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Bugs Fixed:
The Return of the RTS Golden Age
For fans of RTS games, Apoceus is a love letter to the genres Golden Age, blending the timeless appeal of classic RTS gameplay with the power and scale of modern systems. By combining traditional mechanics like resource gathering and base building with unprecedented scalefeaturing upscaled units and colossal battles - Apoceus delivers a fresh yet familiar experience. Were deeply inspired by our predecessors, and are heavily influenced by the pioneering success of Age of Empires and the StarCraft franchise, amongst others. The revolutionary and lasting legacy of these titles inspires us to craft something innovative and unique with Apoceus.
Old with the new: tradition interwoven with innovation!
At the outset, I would like to place our glorious forerunners colossal impact under a magnifying glass. This will allow us to hone in on their vast successes and illustrate why we think these breakthroughs should remain fundamental in the inception of our RTS.
Age of Empires was a deeply transformative entry into the real time strategy genre, showcasing the depth of economic and territorial management interwoven with diverse factions, rich historical setting and vast control over base construction and management. These features gave the game staying power, with dedicated discord communities spanning the world over continuing to mod the game, host competitions and maintain its legendary, undying status.
AoE seamlessly blended historical authenticity with gameplay innovation, with each civilization offering distinct benefits, tech trees, and units. This served to immerse its players in a world steeped in historically intriguing narratives, varying and advanced gameplay loops which lent themselves to endless replayability.
Now that weve examined the pillars upon which AoE built its success and how they came to shape our own vision, lets open up the tech research tree and examine possible paths forward, with modern capabilities.
Building on a Legacy
Scaling Battles: Colossal Conflicts at Your Command
The pinnacle of Apoceus is the leviathan scale of the combat encounters on offer. Whilst AoE was able to capitalise on meticulously engineered skirmishes and raids, Apoceus enlarges and intensifies gameplay by offering upscaled unit sizes and being able to field a vast amount of troops on the battlefield. With a greater host, there is more at stake, and a greater success to be had when the enemy is decimated!
Armies clash in a way that feels epic and overwhelming, offering a visceral experience of commanding a true RTS battlefield. Were thankful to be living in an era of constant hardware and software evolution, enabling the innovations outlined above through modern systems that are equipped to handle just that. This way, Apoceus will be able to stay true to its concept of bringing to life a spectacle that appeals to players seeking both a visually striking experience and strategic challenges to overcome.
Master the Supply Game
In Apoceus, resource gathering is fundamentally inspired by the delightful simplicity of AoEs medieval economy but expands on its premise with a bit of dwarven flavour. Rich veins of ore and other materials become critical to powering both structures associated with traditional RTS (House, barracks) and blending this with newer innovations employed by our dwarven engineers. (Airship workshop, and the like)
This blend of old and new adds a layer of strategic depth to your playthrough without straying far from the core medieval RTS experience of swords, shields, and castle sieges. Ultimately, as a commander in Apoceus, youve got to adapt your tactics to carefully balance the extraction of those later stage materials while preparing for massive, upscaled battles. This serves to ensure a dynamic and rewarding gameplay loop that blends innovation with tradition.
Closing thoughts
Were fortunate to be developing Apoceus at a time of unparalleled modern capabilities. Our teams are able to put together something truly captivating, by interweaving quality of life allowed by these steps forward since the dawn of the Golden Era. From UI enhancements to the sheer scale of units permissible within the game, and unique environments, Apoceus delivers on the premise of those fundamental aspects of the games that pioneered the genre. Whilst amalgamating newer innovations for a fresher take that brings something new and exciting. The result is a game that feels both nostalgic and groundbreaking, offering a bridge for veteran RTS players and an inviting entry point for newcomers. Enjoyed reading about our game? Get involved by joining our Discord community!
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Factions are the cornerstone of most successful RTS games, think of StarCraft and how synonymous the Zerg, Protoss and Terran factions resonate for most people! This is why its of crucial importance for us to determine the design choices behind going with the Dwarves as our first exciting faction!
Meet the Dwarves: Lore, Strengths and Playstyle
With that fancy intro out of the way, lets get into the thick of it and explore our first faction: The Dwarves. Mountain dwelling folk with a deep proficiency for metallurgy, in tune with the land and gifted engineers!
Dwarven Lore
To understand the lore of the faction, one must ponder the origins of the very world of Apoceus itself. When the birth of creation dawned, the goddess Artisia, the firstborn of the gods, traveled the void harvesting energy resonances until enough had been collected to birth the sun. Together with Milea, Triton & Melagor, subsequent gods, an alliance was formed. They went about forging the world we know as Apoceus. Its Melagor who wrought the mountains from the land, responsible for the towering peaks where Dwarves feel so at home.
The god Melagor and his ties to dwarvenkind are deeply interwoven to the drives, ambitions and religious practices of dwarven folk. From humble miners uttering a prayer of devotion to Melagor prior to descending into the tunnels, to the entire race being shaped in his likeness. Religious fervour amongst dwarves is unrivalled in Apoceus so dont go slandering Melagor at the local tavern or youll likely be in with a chance for a brawl.
On top of the overarching narratives of the Gods having an influence on the world, each generals ascent to their current position within dwarven society is explored. There are currently a total of 3 Generals you can choose to play with in Apoceus. The noble engineer Hogwalds story is one of bittersweet impact. Being a skilled tinkerer, and overcoming adversity whilst providing and looking out for one of his siblings (think Frodo & Sam, albeit slightly taller). A really cool redemption story and one with an epic artifact to boot!
