
Hey everyone!
It's time for the monthly full game update!
I would like to start off by saying a BIG THANK YOU to everyone who tagged Astromeda on Steam with the "Great Soundtrack" tag! Having this tag appear on the game's page happens only when a lot of players in the community give the game this tag.
I love game soundtracks, so having this tag on Astromeda is so awesome!
NOW!...
Progress has been nice and steady since the last update, with us working on many different parts of the game. Like I said in the previous devlog, I won't mention what area we're working on to not reveal the order of things that happen in the game.
(All art and sneak peeks shown are a work in progress and are subject to change.)
But I can tell you this with each passing day, Astromeda gets closer to release!

(There are just a lot more days left hehe. I'll talk more about that at the end of this devlog.)

I'd say that the two main things we've spent the most time on recently would be on the
major story /
major battle scenes, and side stuff like creating unique items/ribbons.
If you didn't get to play the Astromeda demo yet, items and their abilities can be upgraded with the help of a bacteria called Maria.
Items will play a big role in the game. Some have abilities that can impact combat, and make you form your own playstyle.
Your playstyle and choice of items/ribbons to use may also change depending on the fight.
Now, Bacteria may like drinking pizza...

But they may also like...

Going back to the
major story scenes.
I'm REALLY happy with what we've been able to make for the major parts of the game so far.
A lot of work and time goes into making these parts special.
I had very limited resources when making the demo, but now that I have a little more, I think you'll see the difference.
Some more sneak peeks!
- Even these two are enjoying a refreshing drink!
- You need to move, quickly. Buuuuut, would you stop to give it a lil' punch?
- Is this... SAND? Or... not?....
About Development
Like I said a few times now, progress is being made everyday on the game!
But,
many parts of the game have expressive animations-- a lot more than the demo, which can take a lot of time to make. (Oce, the game's artist has been working hard on the animations!!)
And, each enemy in the game has its own unique attacks which also require animations and clever programming.
Heavy work on animations & programming has been more prevalent recently, as we've been finishing a major area of the game. We've put a lot of effort into this part, so we can't wait to show it to you!
All of this, however, is making it seem more likely that Astromeda will be finished in 2026 rather than 2025.
We're not even past mid-2025 yet so this may be too early to say, but it's important that I stay fully transparent and mention that now rather than at the end of 2025.
While the game is definitely taking more time to make than originally expected, I REALLY think it's going to be worth it!

Thank you for supporting Astromeda, and I will see you on the next development update!
[ 2025-05-25 22:02:35 CET ] [ Original post ]