The Winter Sale has begun!
Run From Mummies is 34% off starting today to January 2nd!
Join the tour and explore the tombs for the first time or give the gift of mummies to someone you love just in time for the holidays Get Run From Mummies at 34% off
[ 2024-12-19 18:10:42 CET ] [ Original post ]
Quick patch primarily addressing later portions of the game:
- Mummies and enemies now all slightly faster to compensate for the arm up nerf.
- Fixed issue causing the first boss to not attack as often as intended, especially when being photographed quickly.
- Fixed bug where the perfect tour achievement was being rewarded incorrectly.
- Fixed various minor collision issues in some levels.
- Cleanup in levels in regions 5 and beyond to allow better backtracking to collect missed ankhs.
- Damage area for enemies on the spike pressure plates is slightly larger.
[ 2024-12-06 22:52:36 CET ] [ Original post ]
Quick followup patch with some balance changes:
- Reduced tourists bandage slots by 1, back to original value. We really want bandages to always feel like a valuable resource, but when the bandage pool is too big it feels less impactful. With recent changes that increased bandage counts on the map, the slightly smaller pool keeps players more eager to find the bandages.
- Time to heal further reduced from 0.8s to 0.7s. Maria's heal was also still at 1s, so it has been reduced down to 0.7s to match the other tourists.
- Added 2 additional bandages onto the map for the first boss on normal mode.
- Bosses now have a touch of dynamic difficulty on normal and easy mode. When they damage the player, they are a bit more forgiving to play against, but ramp back up to "standard" tuning when sufficient damage is done. The idea is to give players a bit of time to heal after getting bonked instead of the bosses immediately following up with another whack.
[ 2024-11-26 17:38:22 CET ] [ Original post ]
We have lowered the difficulty of the game across the board in an attempt to reduce the need for players to engage with the easy mode options, especially in the early portions of the game.
Movement Changes
- Mummies now have slightly slower attack speeds, giving you more time to react
- Enemy projectile speeds reduced
- Added a new easy mode boost: Slow Time! This reduces the game clock speed by 25%, giving you more time to process whats happening and react accordingly.
Damage and Health Changes
- Tourists have an extra heart and bandage slot
- Additional bandages have been added to each room
- When a player takes damage, they are immune from further damage for slightly longer, up from 2s to 2.5s of immunity.
- Scarabs that latch onto the player deal damage less frequently, now every 3s up from every 2s.
- Time to heal with a bandage reduced from 0.9s to 0.8s
- Sekhmet Pads also now destroy all enemies nearby on activation! Woohoo!
Level and Enemy Changes
- Previously, mummies would cover their eyes for a few seconds after a photograph. During this time, they were immune to future photographs. They could even walk towards you and attack while their arms were up!! Now, mummies will only cover their eyes while standing still, and CERTAINLY will not cover their eyes while attacking you!
- Added ways to destroy mummies in rooms that did not previously have those traps.
- Added more telescopes into rooms so you can look ahead and get a sense of whats to come!
- You can now destroy the sand mummies with quicksand!
- Embalming Wing slight visual redesign. The third room has also been overhauled to streamline it - it was too confusing before!
Fixes
- Addressed situations where you could not backtrack to pick up a missed Ankh.
[ 2024-11-22 18:48:14 CET ] [ Original post ]
Quick patch with a few fixes!
- Various small pathing cleanups so scarabs don't get stuck as often. Silly little critters!
- Pathing fix where sometimes the mummies would just stop running and stand in place. Though this was probably appreciated in some tense situations...
- Fixed a couple murals that were hard to get with Brick's camera
- Made a secret in one room SLIGHTLY more obvious :)
- Some chopper statues had missing rubble... but no more!
- Region 3 base camp camera area fixed so it doesn't show so much black space.
- Turns out if you beat a region, went to the fun house, then progressed to the new region... it would spawn you outside the fun house in the new area instead of in the proper region starting spawn point. Fixed!