Dwarven Strengths
As one can imagine, when thinking of a dwarf, you usually picture a stubby, somewhat angry person with a chip on their shoulder and a disdain of the elves. And definitely a dain for mead, stouts and other alcoholic beverages. This is a rather ignorant and short sighted assessment of course, as there is much more to these mountain denizens!
Dwarves are renowned as the finest engineers in the world of Apoceus, helping to bring to life magnificent inventions that profoundly alter the battlefield. Whether these be workshops where bellows run hot and battlefield innovations can be researched, or mighty war machines that have earth shattering consequences for their enemies - a dwarven engineer is at the forefront of any effective battlefield strategy.
Without mineral resources and raw iron and wood to fuel the forges, none of this would be possible. Dwarves are born with a pickaxe in hand, so is said. This embellished view has some believability when you see a dwarven miner in action - most have been trained from a young age to effectively locate veins of ore and extract the materials in a most effective fashion. From prolonged exposure in the mines, some have even developed a keen sense of sight which results in something akin to night vision!
Dwarven Playstyle
Ah, but now lets get into the meat & bones of how dwarves actually come to conquer the battlefield. What can be expected of their playstyle - is it more slow and strategic or can you count on lightning tactics to overwhelm your opponents? How does a dwarven army look in the endgame!
In all, it can be said that playing with the Dwarves in Apoceus is a somewhat balanced gameplay style. Some players will find more success with taking a slower, methodical armed build up and come to the battle with some impressive war machines at the helm, looking to overwhelm by numbers and sheer firepower. There is merit to this.
Other players may wish to develop a lightning attack force of mounted cavalry, and, maybe, some fast transport means to get some melee warriors into an enemy stronghold in a more practical way! Whatever this could be, we couldnt possibly say at this stage. But in all, there is certainly a variety of playstyles for the dwarves for the discerning RTS addict. We look forward to seeing what strategies youll employ.
Boar Rider unit is able to be quickly deployed to tactically change the battlefield
The endgame is a fascinating aspect for our Dwarven heroes, with each of the generals bringing something different to the table that can turn the tide of even the most unfavourable odds. These goliath units, able to be summoned forth by each general, are an amazing mechanic that players can take advantage of. For example, the warhammer wielding general Xeth is able to summon forth something so unimaginably huge, that it might have the potential to quickly devastate an unprepared force up against it. Hogwald, on the other hand, coming from an engineering background, might have a super cool war machine in store to unleash against the enemy faction. These each have a unique niche impact on the battlefield so we look forward to seeing the uses of these massive units and how they alter the landscape (sometimes literally!)
Whats Next After the Dwarves? Delving Into the Challenges of A New Faction
For an RTS to thrive, the factions must have some measure of symbiosis with one another. This is to say that they come calibrated so that neither has a massive advantage from the get go - its tough to reconcile this with ensuring each new faction brings with it something new to the table. Be it the goliath units, cool lore, unique buildings or abilities - we strive to deliver some factions that broaden the array of tactics at our players disposal!
Faction Diversity
Balancing a new faction has its fair share of challenges. Some key considerations for us remain at the forefront of decision making when introducing a new faction - how will it impact players? And further, how does it govern strategy and replayability?
If Dwarven base units tend to be speedy but less hefty in offensive capability, do we seek to play this off by balancing base units of a new faction to have more damage at the cost of speed? These are really important design choices and we dont always get it right at the outset. Were certainly not going to introduce a laser trooper to the new faction thats able to annihilate all stubborn dwarves outright by sheer firepower (looking at you AoE!).
Knowing how deeply these choices affect our players, we emphasize a rigorous QA protocol to verify these tweaks so that we dont have massive handicaps at the outset of a new faction. Were aware of the pitfalls, but we see glory on the horizon! Where having 1 faction present already has a multitude of strategies at your fingertips, expanding to 2 factions amplifies the strategic toolbelt possibilities for our player base.
Weve touched on the fact that Dwarves are at the pinnacle of engineering capability, able to craft impressive siege engines and war machines that can decisively oust even the strongest defenses of an enemy base. When it comes to faction design, we sought to create a compelling counterpoint to such a strategy (should the player wish to employ it). Whilst the exact components of a new faction must be stowed away for the moment, and only whispered of in hushed tones amongst the hallowed halls of the devs, we can reveal if a little morsel now..
The new faction, comparatively to the technological affinity of dwarvenkind, might be more in tune with the beasts that roam the land in Apoceus and have the tendency to have a more wild and warlike flair. With a more nature-inclined theme in place, this seems like a natural (sorry) counterpoint to dwarven machinations. Taking the goliath units as a case study, lets explore what this looks like in practice on the battlefield.
Faction 2s proclivity and animalistic traits truly come to shine through the giant units at their disposal. The evolution and abilities branch into 4 different possibilities, each able to unleash unbridled havoc on the battlefield when let loose. One possibility is a hulking leviathan, with thick defenses that can withstand a barrage of enemy units, and unleash a modest amount of devastation. Another possibility at your fingertips is to allow a unit to enter a vulnerable state, after meeting certain criteria, and if successfully kept alive during this period of stasis, evolve unto its terrifying advanced forms. These can unleash a vast amount of destruction and might be far more mobile, at the cost of much needed thickness and resilience. These options along with the mega units for the Dwarves lend themselves to numerous replay scenarios and a strategic wealth of options for our players!
Bugs Fixed:
We as developers recognise the importance of having audience input during the iteration and polishing phase of our game cycle. Were acutely aware that being attentive and genuinely taking feedback into account can be the difference between releasing a successful title or crashing and burning!
Changes implemented as a result of PlayTesting
Weve been busy taking in your feedback and focusing on features that impact the widest group of players. Our goal? Make the game more fun and smooth for everyone.
Improvements:
Bugs Fixed:
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