
Hey everyone!
It is that time again!
This month a lot of time and effort went into making a bunch of scenes, as well as creating NPC interactions with multiple animations that really bring them to life.
One of the new scenes created this month was more atmospheric, and I really enjoyed working on it.
I'm very much looking forward to letting you all experience it yourselves!
Sandlyn has some rooms that are larger compared to the Basement and are a bit more exploration centered.
Following that, is the introduction of
LADDERS to Sandlyn!

Some time also went into improving and polishing a few enemy attacks in the code.
Last month I showcased some animations of a new wild bacteria enemy, and explained some of the development aspects of enemies in Astromeda. You can check out last month's devlog if you haven't here:

The reception to this new enemy has been very good-- I've gotten many DMs across social media asking me for more, and as someone who is also a gamer ( )-- I understand your desires from the bottom of my heart, so here's one final attack sneak peek of Botanny I'll show! (At least for now)
(All art and sneak peeks are a work in progress and are subject to change.)

*The attack patterns of this wild bacteria are more complex than the basement wild bacteria you're familiar with from the demo, and the attack difficulty is appropriate to this current stage of the game. You can expect the difficulty to increase as the game progresses to keep it balanced.
Botanny has more attacks, but I would like you to experience it yourselves when playing the game.
Now, here are some new sneak peeks!
- "Where is the captain?!" Nano my beloved, calm down.
- "It's emitting something..."

We can't finish off a monthly devlog about Sandlyn without some more
SAND!!!

Thank you for supporting Astromeda, and I will see you on the next development update!
[ 2024-09-25 19:00:20 CET ] [ Original post ]