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Last Chance to Purchase Sword Coast Legends


Gather your party for epic adventures before Sword Coast Legends disappears forever at the end of December, 2017! Purchase Sword Coast Legends now at 67% off and receive the Rage of Demons DLC for free. Our publishing contracting is ending, but although Sword Coast Legends will no longer be available to purchase after December, its multiplayer servers will remain live indefinitely.


[ 2017-12-11 16:04:24 CET ] [ Original post ]

Last Chance to Purchase Sword Coast Legends


Gather your party for epic adventures before Sword Coast Legends disappears forever at the end of December, 2017! Purchase Sword Coast Legends now at 67% off and receive the Rage of Demons DLC for free. Our publishing contracting is ending, but although Sword Coast Legends will no longer be available to purchase after December, its multiplayer servers will remain live for an indefinite, unspecified, amount of time.


[ 2017-12-11 16:04:24 CET ] [ Original post ]

Hotfix June 1st

Fixes:

  • Fixed clients being unable to purchase items from vendors in some cases
  • Player will properly return to Manto-Derith if they skip the credits
  • Mac and Linux users should now have the proper build version, allowing them to play with PC players and also fixes many issues such as black screen from vendors
  • Fixed players getting stuck in the sewers under the Cutlass
  • Fixed companion cantrips not showing any visual effects (Note: still broken in RoD content)
Workaround for Linux Audio Issues Please follow the below steps and your audio should start working again:
  • 1. Quit Steam.
  • 2. Using your terminal or your explorer window, go to this folder: ~/.steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu/
  • 3. Rename the alsa-lib folder to alsa-lib_TEMP
  • 4. Rename the libasound.so.2.0.0 file to libasound.so.2.0.0_TEMP
  • 5. Rename the libasound.so.2 file to libasound.so.2_TEMP
  • 6. Using your terminal or your explorer window, go to this folder: ~/.steam/ubuntu12_32/steam-runtime/amd64/usr/lib/x86_64-linux-gnu/
  • 7. Repeat steps 3 through 5
  • 8. Start steam
  • 9. Start the game
This issue is not unique to SCL, and you can find further discussion here: https://github.com/ValveSoftware/steam-for-linux/issues/4139


[ 2016-06-01 20:46:22 CET ] [ Original post ]

Hotfix May 19Th

We have a few fixes coming your way today:

  • Fixed journal showing in English for non-English languages for base SCL content (RoD strings will still appear in English)
  • Added XP rewards to RoD quests (oops!)
  • Fixed an issue that could cause characters to float above the ground when moving up/down ramps
We're also working on audio fixes and version mismatching for Linux players. I'll post the details on those fixes when we're ready to deploy them. Thanks!


[ 2016-05-19 19:39:27 CET ] [ Original post ]

Rage Of Demons Has Reached Sword Coast Legends!


Venture into the depths of the Underdark, through the trading outpost of Mantol-Derith, and fight alongside the legendary Drizzt Do’Urden! Rage of Demons is a free DLC expansion for Sword Coast Legends that includes hours of new story content; new Dungeon Master options; a new playable race: Tiefling; and a new playable class: Warlock! Warlock Features:

  • New cantrip - Eldritch Blast
  • New spells - Finger of Death, Tasha’s Hideous Laughter, Hex
  • Unique archetype abilities - Dark One’s Blessing, Hurl Through Hell, Create Thrall
Tiefling Features:
  • Hellish Resistance - All Fire Damage reduced by 50%
  • Hellish Rebuke - Flames surround the caster, reaching out and burning any creature that attacks for the next forty seconds.
  • Darkness - Magical darkness spreads from a point within range to fill a three-yard radius sphere for the duration.
Dungeon Master Features:
  • Two new tilesets
  • New monsters
  • New placeable decorations and objects
Gather your party and prepare to delve into the Underdark, before the Rage of Demons consumes the Sword Coast!* (*Rage of Demons content in English only)


[ 2016-05-18 18:41:20 CET ] [ Original post ]

Twitch Thursday 03/24 - Rage of Demons Beta News


We’re back today on http://www.Twitch.tv/SwordCoastLegends at 3:00 p.m. EST with some all new news, gameplay and giveaways. This week we’ll be giving away a few spots in the upcoming Rage of Demons closed beta and, as always, we’ll have developers on hand to answer viewer questions and partake in strange foods from faraway lands. Have you had a chance to check out Rage of Demons in action? This week we’ll be building a Warlock from the ground up with the help of the audience. Live viewers will have a chance to win some Sword Coast Legends prizes and a chance to gain access to the Rage of Demons Closed Beta. Come join the party!


