrative brimming with soul, rich in character, and laced with humor.
- You have the power to change the world... and the story.
- You can pet a Bacteria.
- You can pet multiple Bacteria.
- You can pet so many Bacteria that you get gold.
- If you don't pet the Bacteria you die.
MINIMAL SETUP
- OS: Ubuntu 14+Memory: 2 MB RAMGraphics: 2 GB RAM
- Memory: 2 MB RAM
- Graphics: 2 GB RAM
- OS: Ubuntu 14+Memory: 4 MB RAMGraphics: 4 GB RAM
- Memory: 4 MB RAM
- Graphics: 4 GB RAM
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