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Development Update
We've hit the ground running as we are starting 2024! To make the game as good as we can, we started this January by stripping down the demo you got to try last October back to the basics. This allows us to have a second pass on everything, and ensure all files are in the correct place and following the right structure - overall, allowing for a better, more optimised game! This is also the perfect opportunity to take your feedback on board and revisit some of the game fundamentals like the art style and game feel.
Alongside the technical development, we are still in talks with various organisations to see about getting a publisher for Skystead Ranch, we are still hopeful of finding a publisher that aligns with our company values. We can't say much more on this at the moment, but will keep you all updated with any news we can announce.
The biggest news for ToastieLabs and Skystead Ranch this year so far, is our newest 3D Artist Laura! Going from 1 artist to 2 will greatly increase the quality and quantity of the assets we can create to flesh out the fantastical world of Skystead Ranch! Laura is already settling in well with the team and has started strong with these new 3D models for the game! Her amazing work lets Jack focus his efforts on making many more unique Skylets.
A large part of the development is revising the world layout, we concluded from the game Demo, that the starting world layout was far too large for tutorial purposes, with this in mind we have blocked out a brand new island layout, with the player house completely separate to the Skylet play area! We are excited about the possibilities this unlocks from a gameplay point of view and are excited for you all to try it for yourselves in future demonstrations.
We put additional early development effort into the starting island to allow us to pass on the revisited art style to the publishers we are talking with. It's looking more and more like how we envisioned Skystead to look when we initially designed the game concept. Specifically the revised toon shaders we are using for the Skylets and improved lighting make for a much more cosy experience than we demonstrated in the demo. We also have a couple of new Sky Ships if you look closely. Make sure you follow us on Steam and on our socials to stay up-to-date with the development process as we continue to make Skystead Ranch! We're still on track for release in early 2025!
[ 2024-02-05 10:56:43 CET ] [ Original post ]
January Development
We've hit the ground running as we are starting 2024! To make the game as good as we can, we started this January by stripping down the demo you got to try last October back to the basics. This allows us to have a second pass on everything, and ensure all files are in the correct place and following the right structure - overall, allowing for a better, more optimised game! This is also the perfect opportunity to take your feedback on board and revisit some of the game fundamentals like the art style and game feel.
Publishers?
Alongside the technical development, we are still in talks with various organisations to see about getting a publisher for Skystead Ranch, we are still hopeful of finding a publisher that aligns with our company values. We can't say much more on this at the moment, but will keep you all updated with any news we can announce.
New Artist
The biggest news for ToastieLabs and Skystead Ranch this year so far, is our newest 3D Artist Laura! Going from 1 artist to 2 will greatly increase the quality and quantity of the assets we can create to flesh out the fantastical world of Skystead Ranch! Laura is already settling in well with the team and has started strong with these new 3D models for the game! Her amazing work lets Jack focus his efforts on making many more unique Skylets.
World Block Out & Art Pass
A large part of the development is revising the world layout, we concluded from the game Demo, that the starting world layout was far too large for tutorial purposes, with this in mind we have blocked out a brand new island layout, with the player house completely separate to the Skylet play area! We are excited about the possibilities this unlocks from a gameplay point of view and are excited for you all to try it for yourselves in future demonstrations.
We put additional early development effort into the starting island to allow us to pass on the revisited art style to the publishers we are talking with. It's looking more and more like how we envisioned Skystead to look when we initially designed the game concept. Specifically the revised toon shaders we are using for the Skylets and improved lighting make for a much more cosy experience than we demonstrated in the demo. We also have a couple of new Sky Ships if you look closely. Make sure you follow us on Steam and on our socials to stay up-to-date with the development process as we continue to make Skystead Ranch! We're still on track for release in early 2025!
[ 2024-02-05 10:56:43 CET ] [ Original post ]
Skystead Ranch
ToastieLabs
Developer
ToastieLabs
Publisher
1970-01-01
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
Welcome to your new Skystead! It’s looking a bit worse for wear at the moment but that’s nothing you and your enchanted crook can’t fix. Starting with a desolate rock floating above the heavens, it’s your task to bring your Skystead back to life! Garden, ranch, and terraform your plot into a sanctuary teeming with life!
It won’t be long before your efforts to revive your Skystead are noticed. Friendly creatures will start to appear! Use your notebook to record all you learn about them; their likes, dislikes, and quirks will reveal themselves to you. They might need a bit more persuading before they feel comfortable enough to stay on your Skystead Ranch, but in no time at all they will begin to call your Skystead home!
No Skystead will be complete without a garden. Till the soil then the choice is yours: dig yourself a pond; grow a meadow; or just have a big lawn, it’s up to you. Some of your new friends will like your garden a certain way, and some will have other preferences. You will need to plant crops, grow trees and bushes, and feed your new friends if you want to have the best Skystead around!
Now you have a garden and some new companions, it’s time to build bridges… literally! Construct large projects like a Pier for Skyships to dock with, a House to live in, or build a mountain path to the summit of your Skystead. Not all constructions are mega projects though; protect your farms with fencing, drywall, or even a scarecrow or two! Make your Skystead your own with a selection of cosmetic and functional building options!
As your Skystead begins to take shape, you will find yourself unlocking new areas, construction options, and secrets. Seek out and explore every cave and cliff face… who knows what you will unlock and which unique creatures you might meet!
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Integrated graphics
- Storage: 500 MB available space
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