[ 2016-03-24 15:50:33 CET ] [ Original post ]

Twitch Stream 3/10 at 3:00 p.m. EST


We’re back on Twitch.tv with an all new look at Rage of Demons and other yet-to-be-seen SCL content. This week members of the development team will be on hand to answer questions, give away SCL goodies and eat forbidden treats from distant lands. This week we’ll once again be looking at the new Warlock class and live viewers will have a chance to win some Sword Coast Legends prizes. Come join the party! Just a heads up, we'll be streaming on http://www.twitch.tv/SwordCoastLegends this Thursday, 03/10 at 03:00 p.m. EST.


[ 2016-03-10 16:54:33 CET ] [ Original post ]

Twitch Thursday! Warlock News and Info


Is it that time again? Yes indeed! We're back on Twitch.tv this week with a news update and even more Warlock information. Join members of the dev team as they answer questions, give away prizes and eat snacks from far away lands. This week we take a deeper look at Warlocks and as always, live viewers will have an opportunity to win some Sword Coast Legends prizes. Come join the party! Just a heads up, we'll be streaming on http://www.Twitch.tv/SwordCoastLegends this Thursday, 03/03 at 03:00 p.m. EST (that's a lot of threes).


[ 2016-03-02 23:11:08 CET ] [ Original post ]

SCL ON TWITCH: Warlock/ PS4 and More!


We’re back on http://www.Twitch.tv/SwordCoastLegends this week with sizable helping of never-before-seen Sword Coast Legends content! Join members of the dev team as we show off Sword Coast Legends on the PS4 for the very first time. As an extra added bonus, we’ll be taking a sneak peek at the upcoming Rage of Demons DLC and the new playable Warlock class! As always, live viewers will have an opportunity to win some Sword Coast Legends prizes. Come join the party! Just a heads up, we'll be streaming on Twitch.tv/SwordCoastLegends this Friday, 02/26 at 12:00 p.m. EST which is not our normal day/time.


[ 2016-02-25 16:46:37 CET ] [ Original post ]

Join us on Twitch.tv/SwordCoastLegends

Come join the party! For the most up-to-date SCL news, follow our Twitch channel and receive an e-mail update when our show goes live!
http://www.Twitch.tv/SwordCoastLegends - Each week the devs answer viewer questions and give away some prizes from the ol' Sword Coast treasure chest. Come join the party and meet other members of the SCL community. If you happen to have missed an episode they're all available in our archives and on our YouTube channel! https://www.youtube.com/channel/UCWP8GOixB74zWHiicg6yIaQ


[ 2016-02-08 20:53:37 CET ] [ Original post ]

SCL News Update (CP3 AND Rage of Demons)

Greetings, Sword Coast community!
Since the launch of Sword Coast Legends on October 20, 2015, we’ve released two Community Update Packs on schedule. These community packs were entirely free and consisted of highly requested features, such as: playable drow elves, companion skill trees, hundreds of new placeable objects, additional monster abilities, character respecs, and much more ( https://swordcoast.com/content/sword-coast-legends-state-game ). Some elements of CP3, such as the introduction of mod support, were actually introduced earlier than expected. When we published our State of the Game back in late October our intent was to release another free community update pack in December of 2015. December has come and gone, so where is CP3? At this point, CP3 is currently on hold while the team focuses on the Rage of Demons expansion, which now includes some bits we had originally thought to package with CP3. We understand that people will be disappointed by this decision, but Rage of Demons is quite large and boasts a brand new adventure complete with new areas to explore, new placeable objects, a new playable race (Tieflings), new creatures, new bosses, new spells, a new playable Warlock class, WASD movement and much, much more. Apologies for any frustration or confusion this has caused. Development is fluid! Know that the best is yet to come for SCL. We can’t wait to share what we’re working on in 2016! Here are some new WIP screens of Rage of Demons!





