JAILBREAKER is joining PixElated Fest on July 29th!
I'm super excited to share that JAILBREAKER joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place! There will be discounts live streams art contest demos developer chats all centered around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/
Fixed a small issue where player's scores won't be updated properly on the Leaderboards.
Ok, I know I said that 1.5 was going to be the last gameplay update, but I was still a bit bothered by how hard the Finale was and didn't want to leave it at that. There is a now a checkpoint at the 50% mark. I have also fixed a small inconsistency with how the Mouse enemies work in the Finale. Please let me know if there are any other issues. Ok bye.
Fixed an issue where quitting to menu softlocked the game. Whoops!
Hello everyone! It's been a little over a month after the previous update. I took a small break from working on the game and decided to come back to it with a fresh mind. Anyhow, this update is pretty big and has loads of nice changes that I wanted to bring for a while. Moreover, this might be the final update for the game as well. Please read about it below.
Finale Rework
As you all know, I wanted to remake the Finale from the ground up again as the previous version of the Finale had RNG issues which ended up being very unfair, skewing the leaderboards, and simply not fitting the game's core themes in general. After several iterations and playtesting, I've come up with a much better Finale that fits the game far better than the previous version. This new version is essentially a longer level that tests your abilities with all the mechanics in the game as a pong ball! I have also decided to go back to the roots of the game and make this section fully one-button as well. Now, the game doesn't suddenly change to a top-down, bullet hell game, and instead remains true to its one-button, tough-as-nails platformer aspect. I can now say that the game is truly a one-button platformer game.
Gameplay Changes
- The Following levels have been readjusted:
- A-2
- A-4
- A-6
- A-7
- A-8
- A-10
- A-11
- A-13
- A-15
- A-16
- A-20
- B-4
- B-9
- B-10
- B-12
- B-20
- C-1
- C-4
- C-7
- C-9
- C-20
- Tweaked the sliding (for the LAST time)
- Slightly reduced the Bomb's detection range (Should make levels like C-20 a bit easier)
- Slightly increased float speed in Bubbles
- Slightly reduced the fall speed while in Bird state
Bug Fixes
- Fixed an issue where the Mouse enemy would stop moving when the player restarted a level
- Fixed a bug where the game would remain paused after un-pausing the game and holding down the "Resume" button
- The game is no longer pausable during the Finale cutscene.
- Made small changes to the Tilemap system which should help optimize the game a little bit more
- Fixed an issue where certain objects were unaffected by the player pausing the game
The End?
I have been thinking about JAILBREAKER for a while, and although my previous idea was to add more and more content to the game as it went, I don't think that is needed anymore. The game is already challenging enough that adding more probably wasn't necessary. Additionally, the game isn't financially viable for me to justify adding even more content to the game. Therefore, I decided to make this big update that changes the current issues with the game. Most of these changes are minute and you probably won't notice it like changes to the physics engine. The most notable change of course is the Finale rework which I highly recommend checking out and giving feedback on! JAILBREAKER was a short game I made within 10 months as a challenge to make a commercial game within 1 year. Although the game isn't as impressive as other alternatives on Steam, I'm still very happy with how it turned out. I didn't expect my "pixel platformer" game to sell this well, as it is a genre that normally doesn't really succeed very consistently. Mind you, the numbers aren't super impressive but I'm still happy with the amount of people who tried the game out. A special thanks to everyone who supported the game and gave JAILBREAKER a chance. It was a very eye-opening experience :> Regardless, it's time for me to move onto other projects. I think JAILBREAKER is perfectly fine as it is now. I'll still be around if the game has bugs that need to be ironed out, but there will most likely never be anymore gameplay changes brought to the game from here on out. I have lots other ideas in my mind, though I'm not sure which to work on first. Who knows. We'll see. If you like my projects, you can join my Discord server as I'm quite active there. You can also follow me on Twitter as well. I post about my upcoming project on Twitter very often. I suppose that is the end. Thanks for playing! If you still haven't tried out JAILBREAKER, now is the best time! JAILBREAKER is a punishing, one-button platformer about escaping prison. Test your skills and intellect as you ascend a tower of hand-crafted challenges. Jump, fly, slide up walls, float in bubbles and perform somersaults; all with the press of a single button. Reach the paramount. Reach. https://store.steampowered.com/app/2661900/JAILBREAKER/
It's the Steam Spring sale event, you know what that means? Jailbreaker is now 25% off!!! The offer is available from March 14 'til March 21. Have a happy Spring!