- If you crashed into the photographers in Itiner-rally, they'd just give up taking pictures! Now they're more resilient.
- Minor subtitle and VO alignment fixes in late cutscenes
- Minor optimizations to help steam deck performance when low battery
- Bosses slightly harder... people were beating them first try too often!
- Tour Buddy bandages boost now yields 2 health per bandage instead of an extra bandage pickup.
[ 2024-11-12 16:42:14 CET ] [ Original post ]
Three and a half years and we are finally done!
Run From Mummies is out now! The launch has left Matt and me feeling a bit nostalgic. Looking back on the last three years and how we ended up where we are today.
While we had been sitting on a vague idea since 2011, born of brainstorming between rounds of Halo 3 or Team Fortress and a random first sketch, things did not kick off in earnest until much later.
The first sketch that would eventually start it all.
Once we were committed to this concept, prototyping began at rapid speeds. It took a mere couple of weeks before we had levels that were playable. These levels werent exactly what they are now but they had everything to take out a tourist, boulders, spike traps and rudimentary mummies. Run From Mummies was starting to quickly take shape but there was still much work to be done.
Early concepts of levels and level loops
From the bare bones, we began the long road of experimenting, balancing, and innovating, refining the game modes we wanted to add, levels, and tourists. At one point on death, tourists would reset back to the levels start and have to run all the way back through all the rooms. Thankfully, that was changed and tourists now start at the beginning of the room they died in.
Run From Mummies would go through a series of small changes just like that until we refined and better-defined mechanics. Even the levels themselves got multiple decoration passes to make sure things like lighting, sprites and secret passages were exactly how we wanted them.
Tourists did not slide by these passes, also going through design changes as we went on. Remember the first guy in the blue hat? Well, he became Steve, the very first character players have unlocked. Our wonderful and painfully normal guy.
Be This Guy became Be That Guy! Steve .0 vs. Steve now.
More of our Tourists then vs. now.
Eventually after a year and a half of bold changes, milestones (the addition of Eric Benaim to the team to create the music being no small triumph), tweaks and manymanylessons along the way we began to see Run From Mummies turning from a simple sketch to a fully formed game made out of a collective labor of love.
As levels were tweaked (some being much larger than they are now) abilities and game modes adjusted we took our lessons from the previous years and the age of innovation began! Finally, we were in the home stretch and could look towards release plans, reworking and tightening what we had, and releasing our Kickstarter and demo.
Assets and levels slowly coming together!
Looking back its easy to see how much changed in the early years of Run From Mummies. Yet the last year saw significant change for the better. Game modes, locking down the story, refining the art and levels, and even hiring voice actors who did an amazing job bringing enemies and tourists to life. Its a lot like having a loose sketch and now having a fully drawn illustration, at times barely recognizable yet you cant help but be proud of the change and where you ended up. All of this was done with the help of our friends, family and the amazing strangers - now also friends - who came along for the journey with hearts full of support.
At the end of the day, there would be no Steve in his current rounder form without that support. Now with with Run From Mummies released and a hell of a journey, thank you for supporting us during this time and for reading this far.
From the bottom of Matts and my hearts, Thank You, and we sincerely hope you enjoy Run From Mummies.
[ 2024-11-07 16:12:11 CET ] [ Original post ]
TODAYS THE DAY!
Run From Mummies is out now!
Matt and I have spent almost four years creating Run From Mummies, so it is with excitement, joy, and relief that we can finally say its available!!
Starting today, you can grab Run From Mummies on Steam for PC, Mac, Linux, and Steam Deck. Join the tour solo, or with up to 3 friends in couch co-op or Steam Remote Play. Tie your shoes, grab your camera, and explore a long forgotten pyramid with over 100 unique levels full of challenging action. Unlock 12 characters with their own special abilities to help combat dangerous mummies and even deadlier large-scale boss battles. Try your hand at speedrun and challenge modes, or chill out on easy mode. And take plenty of breaks at the fun house with 10 minigames to find and play! Like our dear friend and tour guide Charles says: Buy it!