[ 2016-01-07 19:12:16 CET ] [ Original post ]

Weekend Deal - Sword Coast Legends, 50% Off

Play Sword Coast Legends for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Sword Coast Legends at 50% off the regular price!*

Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. With a deep narrative developed by a team of long-time industry veterans and a partnership with Wizards of the Coast, the single player campaign of Sword Coast Legends brings the world of Faer n home like never before.

If you already have Steam installed, click here to install or play Sword Coast Legends. If you don't have Steam, you can download it here.

*Offer ends Tuesday at 10AM Pacific Time


[ 2015-12-17 18:00:00 CET ] [ Original post ]

Sword Coast Legends: Steam™ Free Weekend!

*UDATE* Good news, adventurers!
If you’ve been waiting to try Sword Coast Legends or have been longing to form a party and play co-op with on-the-fence friends, we’re happy to announce that for a limited time we are letting absolutely everyone experience Sword Coast Legends free! The Sword Coast Legends Steam Free Weekend runs from 10:00 a.m. PST on 12/17 to 10:00 a.m. PST on 12/20. From now until Monday 01/04 , Sword Coast Legends will be on sale and offered for a limited time of $19.99. During the Steam Free Weekend, players have the opportunity to experience all of SCL’s 40+ hour story campaign, delve into more than 1,500 community made modules, or create their own adventures for others to enjoy. The entire game will be open, online and free to play. Since launch on October 20, we’ve released two free community update packs. These community updates included highly requested features such as playable drow elves, new skill trees, additional monster abilities, character respec, and much much more. If you haven’t had an opportunity to check out our community packs, now is your chance! Enjoy the free weekend and have a great holiday season!


[ 2015-12-14 20:42:06 CET ] [ Original post ]

*UPDATE* Community Pack Two Is Live!

*UPDATE* We just made a change that should force steam to install the required/missing libraries (very small update). It may require you to restart Steam. NOTE: If your character saved at level 1, please try using the Restore option from the main pause menu after you update Steam. If you're having issues with CP2, please let us know https://forums.swordcoast.com/index.php?/topic/9500-cp2-bug-thread/ Heads up, CP2 is now live! You may need to restart Steam to begin your download - Patch Notes - https://swordcoast.com/content/patch-notes-community-pack-two …


[ 2015-12-04 23:34:23 CET ] [ Original post ]

