-Fixed a problem with vending machines it could sell you items even if you didnt have space left -Fixed a visual problem with the rendering texture being offset by a few pixels, leaving a line not rendered on the right-hand side of the screen
-Strafing is now available, you can activate it in the options menu, at the cost of lower XP gain -If you have one costume available, it now automatically deactivates when running a leaderboard seed -When Replaying the leaderboard seed was not always picking the correct one
-Added an option to determine which axis do you want to use for aiming in 1st person view: by default is both. But you can remove the one you dont use in case if bothers you when you try to move quickly from aiming to moving. -Camera sensitivity values clamped to 1-100
-The camera mode in 1st person view, now moves in a similar way as the aim movement (left/right will turn your character, up/down move the view in that direction) -Fixed the invert Y axis not working on 1st person view -Fixed a problem with some crawling zombies spawning where they shouldnt
Whats new?
1st person view mode!
Are you ready to face your fears in a whole new way? Patch 1.3 introduces the option to play in first view mode, bringing you closer to the action and the terror. Experience the horror as if you were really there! But make no mistake! This is not a typical first person shooter game. You will still have to draw your weapon to aim, and you wont be able to move while shooting. You can enable it in the Loop Options before starting a run, and yep, it is also available in coop! [previewyoutube=ZCU1kvlNAXk;full][/previewyoutube]
And what else?
- There are now fake walls that can be destroyed with exploding mines and barrels
- Graphical documents
- Revolver is now more prominent
- Mines can be exploded by shooting at them
- There is an option in the menu to deactivate the overhead text on top of the characters
- Now if you cannot carry more items, the item you cannot pick up is displayed in the description
- Crawling zombies appearance reduced
- Columns of the rebinding table have been reorganized for readability
- Fixed a problem that caused some barrels not to explode
- Fixed FXs in Loop options menu
- Fixed an issue when navigating scroll windows you could lose the focus of the list
- Fixed leaderboards not displaying the last difficulty mode
- Fixed stick icons not showing up in rebindings
- Fixed a problem in coop if you select Spawn at different location and then you proceed to the next stage
- Fixed an issue with footsteps
- Fixed a problem with the description of the costume
- Fixed some zombies where incorrectly casting shadows
- Fixed some UI overlapping issues in different languages
- Fixed a problem with some cameras in the lab
- Different room adjustments and modifications
-Fixed an issue when spamming the items menu button could corrupt the save file -Fixed a problem where smart mines could not be set up -Ragdolls are now more stable at higher frequency refresh rates
-Fixed a problem when booting the game with no save file created -Fixed a problem in the loop options when no costumes were previously unlocked
Whats new:
- Nanomachines: These items can immediately upgrade one specific stat (Determination, aiming, stamina or luck), but ALSO, they are permanent, so if you dont use them in one run you can bring them to the next one!
- Vending and recycling machines: You can buy or sell certain items for XP in case you come across one of those!
- Two new monsters: crawling zombies and human-shaped-mutated plants
- 8 new rooms for the lab
- Zombies have now one extra attack, they can grab you as before or they can try to hit you
- Costumes now have perks: like no time limit for any mode, infinite ammo or 999999 XP mode.
- Zombies now mumble stuff when they are idle
- The PA system messages are now more prominent
- Japanese readability font has been improved
- The game creates a back up file when you save
- Weapons now display their stats if you cant carry them
- Whenever an upgrade is available an over character head message will be display, along with a audio cue.
- Changes made so the achievements NO KNIFE and NO KILLS are now easier
- You can now activate an option to disable the introduction intro in the front-end
- Now the minimap displays a players view cone so is easier to know where you are facing
- Fixed some text cut in different languages
- Fixed an problem on the Steamdeck when trying to override icons.
- Fixed an error if you attacked the final monster right after the cinematic
- Fixed an issue where spider venom would stop working after attacking
- Fixed bug where zombies could get extremely fast
- The layout of some rooms have been slightly modified to avoid different issues.
- The bed sound in the initial room has been reduced.
- There are a few known issues, like sometimes teleporting to the wrong side when opening doors or the blood of some enemies sliding after dead, which I cannot reproduce consistently so they will be pushed to later patches.
-Fixed an Out of bounds issue when trying to advance on the next option after Keyboard for the icons override option
-Added an option to override the button icons to display keyboard keys in case you have a gamepad connected. -Improve readability of the Japanese font -small UI adjustments
This is what the new update brings:
- Support for mouse rebinding
- Localized into Japanese
- Minimal functionality added to the front end and menus with the mouse (scroll wheel up and down, left click confirms, Right click - cancels). Might need to restore default mapping in the Controls menu for it to work.
- Linux build available
- fixed a race condition when quickturning and trying to pick up an item, could leave the item unattainable.