From the bottom of our hearts to all those who backed us on Kickstarter, played the demo and playtest, gave feedback, and joined us on this journey to Run From Mummies - THANK YOU! We couldnt have done this without you. And if you did play or plan on playing in the future and enjoy RFM, dont forget to leave a review letting us know how you feel. We are a very small indie team of two and every review goes a long way. This game was self-published, which in hind-sight, was pretty crazy to pull off! Happy touring! - Grant and Matt
[ 2024-11-06 15:24:17 CET ] [ Original post ]
Run From Mummies is officially playable on Steam Deck!
Run From Mummies is so compatible that we've been playing on the Steam Deck for over a year, in fact, it quickly became one of our main ways of testing. We've made sure that out of the box you can jump in with your Steam Deck and play Run From Mummies with no remapping - just install! And of course have fun with Run From Mummies from anywhere you are!
[ 2024-11-05 16:52:31 CET ] [ Original post ]
Hello Tourists!
Ever wonder what the names of the mummies are? We for sure have!
Were looking for the most interesting, creative, or hilarious name for our Mummy! If your name is chosen itll forever be referred to on socials, in the community, and in special credits as that name. You'll also receive copy of RFM to keep or share with friends!
Leave your mark on the mummies even as you flee screaming from them (like I do most days).
Head on over to our official [url=https://discord.gg/FpJuKABvKw
]Discord and let us know what youd name our Mummy until October 16th!
Cant wait to see what you all come up with and good luck out there!
Rules
[olist]
[ 2024-10-07 17:56:36 CET ] [ Original post ]
We've updated the demo for Run From Mummies!
As we approach the 1.0 launch of the full game, here are some changes you can find in the demo:
Added our first new Tourist Outfit - try and find it!
Fixed some issues with unplugging & reconnecting controllers
Reduced flash mode for folks who don't like all the bright lights!
A few optimizations and a quality low/medium/high selector.
Remember that we'll be taking the demo offline on Run From Mummies launch day, so give it a shot while it's still free to try!
Enjoy tourist!
[ 2024-10-04 17:36:51 CET ] [ Original post ]
Hello Tourists!
Get your camera ready, the Run From Mummies Demo has gotten a pyramid-sized update!
Whats New
- 10 new rooms added
- 2 new tourists to unlock Jasvir and Ricardo
- First boss fight: Thutmose
- New Fun House room: Mummy Blasters
- Play solo or co-op and take down as many mummies as you can as they spawn infinitely
- New mummy type (good luck!)
- Tutorial and new player experience streamlined
- More NPC dialog!
- Way more statistics tracking. Players can now see photos taken, damage taken with source, and win rate
- More doodads (our official term) into the levels
- Increased the overall visual quality, along with
- VFX updates
- Improved UI quality
- Optimizations for a better experience on lower-end PCs
[ 2024-09-09 16:58:34 CET ] [ Original post ]
FAQ
Hey there Tourist got a question? Try here! We'll be keeping this F.A.Q. updated as new content becomes available and as common questions arise, so check back from time to time.
General Questions
Q: What is Run From Mummies? A: Run From Mummies is a top-down 2D action adventure for 1-4 tourists. Delve deep into the unknown with nothing but your wits and trusty camera. Use flash photography to stun mummies, fend off skittering scarabs, and uncover ancient plots spanning thousands of years. Oh - and make it out alive. Q: Can I play now? A: Sure can! Play the Run From Mummies demo, available for free on Steam. Q: What platforms will Run From Mummies be available on? A: Run From Mummies will be available on Windows PC, Mac, Linux, Steam Deck, and PlayStation 5. Q: Oh no I ran into a bug! Now what!? A: Dont panic, submit reports over on the Discussions board or join our Discord to submit directly to the team! Please search first to make sure the topic hasnt been created and dont forget to add tags if youre the first. Q: Are there mummies? A: Yes!!
