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UI, Tutorials and Live on Kickstarter!
We are happy to finally announce that our crowdfunding campaign is now available to follow on Kickstarter! The campaign starts on October 3rd and runs for 30 days, so follow us now before you miss out!
Click me ^ Ensure you follow the campaign to get notified the moment we go live so you can check out all of the exclusive backer rewards on offer! Your support (even just sharing with your friends) will mean the world to us and allow us to work together to provide a bigger and better game for everyone. Thank you so much to all those who have already followed the campaign! <3 https://www.kickstarter.com/projects/toastielabs/skystead-ranch
Since last time, we have worked hard on two main aspects of the game flow! The tutorial and overhaul of the placeholder UI we have been using until now. Progress was sidetracked slightly by implementing a debug and camera mode to allow us to set up scenes and Skylet animations for the trailer that was released today!
We have begun work on a very important introduction to Skystead. We want to make sure the tutorial we offer is succinct enough that players can understand the early game flow without holding their hands too much.
An important part of this process we discovered, is ensuring the player is getting the needed feedback for when an instruction has been followed, which brought about the addition of these progress bars you can see below, either represented with percentages or number counts.
The tutorial is not fully completed yet so we will be continuing to share the progress over the coming weeks!
All of the UI we have shown so far on previous posts and on the Dev Vlogs have just been placeholder UI elements! We have started with the creation of our own UI assets, allowing us to create the bespoke icons and tools we need to navigate the game whilst following the game brand and style.
The biggest part of the game UI will be the in-game book, or "Field Guide", whose purpose is for the player to discover and make notes on every Skylet they find. Our hope is to make the Field Guide feel like a dietetic book that the player will use to progress through the game, therefore over the coming weeks you will see the UI grow into a more recognisable book aesthetic.
We have also been hard at work on the game Trailer! Make sure you head back to the store page or go over to our YouTube channel to check out the Trailer for the game Demo! https://www.youtube.com/watch?v=dCIAaqTS7k4 This trailer is just for the game demo, an updated trailer will be released towards the final release of the game. Check back in the coming weeks to stay up-to-date with everything Skystead Ranch!
[ 2023-09-04 13:57:25 CET ] [ Original post ]
Kickstarter
We are happy to finally announce that our crowdfunding campaign is now available to follow on Kickstarter! The campaign starts on October 3rd and runs for 30 days, so follow us now before you miss out!
Click me ^ Ensure you follow the campaign to get notified the moment we go live so you can check out all of the exclusive backer rewards on offer! Your support (even just sharing with your friends) will mean the world to us and allow us to work together to provide a bigger and better game for everyone. Thank you so much to all those who have already followed the campaign! <3 https://www.kickstarter.com/projects/toastielabs/skystead-ranch
Game Progress
Since last time, we have worked hard on two main aspects of the game flow! The tutorial and overhaul of the placeholder UI we have been using until now. Progress was sidetracked slightly by implementing a debug and camera mode to allow us to set up scenes and Skylet animations for the trailer that was released today!
Tutorial
We have begun work on a very important introduction to Skystead. We want to make sure the tutorial we offer is succinct enough that players can understand the early game flow without holding their hands too much.
An important part of this process we discovered, is ensuring the player is getting the needed feedback for when an instruction has been followed, which brought about the addition of these progress bars you can see below, either represented with percentages or number counts.
The tutorial is not fully completed yet so we will be continuing to share the progress over the coming weeks!
UI
All of the UI we have shown so far on previous posts and on the Dev Vlogs have just been placeholder UI elements! We have started with the creation of our own UI assets, allowing us to create the bespoke icons and tools we need to navigate the game whilst following the game brand and style.
The biggest part of the game UI will be the in-game book, or "Field Guide", whose purpose is for the player to discover and make notes on every Skylet they find. Our hope is to make the Field Guide feel like a dietetic book that the player will use to progress through the game, therefore over the coming weeks you will see the UI grow into a more recognisable book aesthetic.
Trailer
We have also been hard at work on the game Trailer! Make sure you head back to the store page or go over to our YouTube channel to check out the Trailer for the game Demo! https://www.youtube.com/watch?v=dCIAaqTS7k4 This trailer is just for the game demo, an updated trailer will be released towards the final release of the game. Check back in the coming weeks to stay up-to-date with everything Skystead Ranch!
Follow us on Kickstarter now!
[ 2023-09-04 13:57:25 CET ] [ Original post ]
Skystead Ranch
ToastieLabs
Developer
ToastieLabs
Publisher
1970-01-01
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Welcome to your new Skystead! It’s looking a bit worse for wear at the moment but that’s nothing you and your enchanted crook can’t fix. Starting with a desolate rock floating above the heavens, it’s your task to bring your Skystead back to life! Garden, ranch, and terraform your plot into a sanctuary teeming with life!
It won’t be long before your efforts to revive your Skystead are noticed. Friendly creatures will start to appear! Use your notebook to record all you learn about them; their likes, dislikes, and quirks will reveal themselves to you. They might need a bit more persuading before they feel comfortable enough to stay on your Skystead Ranch, but in no time at all they will begin to call your Skystead home!
No Skystead will be complete without a garden. Till the soil then the choice is yours: dig yourself a pond; grow a meadow; or just have a big lawn, it’s up to you. Some of your new friends will like your garden a certain way, and some will have other preferences. You will need to plant crops, grow trees and bushes, and feed your new friends if you want to have the best Skystead around!
Now you have a garden and some new companions, it’s time to build bridges… literally! Construct large projects like a Pier for Skyships to dock with, a House to live in, or build a mountain path to the summit of your Skystead. Not all constructions are mega projects though; protect your farms with fencing, drywall, or even a scarecrow or two! Make your Skystead your own with a selection of cosmetic and functional building options!
As your Skystead begins to take shape, you will find yourself unlocking new areas, construction options, and secrets. Seek out and explore every cave and cliff face… who knows what you will unlock and which unique creatures you might meet!
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Integrated graphics
- Storage: 500 MB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
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