Patch Notes: Community Pack Two


Community Pack Two


Community Pack Two is almost here and we’re incredibly excited to deliver another helping of the community’s most requested features, for FREE! Here are some of the major changes, additions and fixes coming to Sword Coast Legends in CP2. Drow [New Playable Sub-Race]: Players can now create characters using the drow elf sub-race. Players who choose to roll a drow character will also gain access to unique the drow specific racial abilities of faerie fire and darkness. Lolth the Spider Queen will also be selectable as a deity for players who don’t like to play nice. Death Changes:Numerous options have been added to alter the impact of death and dying in SCL. Stabilize Improvements: Stabilize will take longer to perform (about 50% longer) and will now have a visual bar to indicate progress Stabilize will now be interrupted if the player performing the ability takes damage (This can be disabled from the options menu). Hardcore Options:
  • Option to disallow Stabilize during combat.
  • Option for party wipes in Dungeon Crawl games to reset the dungeon and completely return players to the party camp (This can be enabled from the DM Board in the camp while setting up your dungeon).
Loot Changes: We’ve added individual loot as an option! Now you can pick up and keep anything you find without feeling guilty about it. Players who prefer traditional D&D shared loot can play that way too. Players will now be able to choose which type of looting that they would like in their games. The new option of individual loot means that players will only see items that they themselves can pick up and will not see the option to loot items designated for other players. In multiplayer games, players will see which looting option has been chosen by the game host in the server browser. New Placeable Objects: Over 170 new placeable objects https://forums.swordcoast.com/index.php?/topic/9443-cp2-full-objects-list/ have been added for Dungeon Masters to use in their modules – Some exciting new objects include:
  • Mystic Circle
  • Inn Table
  • Scurrying Spiders
  • Impact Crater
  • Ruins (Pillar)
  • Stockades
  • Large Smoke (Black)
  • Keg Rack (Four Kegs)
  • Hanging Shark
  • Consecrated Ground
  • Door Collapse
New Area (Village): Multiple versions of a large seaside village have been added for content creators to use in their modules. This village also includes multiple interiors. New Placeable Visual Effects: Content creators will now be able to add a variety of visual effects to their modules such as fire, smoke, spiders, mist and more. You may now create your very own apocalyptic scenario! Ambient NPC Text: Dungeon Masters now have the ability to add ambient text/dialog to NPCs. This works exactly as it does when assigning ambient text to objects. Tile Customization: DMs should now be able to better customize their cabins, villages and cities. Another cool thing is that players can also use this to customize zones/areas. For example, if you choose “mountain A” and get a random mountainous area instead of the cabin, you can toggle over to the cabin without leaving or reloading. You can even customize small city sections by swapping entire buildings in or out, adding or removing access to interior areas. Quest Changes: Dungeon Masters can now lock and unlock locations depending on the state of a particular quest. For instance if the player completes a quest to escape the burning village the dungeon master would have the option to remove that location from the player’s map. Bug Fixes: Hundreds of bugs have been squashed since out last major patch on 11/23. Here are some of the highlights!
  • The player stash will no longer devour player items
  • We forced the new Sabre-Hide Grizzly boss to eat lettuce for a week. As a
  • result he can now fit through doors
  • Fixed a collision issue in Drow boss tile
  • Fixed item: Sunrise Cloak from using Favored Enemy
  • Fixed camera issues in the Grasslands S tile
  • Selecting an object closes the blade menu
  • Zoom should once again work properly during character creation
  • Fixed the double-fade that would occur after sparing a certain enemy’s life
  • during the story campaign
  • Fixed a delay that occurred while talking to a certain halfling in the
  • warehouse during the story campaign
  • Quest marker has been added to Ship Rethnor Sailor home on minimap
  • The texture on entrance/exit to slums has been fixed
  • Bodies in Slaver’s Hideout no longer disappear after leaving and returning
  • Fixed various “double fade” bugs in the main story campaign.
  • And many more!
CP2 will be available for FREE shortly!


[ 2015-12-03 22:51:15 CET ] [ Original post ]

Twitch Thursday! Playable drow, CP2 Info and More!


With CP2 on the horizon it’s time for another information filled Twitch Thursday! This week, join members of the Sword Coast Legends Team as they answer questions, take a look at playable drow and some new CP2 features. http://www.twitch.tv/SwordCoastLegends this Thursday 12/03 @ 3:00 pm EDT. On this week's agenda: We take a closer look at the new playable drow sub-race, reveal more info about CP2, show off how it's sometimes good to be bad, and give away some SCL plunder. Come join the party on http://www.twitch.tv/SwordCoastLegends at 3:00 pm EDT on (12/03)!


[ 2015-12-03 18:11:01 CET ] [ Original post ]

Featured Module: Chris Perkins' "The Knights of the Green Flame"


The fine folks at Wizards of the Coast recently ran a contest where fans could win a chance to play Sword Coast Legends with D&D's own Chris Perkins as their dungeon master. The good news is that the module that Chris created for the event is now available for all to enjoy! If you currently own Sword Coast Legends simply log into the game and look for the featured module Knights of the Green Flame by PerkinsApproved. Enjoy your adventure, and please, let us know which modules we should feature in the coming weeks!


[ 2015-12-01 16:23:33 CET ] [ Original post ]

Twitch Thursday!


It’s almost time for another Twitch Thursday! This week join members of the Sword Coast Legends Team as they answer questions and look at some of your awesome Community Pack One Creations. http://www.Twitch.tv/SwordCoastLegends this Thursday 11/19 @ 3:00 pm EDT. On the Agenda: * Digging deeper into the new companion skill trees * A teaser of what is coming in CP2: State of the Game * Spotlight on some great community creations. * Giveaways and more!