- several changes to animations to prevent some cases where the animation could get stuck.
- fixed a problem with the Plant where it would not attack back anymore
- Stats were switched in the front end
- different fixes and modifications in the rooms
- 3 new monsters: roaches, plants and alligators
- Zombie modifications: Now they will have random velocity and attacking speed, also 10 new outfits have been created for them.
- 10 new rooms: 6 for the first level and 4 for the second one. New rooms might contain mud on the floor which will make your player move slowly.
- New weapons: -Machete Can harm more than 1 target at a time. Extremely short range. Causes medium/high damage. -Revolver Long range. Slow reloading time. Causes high damage.
- New items: -Flux capacitor It will accelerate or decelerate time upon using it. -Ampoule This ampoule can replete your health or kill you -Smart proximity mine Takes 3 seconds to become active. Does not hurt YOU when exploding. -Revolver ammo
- New difficulty mode (undead)
- Three new outfits that will be unlocked when you finish the game in: Very Difficult, Nightmare and Undead
- Fixes and other improvements When dropping weapons doesnt go back to Items Fixed collision in some walls, player could go through them The last ammo shot makes a different noise to let you know you must reload Leaderboards now display hours too Player wont spin if you hold the Draw weapon button while being attacked Dogs wont go through players in some attacks PC binding now will check for duplicate keys Now enemies can only reduce your damage by 50 HP + 10 more HP for each difficulty level Minor adjustments to rooms
-Fixed a couple of issues where the character could get locked after a quick turn -Added more hints about the mechanism that needs to be destroyed to move from the mansion, to outdoors, to the lab This is hopefully the latest hotfix/quick patch. I still have some bugs pending to fix but I will try to gather them up and add some more content to be released together in a bigger patch.
-friction of the player reduced to improve navigation (thanks -Reverend Speed- for the suggestions) -small modifications in the rooms collision -items menu modification so longer item text would not overlap the amount number -increased map symbols
The game supports Steam Remote Play Together. One player is required to have the game installed, when the game boots, this icon will show up indicating how to proceed (in the bottom right corner)
Just invite a friend, and Steam will recognize the input from the guest and share the game screen from the host.
Note that the guest player might need to use a Gamepad or Steam might not recognize the input.
Now is time you both enter again the world of survival horror!
FIXES -Second player in coop could not interact properly with the menu -Certain puzzles werent activating properly for the player that didnt solve them in coop -Audio was not set in the front end according to the preferences NEW FEATURES -Weapon stats now have color codes to indicate whether the selected weapon is better or worse than the equipped one (Green = better, Red = worse, Black = equal)
FIXES -Second player in coop could not interact properly with the menu -Certain puzzles werent activating properly for the player that didnt solve them in coop -Audio was not set in the front end according to the preferences NEW FEATURES -Weapon stats now have color codes to indicate whether the selected weapon is better or worse than the equipped one (Green = better, Red = worse, Black = equal)
Vaccine is out NOW! Enter once again into the world of Survival Horror. And if you own the original Vaccine you can get a 25% discount! https://store.steampowered.com/bundle/30120/Vaccine_Horror/
[previewyoutube=RnLQ2eMKviU;full][/previewyoutube] Prepare to step into a nightmare realm like no other as Vaccine Rebirth will release on May 25th. Navigate through procedurally generated levels with each playthrough, ensuring a unique and unpredictable experience every time. Encounter a multitude of nightmarish creatures and uncover hidden secrets as you fight for your life against overwhelming odds. Team up with a friend in local couch co-op mode, forging an alliance against the malevolent forces that haunt the forsaken premises. Will you have what it takes to survive the relentless horrors that await? Vaccine Rebirth will release for 6.99$, but a 25% discount will be available for owners of the original Vaccine.
Vaccine Rebirth
Rainy Night Creations
Rainy Night Creations
2023-05-25
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
https://store.steampowered.com/app/2252790 
Your friend has been infected again, find a cure before time runs out. But it won't be easy, sooner or later your friend will relapse and you'll have to find a new cure in a new randomly generated mansion. Will you be able to discover the secret of the mansion and save your friend once and for all?
Vaccine Rebirth has been built from scratch, expanding the original idea, including new gameplay mechanics, enemies, locations, weapons and much more!
Share the fear playing in the new local cooperative mode or beat the best online records of other survivors.
Enter once again into the world of Survival Horror.
- OS: Ubuntu 64 bits
- Processor: Intel Dual-Core 2.6 GHz/AMD Dual-Core Athlon 3.0 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM 3.0 - 512 M
- Storage: 300 MB available space
- OS: Ubuntu 64 bits
- Processor: AMD Ryzen 5 1400/ Intel i3-6100Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050 Ti/R9 285
- Storage: 300 MB available space
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