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Name | Parallax | |
Developer | Toasty Games | |
Publisher | Toasty Games | | |
Tags | Singleplayer | | |
Release | 2015-03-10 | |
Steam | 2,67€ 2,67£ 3,34$ / 33 % |
News | 28 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  0  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/325060  |
How long to Beat |
Main Story |  4 Hours  |
Main Story + Extras |  7 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  0 .. 20,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Linux [107.02 M]
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LINUX STREAMERS (1)
It's That Time Again! |
PSST! Parallax is now 75% OFF for the Steam Summer Sale! This offer ends July 4th, so grab it now for yourself or a friend! :D
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[ 2016-06-24 16:13:16 CET ] [ Original post ] |
It's That Time Again! |
PSST! Parallax is now 75% OFF for the Steam Summer Sale! This offer ends July 4th, so grab it now for yourself or a friend! :D
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[ 2016-06-24 16:13:16 CET ] [ Original post ] |
Steam Summer Sale |
Summer is here!
At least if you're in the northern hemisphere...
Time to hit the beach, get a tan, and solve some puzzles! And because we all know that no summer is complete without puzzles, Parallax is 50% OFF from now until June 22nd! :D
Happy puzzling!
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[ 2015-06-11 21:53:16 CET ] [ Original post ] |
Steam Summer Sale |
Summer is here!
At least if you're in the northern hemisphere...
Time to hit the beach, get a tan, and solve some puzzles! And because we all know that no summer is complete without puzzles, Parallax is 50% OFF from now until June 22nd! :D
Happy puzzling!
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[ 2015-06-11 21:53:16 CET ] [ Original post ] |
Tenth Patch Round |
Hello everyone!
Here's the 10th round of patches:
- Field of view (FOV) can now be modified from the advanced video menu. Minimum is 60, and maximum is 140.
- Unity's default resolution dialog may now be accessed by holding down Shift while launching the game from Steam.
- Removed restrictions on some more unconventional resolutions.
- Limited gamepad input to the first device, instead of all devices. This should hopefully remove some unwanted "noise" inputs.
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[ 2015-05-24 18:51:13 CET ] [ Original post ] |
Tenth Patch Round |
Hello everyone!
Here's the 10th round of patches:
- Field of view (FOV) can now be modified from the advanced video menu. Minimum is 60, and maximum is 140.
- Unity's default resolution dialog may now be accessed by holding down Shift while launching the game from Steam.
- Removed restrictions on some more unconventional resolutions.
- Limited gamepad input to the first device, instead of all devices. This should hopefully remove some unwanted "noise" inputs.
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[ 2015-05-24 18:51:13 CET ] [ Original post ] |
Patch Round 9.5 (Minipatch) |
Fixed a bug in C-8 where a piece of wiring floats away into space when you touch it.
I'm a little embarrassed to admit that this is not a joke.
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[ 2015-04-14 08:12:23 CET ] [ Original post ] |
Patch Round 9.5 (Minipatch) |
Fixed a bug in C-8 where a piece of wiring floats away into space when you touch it.
I'm a little embarrassed to admit that this is not a joke.
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[ 2015-04-14 08:12:23 CET ] [ Original post ] |
Ninth Patch Round |
Hello puzzlers!
Here is the ninth update!
- Tweaked level A-2 to be smaller, quicker, and less confusing.
- Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game.
- Redesigned parts of level C-3 to be more focused and less confusing, and removed dead ends from the level.
- Redesigned parts of level D-2 to remove dead ends.
- Redesigned level D-4 to improve visibility and understanding of wiring.
- Removed the spinny laser trap at the bottom of level D-7.
A couple of levels have different action requirements now after being redesigned. Specifically, B-2 now requires 5, and C-3 now requires 10.
Happy puzzling!
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[ 2015-04-13 18:51:11 CET ] [ Original post ] |
Ninth Patch Round |
Hello puzzlers!
Here is the ninth update!
- Tweaked level A-2 to be smaller, quicker, and less confusing.
- Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game.
- Redesigned parts of level C-3 to be more focused and less confusing, and removed dead ends from the level.
- Redesigned parts of level D-2 to remove dead ends.
- Redesigned level D-4 to improve visibility and understanding of wiring.
- Removed the spinny laser trap at the bottom of level D-7.
A couple of levels have different action requirements now after being redesigned. Specifically, B-2 now requires 5, and C-3 now requires 10.
Happy puzzling!
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[ 2015-04-13 18:51:11 CET ] [ Original post ] |
Seventh Patch Round |
Hello puzzlers,
Seventh round of patches, woooooo!
- Bug fix: Level D-2 had a huge segment which could be bypassed.
- Added a total speedrun duration display to Speedrunner mode.
- Added an option to show the number of actions in the HUD.
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[ 2015-04-03 23:31:23 CET ] [ Original post ] |
Seventh Patch Round |
Hello puzzlers,
Seventh round of patches, woooooo!