[ 2015-11-18 20:50:21 CET ] [ Original post ]

11/18 - Hot Fix for Multiple Issues

*UPDATE* -- I just wanted to let you all know that the cantrip bug has been squashed and is now live - If you see Steam initiate a download, the following issues have been addressed. _______________________________________________________________ Characters suffering from missing cantrips should now find their ability to cast cantrips restored. While this bug was not impacting a large percentage of the player population, we decided it was significant enough to patch. The player stash will now now be available in the player camp in multiple modes. Players wishing to access the player stash in either Dungeon Crawl or a Custom Campaign, should now be able to do so. The popular mountain cabin should once again appear after randomizing the Mountain [A] tileset a few times. Users using Mac should no longer experience strange game-breaking issues. Additional changes were made for modders so that they may now manipulate SCL's loot tables within their custom mods. For additional information on SCL modding, please visit the SCL modding corner - https://forums.sword...odding-corner/ Again, we apologize for any headaches this bug may have caused.


[ 2015-11-15 11:35:35 CET ] [ Original post ]

Community Pack One is now Live!

Community Pack One is now live! Here are some patch notes highlighting major changes, additions and fixes coming to Sword Coast Legends. In case you missed the news, Sword Coast Legends will be dropping a number of free content patches in the coming months to enhance the Sword Coast experience for players and DMs alike.
Companion Skill Trees: Players who complete the various SCL companion quests within the player campaign will gain access to unique companion specific skill trees for use on their characters. The new trees include: Necromancy, Carouser, Stalker, Minion of the Dark, Favored of Sehanine, Shield Bearer, and Deception. Note: There are slight differences to these trees to avoid duplicate abilities. Note: A tree is only available if the player’s character is the same class as the companion. For example, you have to be a cleric to get Illydia's tree, or a Wizard to get Hommet's tree. Note: These new trees are tied to achievements, so anyone who has already done them will be able to immediately use these new trees. Note: These trees will remain unlocked on a player’s account once they gain access to it. New Monster Abilities: Over 100 monster abilities have been unlocked for use by the DM. New ability categories include: Drow, Beast, Undead, Abberation, Goblinoid, Duergar, Cultist, Giant, Gilded Eye, and Demon. Some memorable abilities include Growth and Troll Regeneration! New DM Items - Nature Set: Dungeon Masters will gain access to a sizeable blank nature tile to use and decorate as they see fit. It should now be entirely possible for players to create unique wilderness areas. There are over 170 new nature objects that DMs can place, including… Bushes: 14 different bushes for use in DM Mode/Campaign Creation. Rocks: 26 different rocks for use in DM Mode/ Campaign Creation. Trees: 52 different trees for use in DM Mode/ Campaign Creation. Logs: 18 different logs for use in DM Mode/ Campaign Creation. Mushrooms: 18 different mushrooms for use in DM Mode/ Campaign Creation. Flowers: 20 different flower types for use in DM Mode/ Campaign Creation. Stone Walls: 11 Different stone walls for use in DM Mode/ Campaign Creation. Ability Respec: Players will now be able to reset their character’s abilities… for a price. By visiting the Retraining Dummy, players will be presented with a menu that has each of their unlocked Party Members along with the price to reset that character’s abilities. As re-specialization is a major decision for every hero, refunding one’s abilities will currently cost 500 gold per ability point spent (Only full refunds are available, you can’t refund a partial number of points). The re-specialization dummy can be found Inside the Player’s Party Camp. Player Stash: Is your bag of holding finally getting full? We have a solution! The existing Guild Chest has now become a Stash for players. Non-quest items the character is carrying around can now be added to this stash and accessed later. The stash has a limit of 100 item slots, but no weight limit. All entitlement items will now appear in your stash when you start the game as well. The Stash operates similarly to the Vendor UI players are already familiar with. You can double click to add and remove items from your stash. You can also now destroy items from within your stash. Note that these items will be gone FOREVER, so please use with caution. The stash is account based, allowing players to trade items between their characters if they so wish. Skill Rolls:Players can now roll skill checks that take their modifiers into effect. Do you want your players to /roll DEX to jump over a fallen obstacle? Or how about allowing your fighter to /roll STR to shove the obstacle out of the way? Now you can! Basic Roll is just /roll (rolls a single d20) but There are a multitude of different rolls that players and DMs can use in game to enhance their live roleplaying experience. BUG FIXES:Hundreds of bug fixes are included in CP1 including, but not limited to the following... Fixed being able to use the world map to travel between levels at any point. Fixed custom Mercenary Leaders reverting to a character named Bronn(while Bronn is gone for now, he will likely return... with a vengeance). Fixed bug that caused a blocker in the “A Trader’s Fate” sidequest that occurred in co-op. Lowered the default frequency of character barks on action/movement. Fixed double fade issues in numerous conversations. Fixed bug where Illydia could disappear from the party (goodness gracious!) Fixed bug where user could get double gold when they sold or bought an item which caused their gold amount to go negative and then never be able to buy anything again. Fixed issues with restore points causing potential blocks in quests. Fixed bug where if an attack is still hitting enemies when the player dies it respawns, the enemy aggros on the player.. Fixed issue where longer quest conversation text could cover a client’s Continue button Fixed issue where the title would enter an unresponsive black screen when user clicked reload after a party wipe occurred and auto-saving was turned off. Fixed bug where secret doors could be highlighted before they were perceived by players. Fixed nav issue where players could get stuck on the ruined tower in Luskan Gates Fixed blocker in co-op story mode which happened in “The Contact” quest which occurred after completing “Defeat the Gilded Eye Members” objective and speaking to Soronil. Fixed the issue where every Duergar townsperson was set as a vendor in DM mode Fixed issue where the UI would not update after changing the hotkeys for abilities on the quickbar. Fixed issue where an ambush trigger on specific tiles had collision Fixed issue with Howl at the Moon quest where if you are stealth by the alpha wolf and click on the cart the quest breaks. Fixed issue with The Special Pie in the “The Dented Amulet Quest” not being marked as a quest item, potentially allowing the user to sell it. Fixed bug where “Chaos Breaks Loose” quest doesn’t update if the user enters Luskan from the Sewer. Fixed issues with quest icons appearing before/after they should in a small number of places. Fixed bug where clients would not see conversation when opening portal in Rhylfang’s Lair Fixed the bug where clients could not access Golgamann’s shop Fixed bug where Hommet’s Melf’s Acid arrow could not be used on the gate to the sewer.


