Adding Photo Mode!
We are so close to the release of the game, it's exciting! Schedules have been re-assessed and we're ready to hit our goals!
Almost an ad-hoc idea, Rob implemented the basis of the photo mode in a week and it is looking and feeling great!
You can now take photos of your Skylets to record in your Field Guide. This is an evolution of the original idea we had to simply provide you with a picture in the Field Guide once you have discovered enough info on a Skylet - instead, it will be your job to take your own photos and get a rating depending on how good of a picture you take, neat huh? There is still a bit of work to do on this, such as updating the UI and fine-tuning some features, but all in all, it's good to go!
On the topic of UI, we have set Jack to work creating all of the bits and bobs needed to update the general UI in the game, as until now we've just been using coloured blocks and shapes for the most part!
There is always a lot more UI than you anticipate, here are all the elements needed for the Field Guide! Some of these will probably be seen in the main menu or other areas of the game, but the shop, menus and other UI we've probably missed at this point are still waiting to be addressed by Jack.
Laura, as always, has been creating a multitude of 3D assets, fully built and textured, ready to use in the engine! A lot of cooking and food items are prepped and ready for Rob to import to the build for testing.
Work has also begun on the next player zone, the mountain top! A whole new style of rugged rocks and lost ruins where cold climate and ancient Skylets will reside.
Importantly, the underside of the floating islands is being addressed too as we are getting near to making the updated Game Trailer and we want the game to look as polished as possible for this.
A really busy month for the artists! Jack has revisited the characters' textures and animations. The texture has stayed mostly the same in terms for design, but with the addition of Substance Painter to Jack's toolset, he has gone over the original design and given it a bt more life, let us know what you think!
Every character animation was out-of-date with the changes to the game we made since the animations were originally made last October. This means Jack has had to go back to the start and re-rig and re-animate every single animation needed.
A lot of work indeed! But Jack has made amazing progress and we have loads of animations imported and ready to be thoroughly tested, thank you, Jack!
For those of you who missed our live streams on Twitch, at the end of August, Jack finished up the next Skylet, the Hootlet!
An Owl-like Skylet, the Hootlet stands almost as tall as people and really enjoys the night sky! Keep an eye out for them in the un-lit parts of your island.
As always, thank you all for your support! Share Skystead Ranch with your friends and make sure it's added to your Wishlists! Beta is getting closer along with more demos to try out. Keep an eye out for more news on this in the future.
[ 2024-09-20 13:52:31 CET ] [ Original post ]
Only 4(ish) Months Left!
We are so close to the release of the game, it's exciting! Schedules have been re-assessed and we're ready to hit our goals!
New Photo Mode
Almost an ad-hoc idea, Rob implemented the basis of the photo mode in a week and it is looking and feeling great!
You can now take photos of your Skylets to record in your Field Guide. This is an evolution of the original idea we had to simply provide you with a picture in the Field Guide once you have discovered enough info on a Skylet - instead, it will be your job to take your own photos and get a rating depending on how good of a picture you take, neat huh? There is still a bit of work to do on this, such as updating the UI and fine-tuning some features, but all in all, it's good to go!
Much Needed UI Updates
On the topic of UI, we have set Jack to work creating all of the bits and bobs needed to update the general UI in the game, as until now we've just been using coloured blocks and shapes for the most part!
There is always a lot more UI than you anticipate, here are all the elements needed for the Field Guide! Some of these will probably be seen in the main menu or other areas of the game, but the shop, menus and other UI we've probably missed at this point are still waiting to be addressed by Jack.
Cooking and Island Updates
Laura, as always, has been creating a multitude of 3D assets, fully built and textured, ready to use in the engine! A lot of cooking and food items are prepped and ready for Rob to import to the build for testing.
Work has also begun on the next player zone, the mountain top! A whole new style of rugged rocks and lost ruins where cold climate and ancient Skylets will reside.
Importantly, the underside of the floating islands is being addressed too as we are getting near to making the updated Game Trailer and we want the game to look as polished as possible for this.
Player Character Animations!
A really busy month for the artists! Jack has revisited the characters' textures and animations. The texture has stayed mostly the same in terms for design, but with the addition of Substance Painter to Jack's toolset, he has gone over the original design and given it a bt more life, let us know what you think!
Every character animation was out-of-date with the changes to the game we made since the animations were originally made last October. This means Jack has had to go back to the start and re-rig and re-animate every single animation needed.
A lot of work indeed! But Jack has made amazing progress and we have loads of animations imported and ready to be thoroughly tested, thank you, Jack!
New Skylets!
For those of you who missed our live streams on Twitch, at the end of August, Jack finished up the next Skylet, the Hootlet!
An Owl-like Skylet, the Hootlet stands almost as tall as people and really enjoys the night sky! Keep an eye out for them in the un-lit parts of your island.
Thank you!
As always, thank you all for your support! Share Skystead Ranch with your friends and make sure it's added to your Wishlists! Beta is getting closer along with more demos to try out. Keep an eye out for more news on this in the future.
Skystead Ranch
ToastieLabs
ToastieLabs
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 29
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://www.kickstarter.com/projects/toastielabs/skystead-ranch
https://store.steampowered.com/app/2399570 
Welcome to your new Skystead! It’s looking a bit worse for wear at the moment but that’s nothing you and your enchanted crook can’t fix. Starting with a desolate rock floating above the heavens, it’s your task to bring your Skystead back to life! Garden, ranch, and terraform your plot into a sanctuary teeming with life!
It won’t be long before your efforts to revive your Skystead are noticed. Friendly creatures will start to appear! Use your notebook to record all you learn about them; their likes, dislikes, and quirks will reveal themselves to you. They might need a bit more persuading before they feel comfortable enough to stay on your Skystead Ranch, but in no time at all they will begin to call your Skystead home!
No Skystead will be complete without a garden. Till the soil then the choice is yours: dig yourself a pond; grow a meadow; or just have a big lawn, it’s up to you. Some of your new friends will like your garden a certain way, and some will have other preferences. You will need to plant crops, grow trees and bushes, and feed your new friends if you want to have the best Skystead around!
Now you have a garden and some new companions, it’s time to build bridges… literally! Construct large projects like a Pier for Skyships to dock with, a House to live in, or build a mountain path to the summit of your Skystead. Not all constructions are mega projects though; protect your farms with fencing, drywall, or even a scarecrow or two! Make your Skystead your own with a selection of cosmetic and functional building options!
As your Skystead begins to take shape, you will find yourself unlocking new areas, construction options, and secrets. Seek out and explore every cave and cliff face… who knows what you will unlock and which unique creatures you might meet!
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Integrated graphics
- Storage: 500 MB available space
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