- Bug fix: Level D-2 had a huge segment which could be bypassed.
- Added a total speedrun duration display to Speedrunner mode.
- Added an option to show the number of actions in the HUD.
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[ 2015-04-03 23:31:23 CET ] [ Original post ] |
April Update |
Here at Toasty Games, we know that a significant portion of players suffer from color blindness, and we understand how much of a struggle even the most simplistic visuals can be for these players.
And this is why, as of our latest update, Parallax now includes a "Color-Blind Mode" option.
Below is a side-by-side comparison of the game's graphics with Color-Blind Mode turned off, and turned on, respectively. This may not look like much if you have regular vision, but to a player suffering from color blindness, the difference can be astounding.
http://imgur.com/aw0P63K
This is just one of the many ways that Toasty Games is making games more accessible for everyone. Except those who have difficulty reasoning about parallel spatial dimensions.
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[ 2015-04-01 10:12:24 CET ] [ Original post ] |
Sixth Patch Round |
Hello puzzlers,
Yet another round of patches!
- Added a DeadZone property for gamepads. Not displayed in-game, but it's there in Parallax.ini if you want to tweak it.
- Added a pure red/blue color scheme because somebody wants their eyes to bleed.
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[ 2015-03-20 18:27:52 CET ] [ Original post ] |
Now Available on Humble Store and itch.io! |
Hello puzzlers!
Parallax is now available on the Humble Store and itch.io!
In case you missed our Steam launch week sale, the game will be 10% off for another week in these stores!
Humble: https://www.humblebundle.com/store/product/parallax/bSDLfkj232
itch.io: http://toastygames.itch.io/parallax
If you get the game on Humble, you also get a Steam key included!
Happy puzzling!
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[ 2015-03-17 15:59:52 CET ] [ Original post ] |
Fourth Patch Round |
Hello puzzlers,
Here's our fourth round of changes (they're getting smaller, yay!):
- Bug fix: Unfinished signal impulses are not counted toward level action count when level is finished.
- Bug fix: Default game resolution chooses the combined virtual desktop resolution for multi-monitor setups.
- Chapter transitions are now completely bypassed when in "speedrunner" mode.
Happy puzzling!
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[ 2015-03-17 01:09:36 CET ] [ Original post ] |
Third Patch Round |
Hello puzzlers,
Here's a summary of our third (and very small) round of patches:
- Bug fix: Game gets stuck after the splash screen on some Macs.
- Bug fix: Level D-4 has an excessively large gap which allows for exploits.
- Bug fix: Maximum allowed time step was too large, so people with really low frame rates could walk through solid objects.
- Bug fix: Level perfectness stats and achievements were not ignored in speedrunner mode.
- Added a color scheme button on the home page, so people are less likely to miss it.
Happy puzzling!
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[ 2015-03-15 23:56:39 CET ] [ Original post ] |
Second Patch Round |
Hello puzzlers,
A few more changes!
- Anti-aliasing level can now be set to 8.
- Tweaked the "blocker" and associated wiring in level B-5 such that it is less confusing to look at in the beginning, and its purpose is easier to make sense of later on.
- Major bug fix: A jump can be performed at any time while falling, leading to lots of possible exploits.
- Added a "Speedrunner" mode in the gameplay settings, which restores the previous bug... if you're into that sort of thing... you weirdos.
- Converted statistics system to be compatible with future, non-Steam, DRM-free versions of the game.
- Slightly increased angle from which you can activate a terminal.
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[ 2015-03-14 23:32:04 CET ] [ Original post ] |
Initial Round of Patches |
Hi everyone!
As some of you may have noticed, there were a few patches in the last couple of days. Here is a summary of what changed:
- Tweaked level B-4 to be less "busy-work" and more puzzle.
- Made gamepad menu navigation more stable and accurate.
- Made menu navigation buttons for the gamepad configurable.
- Bug fix: Incorrect level action requirements.
- Bug fix: Some objects move in slow motion on certain computers with certain European language settings.
- Bug fix: Crosshair gets stuck in "busy" mode if level is reset right before dying.
- Bug fix: Menu loses focus after "chapter unlocked" dialog when using a gamepad.
- Bug fix: Can't bind numpad keys when numlock is on.
- Bug fix: Binding to space bar freezes the game.
- Bug fix: Tutorial messages can get stuck on a message.
- Swapped levels B-3 and B-5.
The last change requires some explanation: Before the latest patch, level B-3 basically broke the learning curve of the game. Indeed, its placement in early chapter B was likely a mistake made in late development. Thus, I've decided to swap it with level B-5 to create a smoother ramping up of difficulty. This will obviously mess with some players' level progression. I honestly did not want to be moving levels post-launch, but the difference in difficulty between B-2 and B-3 was so great that I ultimately decided this was the better alternative. I apologize for any confusion this may cause!
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[ 2015-03-13 06:36:02 CET ] [ Original post ] |