Gameplay Questions
Q: Is Run From Mummies multiplayer? A: Yes! You can take a tour with up to 4 players with couch co-op. Q: What if my friends are far away? How do I join and invite them to games? A: Co-op is also available through Steam Remote Play. Q: How many levels are there? A: Over 100! Thats a lot of mummies, Ill tell ya. Q: How do I unlock different game modes and characters? A: Game modes and characters can be unlocked by finding them in levels. Leave no stone unturned, think of the photo ops! Q: I need some tips on how to beat a challenge, who can I ask? A: Ask around on the discussion board or join our thriving Discord to connect with other Tourists! Q: Are playable tourists different from each other? A: Sure are! Each tourist comes with unique abilities and quirks, unlock them all to find your favorite! Q: What if I really want to challenge myself? A: Need more than mummies to get your blood pumping? We post special challenges on - you guessed it! - our Discord, so you can join to get ideas for fresh challenges!
Development Questions
Q: What development stage is Run From Mummies in? A: Run From Mummies is in the late stages of development. You can check out the demo on Steam today! Q: When is Run From Mummies launching? A: Fall 2024. Keep your cameras ready for the news! Q: I have ideas and feedback for the game, can I share them? A: Yes, please! You can discuss your thoughts here, and - let's say it together now - on our Discoooord! [hr][/hr] We'll be keeping this F.A.Q. updated as new content becomes available and as common questions arise and will also post it in Steam Discussions, so check back from time to time. Dont see your question here? No need to be camera-shy, feel free to drop it in the comments!
[ 2024-08-28 18:06:01 CET ] [ Original post ]
Hey Tourists! July brought us SO CLOSE to being feature complete! With just a few more little elements to tidy up in August, we're excited to enter the polish phase before launch soon. In particular, we knocked out the following:
- All 10 Fun House mini-games are ready to ship, and lots of fun!
- We added loads of interesting/silly NPC dialog across the game.
- Steam achievements are integrated and ready to be unlocked!
- We also did a lot of optimization and cleanup, getting the game's memory footprint down from ~4 GB to ~2 GB. We will keep working this down as we get closer to launch so lower-end PCs can play the game without issue.
The new "Stay Alive" fun house minigame requires you to dodge arrows, sand blobs, and grabby hands for 2 minutes! More and more enemies spawn as the timer counts down... can you enter a zen mode to dodge everything and win? That only leaves a handful of features to finish up:
- The Ascend (hard mode) tweaks for each level are mostly done but need to be finished and balanced nicely.
- We're working on a way to present you with stats in-game, like how many pictures of mummies you've taken, how many bandages used, all that!
- In playtesting, we found a couple of rooms have some elements that we don't love. We're going to refresh those levels to get them on par with the quality we're looking for before shipping the game. Once all that is good to go, we'll be bug hunting, playtesting, and polishing the game to get it ready for you to play!
[ 2024-08-26 18:17:43 CET ] [ Original post ]
Working with fourteen brilliant voice actors and a voice director with no shortage of accolades has been an incredible privilege.
With the recent discourse around AI, we asked ourselves, Why work with AI voices? and the answer is simple: We will not.
Collaborating with talented people is too wonderful of an experience to even consider using AI in any facet of Run From Mummies. Fostering talent in the games industry just makes sense to us.
Please meet the amazing real human people behind the voices of Run From Mummies.
We promise none of them are mummies. Probably.
The illustrious Thomas Mitchells You may have seen his name in the credits of a little-known game: Baldurs Gate 3!