[ 2015-11-13 23:03:57 CET ] [ Original post ]

Sword Coast Legends
n-Space Developer
Digital Extremes Publisher
2015-10-19 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux Base [12.73 G]
Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. With a deep narrative developed by a team of long-time industry veterans and a partnership with Wizards of the Coast, the single player campaign of Sword Coast Legends brings the world of Faerûn home like never before.

Sword Coast Legends also brings the roleplaying dynamic between players and Dungeon Masters to life with DM Mode, a first-of-its-kind real-time experience in which Dungeon Masters guide players through unique customizable adventures. In DM Mode, the Dungeon Master engages players and empowers them to have fun in a way that suits the party best while creating a tailored, non-adversarial 4 with 1 experience that any RPG or pen-and-paper fan will enjoy.

Key Features:

  • Single player campaign created by members of the leadership team that brought you Dragon Age™: Origins
  • Choose from five playable races and six unique character classes to build your own stalwart adventurer
  • A return to form, SCL is the compelling and complex RPG you've been waiting for and features pause time, party-based tactical combat and involving storylines
  • Dungeon Master Mode: Create your own epic adventure to share with your friends, or enhance their experience in real time as they traverse your dungeon
  • Set in the Dungeons & Dragons Forgotten Realms universe based on the fifth edition ruleset and populated with Dungeons & Dragons lore and legend

MINIMAL SETUP
  • OS: Ubuntu 14.04.3
  • Processor: Intel Core2 Duo CPU E6850 @ 3.00GHz or AMD EquivalentMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVidia GeForce GT 440 or AMD Radeon HD 4850Network: Broadband Internet connection
  • Storage: 20 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 14.04.3
  • Processor: Intel Core2 Quad @ 3.00GHz or AMD EquivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Radeon R9 270X or NVidia GTX 760 or betterNetwork: Broadband Internet connection
  • Storage: 20 GB available space
GAMEBILLET

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2.66$ (11%)
6.61$ (17%)
2.47$ (17%)
34.99$ (13%)
11.30$ (13%)
4.97$ (17%)
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16.01$ (11%)
24.89$ (17%)
17.19$ (14%)
9.10$ (54%)
4.97$ (17%)
10.67$ (11%)
12.74$ (15%)
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GAMERSGATE

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