More Skylets, More Big 3D assets and even more Saving and Loading!
There has been a lot of back end progress this month that makes us feel like the end is in sight! But there is still plenty to do so stay tuned for more and more updates and get get ever closer to release.
A large part of having a magical crook to farm and terraform your Skystead, is to be able to cast spells. As of the creation of the prototype, all spells have started unlocked for the player to use, allowing you to make whatever you like right from the start of the game. Although freedom of choice is important and fun, the current setup wasn't particularly good for game progression, we want you to feel like you are achieving goals and unlocking rewards. therefore we have begun work on tying the spell unlocks to the tutorial and to the game shop. As you progress through Skystead Ranch, more spells will become available leading to more variety of Skylets being attracted to your floating islands!
As you can see, there is still a lot of work to be done on the shop layout to make it more attractive, but the functionality is there and the remaining work shouldn't take too long, touch wood! Another of the spells we wanted to address was the ability to destroy items. This was already in the game but the issue we had was the aiming this spell was notoriously difficult as unlike the other spells at your disposal, there was no visual indicator to help you aim your spell.
A small temporary UI has been added to show you where you are aiming, this effect will also snap to a near by object, making your aiming that little bit easier as well. Small changes have been made to the particle effect too, see if you can spot it in game. A small update on the saving and loading from last month! More corrections and fine tuning has been made to the functionality - you can now delete saves to keep your game files clean! It's the little things that matter.
A lot of work behind the scenes has been happening with Rob importing all (well, a lot) of the assets that our Artists have been working on over the past few months into the game engine. Our Patreons with access to our Trello boards will have noticed the art cards moving from left to right as they are being QA'ed and put into game!
Most of the new items are cute little plushies of the Skylets! These plushies will be linked to the Field Guide progress. The concept is, once you have 100% of the information on a Skylet, you will unlock the ability to build a plushie of your favourite little friend that you have spent so much time learning about.
Here are a couple of examples, have a look in Sandbox mode if you want to see more!
Remodelling and Retexturing work has been done on the bag that your player character carries on their hip. This was a task that needed doing to provide the promised reward to those of you who backed our Kickstarter back in October with one of the Pet tiers (or above) - A huge thank you once again to those of you who helped us reach that goal! Jack spent some time editing the model of the Bag to make variations for the Cat, Dog and "Animal Lover" Tier rewards that you will have in game only if you backed at one of these tiers.
When tackling this task, Jack also took a moment to retouch the original texture for the basic bag design to better match the new bags which are now being textured in Substance Painter instead of directly in Blender. If you would like to see Jack making these bags, you can find the VODs of the Livestream where Jack worked on there here.
Our artist Laura is back from her holiday and working harder than ever! She has been working on the "large assets" that are found around the Sky Islands. The first of the tasks was to finish and/or break the large assets Jack has made. These include the Lift and Water Wheel that will be unlocked throughout the game and will eventually provide you access to new islands.
The lift itself was a little tricky in the fact that we had to find a way to create a working elevator that does not look modern or use electricity. We managed to find a number of references in both real life history and other fantasy settings to create this finished product, that we think, looks like a working lift whilst keeping that mystical yet rustic flair.
We say "working" but you can't ride the lift just yet! The largest, and arguably most important of the big assets, is the player house! You may be aware from previous posts that the house itself was finished a long time ago with work even being made on the interior of the house too. But what we wanted to address was the house upgrades. The player house will be able to be upgraded in size as well as add on important room extensions, each that will serve its own purpose, from a greenhouse to grow crops in a more controlled environment, to a library to keep a record of all your hard work and progress.
We wanted the house upgrade's to represent their purpose from the outside as well as inside, and we hope we've achieved this here, let us know what you think!
As always, the bit you've been waiting for. New Skylets! Meet Wendi and Rhoss. Wendi is based off of the Wendigo from folklore but made 100x cuter! A hound like Skylet with a skull hiding its real face. This Skylet can only be found at night and appears to have many mysterious markings, I wonder what they mean?
Left: Rhoss, Right: Wendi Rhoss is not fully finished, hence the lack of eyes to see where it's going! But don't worry, I'm sure by this time next week he'll be rolling around as happy as ever. A rolling rock covered in moss - Rhoss. Creative right? This little fella was designed because we thought something that rolled around the sky islands instead of walking or running would be super cute and we just wanted to give it a go!
As always, thank you all for your support! Share Skystead Ranch with your friends and make sure it's added to your Wishlists! Beta is getting closer along with more demos to try out. Keep an eye out for more news on this in the future.
[ 2024-08-10 14:42:38 CET ] [ Original post ]
Feels like we're almost there!
There has been a lot of back end progress this month that makes us feel like the end is in sight! But there is still plenty to do so stay tuned for more and more updates and get get ever closer to release.
Spells and Saving
A large part of having a magical crook to farm and terraform your Skystead, is to be able to cast spells. As of the creation of the prototype, all spells have started unlocked for the player to use, allowing you to make whatever you like right from the start of the game. Although freedom of choice is important and fun, the current setup wasn't particularly good for game progression, we want you to feel like you are achieving goals and unlocking rewards. therefore we have begun work on tying the spell unlocks to the tutorial and to the game shop. As you progress through Skystead Ranch, more spells will become available leading to more variety of Skylets being attracted to your floating islands!