- The following levels have received slight readjustments:
- A-4
- A-8
- A-10
- A-11
- A-13
- A-20
- C-4
- C-5
- C-6
- C-7
- C-8
- C-16
- C-17
- C-20
- Paramount
- Fixed an issue in B-17 where the "Mouse" Trap was not detecting the player.
- Change the hint in A-3 to "Jump before touching the wall to slide upwards".
- The "Bomb" trap's particle animation has been sped up.
- The player character will now not slip as much while jumping from wall to wall or while exiting Bird state. (Relevant in levels like A-8 and C-7)
- Fixed an issue where players can go out of bounds
- Made the Finale significantly easier (temporary change)
Gameplay Changes
- MAJOR: A-19 and A-20 has now been swapped. The new A-20 has also received a complete rework, making it more fun and fair compared to its old A-19 counterpart.
- Slight changed to C-9 and C-10.
- Made the Finale slightly easier, again.
- Fixed an issue with the warning screen appearing twice
- Fixed a small issue with save files returning errors
- Added a fix to prevent controllers from processing duplicate inputs on Linux.
- NEW: Added a 'Speedrun mode'. This prevents the game from force crashing during scripted events. This feature is intended for speedrunners.
- Made the CRT warping effect less hectic
- Made the last section of the game less RNG dependant
- EXPERIMENTAL: The leaderboards will show the top 20 instead of top 50 for the time being. I might change this later once the leaderboard gets bigger
- Small changes and bug fixes
Jailbreaker is now out and available to play for $4.99 on Windows and Linux! Thank you all for your support. Have fun, enjoy the game!
Hey everyone! JAILBREAKER releases January 23 this year! I'm super stoked for all the support I've gotten. I'm happy to finally have something to show everyone. Hope you are all excited too! [previewyoutube=QD_m2-LoEVo;leftthumb][/previewyoutube]
I'd like to announce that after 9 months of hardwork and a couple of months of playtesting, Jailbreaker has finally finished development! The game is expected to release January 2024. Stay tuned! The Paramount is waiting for you...
Jailbreaker now has a demo! It contains the first 10 levels of the game. Try it out!
JAILBREAKER
Awfy
Awfy
January 2024
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(41 reviews)
https://store.steampowered.com/app/2661900 
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JAILBREAKER is a brutally challenging platformer which you play using only one button. Find your way out of your confinement and bask in a cryptic, retro atmosphere while evading dangerous traps that halt your ascent. Reach the paramount. Reach.
Features:
- One-button Control - Jump, fly, slide up walls, float in bubbles and perform somersaults; all with the press of a single button. A very simple control scheme with robust mechanisms behind the scenes to provide forgiveness and experimentation.
- Hand-crafted Levels - 3 worlds, 60 levels, different mechanics and puzzle-like design. Each floor is unique, and every world introduces a slew of mechanics to keep you interested.
- Fine-tuned Difficulty - Progressive difficulty with a steady learning curve. Each floor is fairly challenging but bite-sized, and the replay is instantaneous.
- Short, but Sweet - Easy to pickup and finish for those with a busy life. It can be finished in 1-3 hours, or while eating breakfast. It can be...
And remember, if you feel frustrated, you can always take a break. The paramount will never leave you. It mustn't.
- OS: Ubuntu 12.04/Steam OSMemory: 2 GB RAMGraphics: OpenGL 3+Storage: 200 MB available space
- Memory: 2 GB RAM
- Graphics: OpenGL 3+
- Storage: 200 MB available space
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