Anthony Botelhos incredible voice can be heard throughout as Khamsin, Ricardo, and various other roles! Ariana Rosario brings her all for Anat, Maria, and additional roles! Chanisha Somatilaka is a gem of talent as Jasvir! Corey Holland blows us away as Steve and various roles! Hussein Mohammed brings our key character Thutmose to life! (metaphorical life of course), along with Zayn the tourist! John Cartwright is exceptional as Nate! Nasim Benelkour lends their talent to Sheut, Sameed, and Set! Nicholas Cortez was lightning in a bottle with Charles, the Tour Guide, and Mike! Rachel Lepore a marvel voicing Abby and other roles! Sam Yeow is irreplaceable as Mei! Terrance Addison is a star as Akhenra, Brick, and David! Tyanni Mah is simply the best Lynette and Librarian we could ask for! Vanille Velasquez brings a top-notch performance as Asuka and various roles! Yasmeen Ansari shines as Garmenes!
And thats our human cast! We couldnt imagine making Run From Mummies without their incredible talents and thank them with our whole hearts for making this dream come true! And remember tourists: AI is for the scarabs!
[ 2024-08-19 17:19:57 CET ] [ Original post ]
Hello Tourists!
Now you may have heard some unfounded rumors of dangerous hazards and angry mummies on this tour, so we want to assure you that weve taken every precaution to ensure your safety!
In fact, were so sure nothing could ever go wrong that were looking for intrepid tourists to play the Run From Mummies demo!
Brave camera-happy tourists who play the demo and show off a screenshot with - you guessed it - a mummy will be entered for a chance to win every Friday leading to the Q4 2024 launch.
Each week two lucky tourists will take home
$25-dollar Steam Gift Card Free copy of Run From Mummies on launch later this fall unique role in our official Discord server (to show off, of course!) Our eternal gratitude
Ways to enter
Join the official Discord Share a screenshot of your adventures in the Demo featuring a Mummy in #special-events After that sit back, relax, maybe play a few more times, and see if you won! Winners will be announced here every Friday leading up to the launch of Run From Mummies! (wow!)
Where to find Mummies?
Youll want to get past the tutorial for this one! Once you get past the dangerous traps and ravenous scarabs, you might find some sarcophagi Im sure theyre empty! Dont forget to keep an eye out for news about updates, launch dates, and of course, more Mummies! Thanks for joining the expedition and best of luck out there, Tourist! For the full list of rules please see our For full list of rules please see our Discord.
[ 2024-08-16 17:59:00 CET ] [ Original post ]
In celebration of Steam Next Fest, we've released all of Region 2 into the closed playtest! And we're going to play it all!
This update features:
- 20 new levels!
- 2 new mummies!
- 2 new playable tourists!
- A new boss!
- 3 new funhouse mini-game rooms!
- A new hard mode option, the Nemesis!
- Loads of new traps!
[ 2024-02-02 17:17:19 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Pile in the tour van for an expedition to a forgotten pyramid, long lost to time. Take pictures and unearth ancient relics, all while exploring decrepit tombs, arid wastelands, opulent temples, and a slew of other unique locations. But be warned - the mummies inhabiting these locales won’t be happy entertaining visitors…
Run From Mummies is a top-down 2D action adventure for 1-4 tourists. Delve deep into the unknown with nothing but your wits and trusty camera. Use flash photography to stun mummies, fend off skittering scarabs, and uncover ancient plots spanning thousands of years. Oh - and make it out alive.
- Challenging action adventure with satisfying movement and combat mechanics
- Combines light puzzle elements with untold dangers and pressure
- Varied enemies and traps, and of course, plenty of different mummies!
- Over 120 unique levels, each presenting different ways to challenge even the hardiest adventurer
- 6 distinct regions capped off by exciting boss battles
- A roster of diverse and interesting tourists with their own unique abilities and quirks, facilitating a multitude of playstyles
- Experience a rich lore and backstory inspired by Egyptian mythology, told through cutscenes, stelae, and hundreds of codex entries
- Discover secrets and unlockables hidden within each level
- Deep replay value with several additive game modes planned
- Tour Solo or Couch Co-Op/Remote Play Together 1-4 players
- OS: Steam OS 3.0
- Processor: Zen 2Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RDNA 2
- OS: Steam OS 3.0
- Processor: Zen 2Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: RDNA 2
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