As you can see, there is still a lot of work to be done on the shop layout to make it more attractive, but the functionality is there and the remaining work shouldn't take too long, touch wood! Another of the spells we wanted to address was the ability to destroy items. This was already in the game but the issue we had was the aiming this spell was notoriously difficult as unlike the other spells at your disposal, there was no visual indicator to help you aim your spell.
A small temporary UI has been added to show you where you are aiming, this effect will also snap to a near by object, making your aiming that little bit easier as well. Small changes have been made to the particle effect too, see if you can spot it in game. A small update on the saving and loading from last month! More corrections and fine tuning has been made to the functionality - you can now delete saves to keep your game files clean! It's the little things that matter.
Importing Work
A lot of work behind the scenes has been happening with Rob importing all (well, a lot) of the assets that our Artists have been working on over the past few months into the game engine. Our Patreons with access to our Trello boards will have noticed the art cards moving from left to right as they are being QA'ed and put into game!
Plushies
Most of the new items are cute little plushies of the Skylets! These plushies will be linked to the Field Guide progress. The concept is, once you have 100% of the information on a Skylet, you will unlock the ability to build a plushie of your favourite little friend that you have spent so much time learning about.
Here are a couple of examples, have a look in Sandbox mode if you want to see more!
Player Character Bag!
Remodelling and Retexturing work has been done on the bag that your player character carries on their hip. This was a task that needed doing to provide the promised reward to those of you who backed our Kickstarter back in October with one of the Pet tiers (or above) - A huge thank you once again to those of you who helped us reach that goal! Jack spent some time editing the model of the Bag to make variations for the Cat, Dog and "Animal Lover" Tier rewards that you will have in game only if you backed at one of these tiers.
When tackling this task, Jack also took a moment to retouch the original texture for the basic bag design to better match the new bags which are now being textured in Substance Painter instead of directly in Blender. If you would like to see Jack making these bags, you can find the VODs of the Livestream where Jack worked on there here.
Bigger Assets than before!
Our artist Laura is back from her holiday and working harder than ever! She has been working on the "large assets" that are found around the Sky Islands. The first of the tasks was to finish and/or break the large assets Jack has made. These include the Lift and Water Wheel that will be unlocked throughout the game and will eventually provide you access to new islands.
The lift itself was a little tricky in the fact that we had to find a way to create a working elevator that does not look modern or use electricity. We managed to find a number of references in both real life history and other fantasy settings to create this finished product, that we think, looks like a working lift whilst keeping that mystical yet rustic flair.
We say "working" but you can't ride the lift just yet! The largest, and arguably most important of the big assets, is the player house! You may be aware from previous posts that the house itself was finished a long time ago with work even being made on the interior of the house too. But what we wanted to address was the house upgrades. The player house will be able to be upgraded in size as well as add on important room extensions, each that will serve its own purpose, from a greenhouse to grow crops in a more controlled environment, to a library to keep a record of all your hard work and progress.
We wanted the house upgrade's to represent their purpose from the outside as well as inside, and we hope we've achieved this here, let us know what you think!
New Skylets!
As always, the bit you've been waiting for. New Skylets! Meet Wendi and Rhoss. Wendi is based off of the Wendigo from folklore but made 100x cuter! A hound like Skylet with a skull hiding its real face. This Skylet can only be found at night and appears to have many mysterious markings, I wonder what they mean?
Left: Rhoss, Right: Wendi Rhoss is not fully finished, hence the lack of eyes to see where it's going! But don't worry, I'm sure by this time next week he'll be rolling around as happy as ever. A rolling rock covered in moss - Rhoss. Creative right? This little fella was designed because we thought something that rolled around the sky islands instead of walking or running would be super cute and we just wanted to give it a go!
Thank you!
As always, thank you all for your support! Share Skystead Ranch with your friends and make sure it's added to your Wishlists! Beta is getting closer along with more demos to try out. Keep an eye out for more news on this in the future.
Skystead Ranch
ToastieLabs
ToastieLabs
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://www.kickstarter.com/projects/toastielabs/skystead-ranch
https://store.steampowered.com/app/2399570 
Welcome to your new Skystead! It’s looking a bit worse for wear at the moment but that’s nothing you and your enchanted crook can’t fix. Starting with a desolate rock floating above the heavens, it’s your task to bring your Skystead back to life! Garden, ranch, and terraform your plot into a sanctuary teeming with life!
It won’t be long before your efforts to revive your Skystead are noticed. Friendly creatures will start to appear! Use your notebook to record all you learn about them; their likes, dislikes, and quirks will reveal themselves to you. They might need a bit more persuading before they feel comfortable enough to stay on your Skystead Ranch, but in no time at all they will begin to call your Skystead home!
No Skystead will be complete without a garden. Till the soil then the choice is yours: dig yourself a pond; grow a meadow; or just have a big lawn, it’s up to you. Some of your new friends will like your garden a certain way, and some will have other preferences. You will need to plant crops, grow trees and bushes, and feed your new friends if you want to have the best Skystead around!
Now you have a garden and some new companions, it’s time to build bridges… literally! Construct large projects like a Pier for Skyships to dock with, a House to live in, or build a mountain path to the summit of your Skystead. Not all constructions are mega projects though; protect your farms with fencing, drywall, or even a scarecrow or two! Make your Skystead your own with a selection of cosmetic and functional building options!
As your Skystead begins to take shape, you will find yourself unlocking new areas, construction options, and secrets. Seek out and explore every cave and cliff face… who knows what you will unlock and which unique creatures you might meet!
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Integrated graphics
- Storage: 500 MB available space
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